The plot is in the map descriptions. I'm tempted to compile a list and try to show what happened when.
Plus on the main website it gives a backround.
Search found 63 matches
- Fri Sep 26, 2008 1:18 am
- Forum: Gameplay Discussion
- Topic: Plot?
- Replies: 15
- Views: 6709
- Fri Sep 26, 2008 12:48 am
- Forum: Strategy and Tactics
- Topic: Domination: Tortoise and the Hare
- Replies: 6
- Views: 10003
- Thu Sep 25, 2008 11:14 pm
- Forum: Strategy and Tactics
- Topic: Assault: The impossible made possible.
- Replies: 10
- Views: 14870
- Thu Sep 25, 2008 10:22 pm
- Forum: General
- Topic: Least favored gametype?
- Replies: 37
- Views: 10101
- Thu Sep 25, 2008 10:18 pm
- Forum: General
- Topic: Least favored gametype?
- Replies: 37
- Views: 10101
- Thu Sep 25, 2008 10:07 pm
- Forum: Mods and Maps
- Topic: Map Editor plans
- Replies: 144
- Views: 91844
- Thu Sep 25, 2008 10:05 pm
- Forum: General
- Topic: Least favored gametype?
- Replies: 37
- Views: 10101
- Thu Sep 25, 2008 9:59 pm
- Forum: Strategy and Tactics
- Topic: Domination: Tortoise and the Hare
- Replies: 6
- Views: 10003
Domination: Tortoise and the Hare
Domination is about tactic more then mass. A person can have over 3-4 spawn points and still be overwhelmed, that said mass is an important key to wining. The opening move you want to perform while doing Domination is to fan out. Even if you reach that spawn next to you first, you'll loose 5 mutiwin...
- Thu Sep 25, 2008 9:35 pm
- Forum: Strategy and Tactics
- Topic: Assault: The impossible made possible.
- Replies: 10
- Views: 14870
Assault: The impossible made possible.
For many people who first start playing Assault, attacking seems like an impossible task, but it is not. ATTACKING: Your main ally while attacking are your Numbers / Mass of multiwinians, and if their on the map, Armors. Firstly when attacking you are going to loose multiwinians, ALOT of them attack...
- Thu Sep 25, 2008 3:54 am
- Forum: The Future
- Topic: Slight aesthetic issues
- Replies: 22
- Views: 5212
- Thu Sep 25, 2008 3:41 am
- Forum: Gameplay Discussion
- Topic: Should ants be temporary?
- Replies: 49
- Views: 38314
At least we all agree that it should be changed some how. I do Kuth makes a great point, if you just limit the number of ants a nest can have, the MWs will just blow them apart quickly and move on. If you don't they get overwhelmed. There needs to be a way of managed a nests amount while not removin...
- Thu Sep 25, 2008 3:33 am
- Forum: Gameplay Discussion
- Topic: Evilinians + Futurewinians at once
- Replies: 39
- Views: 13751
- Thu Sep 25, 2008 3:27 am
- Forum: General
- Topic: Futurewinians SUCK
- Replies: 37
- Views: 7784
- Wed Sep 24, 2008 10:56 pm
- Forum: Gameplay Discussion
- Topic: Constant use of the shift key?
- Replies: 17
- Views: 6386
- Wed Sep 24, 2008 10:42 pm
- Forum: The Future
- Topic: [Bug] - Crate in water
- Replies: 5
- Views: 2283
