Search found 47 matches

by Aegis Tyra
Sun Sep 28, 2008 12:20 pm
Forum: The Future
Topic: Pitch your Power-up idea!
Replies: 220
Views: 60789

Strafing Run - instead of an Airstrike with bombs, the player drags a line out on the ground, along which a squadron of Fighters (Bombers with lasers, essentially) flys, rapid-firing away. Useful in ASLT if the enemy hordes are too numerous and spread out to be really hurt by an airstrike on a singl...
by Aegis Tyra
Sat Sep 27, 2008 9:57 pm
Forum: The Future
Topic: Statistics required
Replies: 14
Views: 2670

I wish achievements could be extended to those without Steam, as well. I pre-ordered, but the fact only Steam players get achievements feels almost like I'm being punished for not helping Valve take over the world, and get enough money to launch a rocket shaped like Gordon Freeman's head to establis...
by Aegis Tyra
Sat Sep 27, 2008 9:55 pm
Forum: The Future
Topic: Planned Future Patches
Replies: 94
Views: 40933

I thnik it's an area the game doesn't really cover right now, and I'm sure a lot more than just 17 people would like Co-Op beyond 2v2 Assault where AI is too dumb and humans can win every time.
by Aegis Tyra
Sat Sep 27, 2008 9:54 pm
Forum: The Future
Topic: A new mode - Team Defence
Replies: 19
Views: 3408

So from the 94% in favour, I take it that's a resounding "yes!" so far. :D You heard us, IV. Even if it's only tweaked Assault maps, this would be awesome. And to clarify - this isn't 2 humans v 2 CPU, as you can currently do in Assault. This is four humans (ideally) taking on one, vastly ...
by Aegis Tyra
Sat Sep 27, 2008 9:35 pm
Forum: The Future
Topic: Planned Future Patches
Replies: 94
Views: 40933

See the Co-Op Defence thread just down there?
With the 90% + people supporting teh idea?
In next big patch, please, even if only with converted Assault maps.
by Aegis Tyra
Sat Sep 27, 2008 2:07 pm
Forum: General
Topic: Least favored gametype?
Replies: 38
Views: 6126

I played one game of Rocket Riot against humans, nad haven't touched it since. I just don't enjoy it, it feels too static and teh fighting isn't as focused or enjoyable as it is on DOM or ASLT maps. Blitx is also something I rarely touch, and I fail at it horrendously. I haven't found a ASLT map wit...
by Aegis Tyra
Sat Sep 27, 2008 1:49 pm
Forum: Gameplay Discussion
Topic: Most annoying power-ups
Replies: 61
Views: 31538

1. Ants (mid-spec rig + 4 players = playable. mid-spec + 4 players + 2 Ants nests = LAAAAAGGG)
2. Soul Destroyers right on my SP/Radar dish output
3. Dark Forest spam on SPs
4Evilwinians if hte crate drops right on your SP (as it so frequently does for me)
by Aegis Tyra
Sat Sep 27, 2008 1:45 pm
Forum: Gameplay Discussion
Topic: Retribution (Whats fare?)
Replies: 16
Views: 3598

I try to make things interesting, rather than destroy completely - if I can lay down a Dark forest to force everyone into one massive chokepoint, I will, rather than using it on a SP. If I get a nuke, unless it's to hit Evilwinians/Futurewinians, I usually with-hold it until all three other players ...
by Aegis Tyra
Sat Sep 27, 2008 1:40 pm
Forum: Gameplay Discussion
Topic: Fiction Idea: Who are the Futurewinians?
Replies: 30
Views: 9335

THe Futurewinians are the ultimate evolution of those few Darwinians who survived the launching of the first Rocket. As they traversed the internet, browsing endlessly, theey learnt. They saw images of UFOs, and built their own. They saw 50's alien B-Movies, and addeed the abuctor ray. Then, they sa...
by Aegis Tyra
Sat Sep 27, 2008 1:32 pm
Forum: The Future
Topic: A new mode - Team Defence
Replies: 19
Views: 3408

A new mode - Team Defence

Basically, whilst playing an MP game last night, a shitload of Evilwinians spawned, took 3 spawn points in quick succession, and myself and the two living players and retributor were forced to band together and take a spawn point each, using everything we had, before we could return to the game at h...
by Aegis Tyra
Sun Sep 21, 2008 2:52 pm
Forum: Gameplay Discussion
Topic: The Red AI
Replies: 9
Views: 1998

That said, I've never managed to win a match as Defence on Fort Zulu yet -
the Red AI on Hard is pretty good there, and I usually only last until the last two minutes.
Kind of the effect Left 4 Dead is suppopsed to have - it's almost more fun to lose at the last gasp than win. Almost.
by Aegis Tyra
Sun Sep 21, 2008 2:50 pm
Forum: Gameplay Discussion
Topic: Tips and Tricks
Replies: 35
Views: 8450

Also - on Assault maps like Dog Green, if you can get your armours to the beach and unload quickly enough, it's probably better to use them as suicide bombers than take them back - they'll more than likely get pretty banged up attacking the Radar Dishes, and considering you get three free ones, to a...
by Aegis Tyra
Sun Sep 21, 2008 2:46 pm
Forum: General
Topic: The story of Multiwinia
Replies: 26
Views: 4461

Would we be right in assuming that the Futurewinians are the original Rocketeers
from the first game, then?
by Aegis Tyra
Sat Sep 20, 2008 11:37 pm
Forum: General
Topic: Favorite element of the game?
Replies: 37
Views: 3072

Mas - :lol: That's more like a Darwinia screen than Multi.
by Aegis Tyra
Sat Sep 20, 2008 10:46 pm
Forum: Windows Troubleshooting
Topic: Connection Problems
Replies: 2
Views: 6800

Do you have to? I quite enjoy jumping into some guy's SP game
where he's owning hte AI, and reversing the tables on him horribly.
You know who you are, mr. NewPlayer on your demo.

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