Search found 73 matches

by TheRileyDuo
Mon Oct 27, 2008 9:05 pm
Forum: Strategy and Tactics
Topic: Multiwinian Paratroopers.
Replies: 15
Views: 14647

You do have a slightly larger range of fire if you manually control a turret.
by TheRileyDuo
Sun Oct 26, 2008 10:11 am
Forum: Introversion Lounge
Topic: Paperwinia!
Replies: 89
Views: 33033

This is probably an easy modification: can someone make them into more colors? Or should I just play with the color sliders a little bit?
by TheRileyDuo
Sun Oct 26, 2008 4:12 am
Forum: General
Topic: A good video review of Multiwinia
Replies: 0
Views: 1160

A good video review of Multiwinia

This video was realeased a few days ago. It's generally positive, but does point out a few flaws in the game. I think it's good press for the game, so please spread the video around if you can.

http://www.youtube.com/watch?v=aZHmhmBVYdI
by TheRileyDuo
Sat Oct 25, 2008 7:16 am
Forum: Gameplay Discussion
Topic: Multiwinians TURNING AROUND when shot at
Replies: 15
Views: 14572

I find these types of arguments interesting. You're arguing that since you tactic didn't work, then it's not your fault, but the system is flawed. Please take a second to stand back from the opinions, and realize that so far you haven't tried to fix anything, and all you have done is complained abou...
by TheRileyDuo
Sat Oct 25, 2008 4:56 am
Forum: Gameplay Discussion
Topic: Multiwinians TURNING AROUND when shot at
Replies: 15
Views: 14572

deal with it. that's how the game works. multiwinians, dispite the change in their behavior, are still more interested in living then running at the big gun.
by TheRileyDuo
Fri Oct 24, 2008 4:29 am
Forum: Introversion Blog
Topic: Save Multiwinia
Replies: 173
Views: 144417

I don't think that I read any articles online or on the internet in the week leading up to the release of this game. I'm also a big follower of news anyways, so I consider myself a fair judge on what was well covered, and what was not. I think this game would have been a good July or August release....
by TheRileyDuo
Thu Oct 23, 2008 3:11 am
Forum: The Future
Topic: Pitch your Power-up idea!
Replies: 221
Views: 69982

A assasin that can take out officers. Great for disrupting a chain of GOTO officers. Maybe the Multiwinians could get confused if the Block officer get assasinated. This would have to be a set of assasins, though. The idea would be to try and space out your assasins as long as possible, so that your...
by TheRileyDuo
Thu Oct 23, 2008 1:47 am
Forum: The Future
Topic: Possible Newbie/Intermediate/Advanced Levels?
Replies: 7
Views: 1880

I bet it requires a server to keep up with everyone's win-loss record, and things like that. IV probably doesn't have that kind of money or manpower to keep a server running, so I'm not complaining. I would like a matchmaking system, though.
by TheRileyDuo
Tue Oct 21, 2008 7:13 am
Forum: The Future
Topic: Orders and Navigation
Replies: 65
Views: 12264

It's the old question of whether it's a bug, or a feature!
by TheRileyDuo
Mon Oct 20, 2008 5:40 pm
Forum: Introversion Lounge
Topic: Sarah Palin gets slammed!
Replies: 34
Views: 11024

You have to admit though, at least the presidency is being given to either the best public speaker since JFK, or to a man who took bullets and torture for America. Both of them are great Americans, dispite the directions that their campaign have taken.
by TheRileyDuo
Mon Oct 20, 2008 7:04 am
Forum: Strategy and Tactics
Topic: Crates! What to predict.
Replies: 26
Views: 20068

Major Cooke wrote:And how do you exploit that?


Get a formation up, and you have longer range than them. Then get to a range where you can shoot them, and they can't shoot you.
by TheRileyDuo
Mon Oct 20, 2008 5:20 am
Forum: Introversion Lounge
Topic: Sarah Palin gets slammed!
Replies: 34
Views: 11024

I didn't understeand what's funny there :? Probably something connected with American humor :roll: btw, how did you change your name :shock: I remember "teh galactoboy" addition :? You have to keep in mind that American's think that everything is better when it ends with someone being hurt.
by TheRileyDuo
Mon Oct 20, 2008 4:34 am
Forum: Strategy and Tactics
Topic: Crates! What to predict.
Replies: 26
Views: 20068

Not really. Whenever I try and fight a group of futurewinians, even if my group is stronger in numbers, I end up loosing every time, unless I have a personal shield/rage. You lose because they are more or less zombies. heh. One of your guys gets hit and he immedately turns around and hits another o...
by TheRileyDuo
Sun Oct 19, 2008 10:07 am
Forum: The Future
Topic: More formations?
Replies: 13
Views: 4518

The thing about the square is that it's really simple to create onea and easy to move, while also housing the GOTO command that makes directing lots of multiwinians around the map easy. If you add any extra formations, it means more mouse clicks for the player. Right now, I can move and create a for...
by TheRileyDuo
Sun Oct 19, 2008 10:01 am
Forum: Mods and Maps
Topic: Gamemode Idea (Noob)
Replies: 4
Views: 2409

The problem with this is that the person who captures the control point isn't necessarily the person who covered the most ground/is the better player. I can see this mode becoming a game of convincing the AI to attack the other person more, so you can push through on your (now less defended) side.

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