Search found 73 matches

by TheRileyDuo
Sun Oct 19, 2008 9:55 am
Forum: Gameplay Discussion
Topic: Massed vs formations
Replies: 26
Views: 8175

Maybe Introversion can work out some AI where the formation MWGs can still run away from grenades, but they run at formation speed (2/3 normal speed). I find that I stop using formations becuase when a grenade is thrown at them, they just sit there and take the full force of it. That beeing said, yo...
by TheRileyDuo
Wed Oct 15, 2008 8:19 pm
Forum: Strategy and Tactics
Topic: mass column?
Replies: 6
Views: 8189

This would only work against the normal turrets, as the rocket and the flame turret are area effects.
by TheRileyDuo
Wed Oct 15, 2008 8:17 pm
Forum: General
Topic: Patch 1.1 released!
Replies: 45
Views: 21516

well but it means, it takes in the first times 10percent damage, because there all ants rans to the enemys.. I don't understand what you mean by this -- could you please try rephrasing it? xander he's saying that the anthills must almost automatically take 10% damage, because when a hill spawns, al...
by TheRileyDuo
Wed Oct 15, 2008 4:24 am
Forum: The Future
Topic: Anyone want to work on some Multiwinia fan fiction?
Replies: 0
Views: 1234

Anyone want to work on some Multiwinia fan fiction?

I know a lot of you are sutrprised by the lack of story in multiwinia. I was too. I don't feel cheated that IV didn't put much in, but I think that they wanted us to interpret the story for them. So if anyonen wants to work on the unofficial origins of the Multiwinians, the background of the maps, a...
by TheRileyDuo
Wed Oct 15, 2008 4:16 am
Forum: Strategy and Tactics
Topic: Multiwinia mimicing real world tactics?
Replies: 3
Views: 7885

Multiwinia mimicing real world tactics?

One of the things I enjoy doing with games is how they can reflect real world situations. In this case, war. Now, everyone knows that Green Dog Sector is supposed to feel like D-Day, but let's take a look at a less popular, but far better example. The map "Hamburger hill" is a well designe...
by TheRileyDuo
Tue Oct 14, 2008 1:29 am
Forum: General
Topic: why is no one online
Replies: 19
Views: 3899

By the way, all of the spacing was fine in the message box when I made it, but the poster pushed all of the spaces back.
by TheRileyDuo
Tue Oct 14, 2008 1:17 am
Forum: General
Topic: why is no one online
Replies: 19
Views: 3899

import java.util.*; /** * class name: FixIt * @author TheRileyDuo * @version 1.0 FINAL * @description This class FIXES IT */ public class FixIt{ private boolean isItFixed?; private static float volumeLevel; public FixIt(){ isItFixed?=false; volumeLevel=0; Fixed?(); } ...
by TheRileyDuo
Tue Oct 07, 2008 7:32 pm
Forum: Mods and Maps
Topic: VS Futurewinian attempt
Replies: 41
Views: 13690

Ok. Sorry for the double post

Yeah. playing against the futurewinians is pretty fun. But if you can make it a 4 player game + the futurewinians, that would be cool.
by TheRileyDuo
Mon Oct 06, 2008 5:17 pm
Forum: Mods and Maps
Topic: VS Futurewinian attempt
Replies: 41
Views: 13690

I'm a little confused...

Is the game like a normal 4 player game, but with futurewinians thrown in, to dominate? I don't really want to duel the futurewinians, but if I could try and play the futurewinians off of my opponents, that would be really fun. I'm thinking that if you tweaked the crate drops, it could be really fun...
by TheRileyDuo
Sun Oct 05, 2008 1:40 am
Forum: The Future
Topic: Is there anyway to add music to the game?
Replies: 2
Views: 1137

Is there anyway to add music to the game?

Is there an easy mod that I can add that will add music to the game? If yes, then is there a way to monitor the battlefield, and play the appropriate music at the right time? Think "requiem for a dream", with the soft parts playing while everyone is getting ready, and then when the shots g...
by TheRileyDuo
Wed Oct 01, 2008 4:51 pm
Forum: Gameplay Discussion
Topic: The Third Kind Mountain Climbing
Replies: 7
Views: 2144

That's an awesome tip. Did you have to use so many officers, or was that just in case?
by TheRileyDuo
Wed Oct 01, 2008 4:50 pm
Forum: Gameplay Discussion
Topic: Rules of War?
Replies: 24
Views: 5628

There are no rules in war. If something's unbalanced, but not broken, use it to win until the developers fix it.
by TheRileyDuo
Sun Sep 28, 2008 7:31 pm
Forum: The Future
Topic: Can we have a rolling demo mode?
Replies: 4
Views: 1256

Can we have a rolling demo mode?

Hi. Old fan of IV here. I've played through all of the games, and I would just like to say that my favorite part of DEFCON was the rolling demo. It was quite fun to watch the computer play itself. Is there any chance such a feature will make it to Multiwinia?

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