Search found 141 matches

by Byron
Wed Jan 21, 2009 1:21 am
Forum: Introversion Blog
Topic: Xiotex
Replies: 12
Views: 21609

Ok, time for something daring. I've only been working on this game since December and since being back at Introversion working full time on getting D+ out of the door I am spending 1 or 2 hours a week on it but somebody left a comment on my blog: Do you mean to tell me, that we can't even download t...
by Byron
Tue Jan 20, 2009 3:52 pm
Forum: Introversion News
Topic: Introducing James our newest freelance staff member
Replies: 49
Views: 41400

Xarlaxas wrote:If you drill some small holes in the cellar you can get some light in there without having to let him out, improves efficiency and gets rid of those pesky human rights lawyers. ;)


You aren't Mark in disguise are you?


:shock:
by Byron
Tue Jan 20, 2009 3:46 pm
Forum: Introversion News
Topic: Introducing James our newest freelance staff member
Replies: 49
Views: 41400

Well, we only let him out of the locked cellar every now and then for sunlight, a decent meal and some interweb access. Subversion has to be finished somehow!
by Byron
Tue Jan 20, 2009 3:18 pm
Forum: Introversion News
Topic: Introducing James our newest freelance staff member
Replies: 49
Views: 41400

Chris on entering the IV offices this morning:

'I learned from the forums yesterday that we had a new employee and he's from the community'

Seems we had forgotten to tell him about James :)
by Byron
Mon Jan 19, 2009 5:13 pm
Forum: Introversion News
Topic: Introducing James our newest freelance staff member
Replies: 49
Views: 41400

prophile wrote:Isn't that what Leander is for? *ducks*


Actually, to be fair, it was Leander that made James V1.0 - hence why the tea making facilities don't work.
by Byron
Mon Jan 19, 2009 5:04 pm
Forum: Introversion News
Topic: Introducing James our newest freelance staff member
Replies: 49
Views: 41400

Introducing James our newest freelance staff member

Introversion is proud to present it's very latest in freelance staff members - James V1.0 James V1.0 is very adept at performing the most rigorous QA tasks and indeed internally we have one performing the role of QA on Darwinia+ our latest title undergoing development for XBox360. James V1.0 can als...
by Byron
Tue Jan 13, 2009 9:38 pm
Forum: Introversion Lounge
Topic: Darwinia and Multiwinia experiment
Replies: 53
Views: 17248

Uh, next guess (still going on the NeoThermic lead): leaderboard stats to show up in the IV forums. Or, seeing as he has some kind of access to the Metaserver, indeed cross-platform play? I'm confused... Jelco Well, permission went ahead today and I am hard to work on getting it ready so not long n...
by Byron
Tue Jan 13, 2009 5:52 pm
Forum: Introversion Lounge
Topic: Darwinia and Multiwinia experiment
Replies: 53
Views: 17248

then what about Geometry Wars? Or the bunch of games remade from older systems (Banjo-Kazooie, Rez)? Same answer. Each title gets considered on its own merits but there are ground rules that Microsoft want you to follow to your best ability before considering the options. Personally I'm glad that I...
by Byron
Tue Jan 13, 2009 9:44 am
Forum: Introversion Lounge
Topic: Darwinia and Multiwinia experiment
Replies: 53
Views: 17248

then what about Geometry Wars? Or the bunch of games remade from older systems (Banjo-Kazooie, Rez)? Same answer. Each title gets considered on its own merits but there are ground rules that Microsoft want you to follow to your best ability before considering the options. Personally I'm glad that I...
by Byron
Tue Jan 13, 2009 1:56 am
Forum: Introversion Lounge
Topic: Darwinia and Multiwinia experiment
Replies: 53
Views: 17248

I will do as you ask, if you tell me what interesting thing happened. By the nature of your request, I'm starting to think that you split out Darwinia, and we will not have a Darwinia+, but two separate titles on XBLA. Interesting to you maybe, but disappointing to me. A multiplayer component is ma...
by Byron
Tue Jan 13, 2009 1:56 am
Forum: Introversion Lounge
Topic: Darwinia and Multiwinia experiment
Replies: 53
Views: 17248

I will do as you ask, if you tell me what interesting thing happened. By the nature of your request, I'm starting to think that you split out Darwinia, and we will not have a Darwinia+, but two separate titles on XBLA. Interesting to you maybe, but disappointing to me. No, no danger of them being s...
by Byron
Sun Jan 11, 2009 2:44 pm
Forum: Introversion Lounge
Topic: Darwinia and Multiwinia experiment
Replies: 53
Views: 17248

Okay, well thank you for all your input. It's given me lots of ideas to present at the next meeting on Tuesday. There's some exciting stuff coming up for D+ like you have never seen before. Can't wait to reveal it.
by Byron
Sat Jan 10, 2009 4:08 pm
Forum: Introversion Lounge
Topic: Darwinia and Multiwinia experiment
Replies: 53
Views: 17248

Do people actually read and remember these marketing soundbites? I know whenever I see obnoxious buzzwords like 'ultimate strategy experience with mind-blowing 3D visuals and gameplay' on an advertisement I just block them out of my vision and look at the screenshots. It's nothing I haven't seen be...
by Byron
Fri Jan 09, 2009 12:36 pm
Forum: Introversion Lounge
Topic: Darwinia and Multiwinia experiment
Replies: 53
Views: 17248

Darwinia and Multiwinia experiment

I am currently working up the marketing campaign for Darwinia+ and something interesting happened and I would like to see what your reactions are. So here's a challenge for you:

Describe Darwinia in one sentence

&

Describe Multiwinia in one sentence



- CW90
by Byron
Thu Jan 08, 2009 2:00 pm
Forum: Introversion Blog
Topic: Xiotex - Coder art, reticule and floating point errors
Replies: 7
Views: 15715

If "the origin" doesn't have any particularly awesome meaning for a set of numbers you're storing, you should be using fixed-point instead of floats. Examples include world coordinates and game time. 64-bit fixed-point support is very fast, ubiquitous, and has totally reliable precision -...

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