Search found 73 matches
- Mon Oct 27, 2008 9:05 pm
- Forum: Strategy and Tactics
- Topic: Multiwinian Paratroopers.
- Replies: 15
- Views: 14647
- Sun Oct 26, 2008 10:11 am
- Forum: Introversion Lounge
- Topic: Paperwinia!
- Replies: 89
- Views: 33033
- Sun Oct 26, 2008 4:12 am
- Forum: General
- Topic: A good video review of Multiwinia
- Replies: 0
- Views: 1160
A good video review of Multiwinia
This video was realeased a few days ago. It's generally positive, but does point out a few flaws in the game. I think it's good press for the game, so please spread the video around if you can.
http://www.youtube.com/watch?v=aZHmhmBVYdI
http://www.youtube.com/watch?v=aZHmhmBVYdI
- Sat Oct 25, 2008 7:16 am
- Forum: Gameplay Discussion
- Topic: Multiwinians TURNING AROUND when shot at
- Replies: 15
- Views: 14572
I find these types of arguments interesting. You're arguing that since you tactic didn't work, then it's not your fault, but the system is flawed. Please take a second to stand back from the opinions, and realize that so far you haven't tried to fix anything, and all you have done is complained abou...
- Sat Oct 25, 2008 4:56 am
- Forum: Gameplay Discussion
- Topic: Multiwinians TURNING AROUND when shot at
- Replies: 15
- Views: 14572
- Fri Oct 24, 2008 4:29 am
- Forum: Introversion Blog
- Topic: Save Multiwinia
- Replies: 173
- Views: 144417
I don't think that I read any articles online or on the internet in the week leading up to the release of this game. I'm also a big follower of news anyways, so I consider myself a fair judge on what was well covered, and what was not. I think this game would have been a good July or August release....
- Thu Oct 23, 2008 3:11 am
- Forum: The Future
- Topic: Pitch your Power-up idea!
- Replies: 221
- Views: 69982
A assasin that can take out officers. Great for disrupting a chain of GOTO officers. Maybe the Multiwinians could get confused if the Block officer get assasinated. This would have to be a set of assasins, though. The idea would be to try and space out your assasins as long as possible, so that your...
- Thu Oct 23, 2008 1:47 am
- Forum: The Future
- Topic: Possible Newbie/Intermediate/Advanced Levels?
- Replies: 7
- Views: 1880
- Tue Oct 21, 2008 7:13 am
- Forum: The Future
- Topic: Orders and Navigation
- Replies: 65
- Views: 12264
- Mon Oct 20, 2008 5:40 pm
- Forum: Introversion Lounge
- Topic: Sarah Palin gets slammed!
- Replies: 34
- Views: 11024
- Mon Oct 20, 2008 7:04 am
- Forum: Strategy and Tactics
- Topic: Crates! What to predict.
- Replies: 26
- Views: 20068
- Mon Oct 20, 2008 5:20 am
- Forum: Introversion Lounge
- Topic: Sarah Palin gets slammed!
- Replies: 34
- Views: 11024
- Mon Oct 20, 2008 4:34 am
- Forum: Strategy and Tactics
- Topic: Crates! What to predict.
- Replies: 26
- Views: 20068
Not really. Whenever I try and fight a group of futurewinians, even if my group is stronger in numbers, I end up loosing every time, unless I have a personal shield/rage. You lose because they are more or less zombies. heh. One of your guys gets hit and he immedately turns around and hits another o...
- Sun Oct 19, 2008 10:07 am
- Forum: The Future
- Topic: More formations?
- Replies: 13
- Views: 4518
The thing about the square is that it's really simple to create onea and easy to move, while also housing the GOTO command that makes directing lots of multiwinians around the map easy. If you add any extra formations, it means more mouse clicks for the player. Right now, I can move and create a for...
- Sun Oct 19, 2008 10:01 am
- Forum: Mods and Maps
- Topic: Gamemode Idea (Noob)
- Replies: 4
- Views: 2409