Search found 141 matches

by Byron
Wed Feb 04, 2009 12:18 am
Forum: Introversion Blog
Topic: Xiotex - On portals and Plane Space
Replies: 41
Views: 43665

The number 4,294,967,296 wouldn't happen to be the limit for 32 bit numbers, would it? Also, its the number of unique IP's on the internet. So Xiotex takes place on the internet. EDIT: Ah, the 32 bit thing was already caught. Darn. Back in the 80's the original idea was to place the world in the in...
by Byron
Wed Jan 28, 2009 1:36 am
Forum: Introversion Blog
Topic: Xiotex - On portals and Plane Space
Replies: 41
Views: 43665

It runs, slowly, on my OS X machine! Cue OpenGL nazi: I see an OpenGL error every frame from CFont::RenderText in glEnd - immediate mode is slow and also now deprecated with OpenGL 3.0 so I'd suggest using vertex arrays exclusively. I see many things being rendered which aren't actually on screen -...
by Byron
Tue Jan 27, 2009 3:35 pm
Forum: Introversion Blog
Topic: Xiotex - On portals and Plane Space
Replies: 41
Views: 43665

I have a feeling NeatNit will tell us. :wink:

That does raise an interesting point though, how do I know if one of the planes becomes impossible to play?
by Byron
Tue Jan 27, 2009 3:16 pm
Forum: Introversion Blog
Topic: Xiotex - On portals and Plane Space
Replies: 41
Views: 43665

NeatNit wrote:18,446,744,073,709,551,616 to be exact.


I'll do it, if and only if you test them all for me :D
by Byron
Mon Jan 26, 2009 10:01 pm
Forum: Introversion Blog
Topic: Xiotex - On portals and Plane Space
Replies: 41
Views: 43665

(also this game needs some pumping electronic beats, or some atmospheric sweeping synths - or both - are you looking for some music contributions? I could also knock up some of the more atmospheric spacey stuff pretty easily, some glitchy beats or even just sounds effects - actually I have just rem...
by Byron
Mon Jan 26, 2009 7:31 pm
Forum: Introversion Blog
Topic: Xiotex - On portals and Plane Space
Replies: 41
Views: 43665

Xiotex - On portals and Plane Space

Last Thursday James managed to find a horrible bug in Darwinia+ so it was a stressful Friday trying to get that bug fixed in time for a very important build to Microsoft that night. Well, the team managed it so I declared that we should all rest and not work on Darwinia+ over the weekend. For myself...
by Byron
Fri Jan 23, 2009 1:53 am
Forum: Introversion Blog
Topic: Xiotex - demo
Replies: 42
Views: 48670

That wasn't quite what I asked, but, its okay. (I wanted to know if it was current enough to use without a major rewrite, however I realize that that answer would take a lot of analysis of the code.) There appeared to be a clear division between game code and engine code so not that big a job - dep...
by Byron
Fri Jan 23, 2009 1:13 am
Forum: Introversion Blog
Topic: Xiotex - demo
Replies: 42
Views: 48670

I don't know much about coding (My best efforts have led me to GML) so I am curious: How usable is that code? /me sits here expecting the mother of all technical answers, as the inner nerd inside of me smiles in anticipation. To be honest I wouldn't use it. Not because it isn't good but because I h...
by Byron
Fri Jan 23, 2009 12:49 am
Forum: Introversion Blog
Topic: Xiotex - demo
Replies: 42
Views: 48670

Did you not see the Parsec source code? If you want the source code, its right here. Its C++ from 2003, so its changed a lot, but it may give you ideas! It looks VERY similar to your game, in my opinion. (well, both are space flight games...) Good luck! Thanks, always interesting to see the code of...
by Byron
Thu Jan 22, 2009 8:25 pm
Forum: Introversion Blog
Topic: Xiotex - demo
Replies: 42
Views: 48670

cheesemoo0 wrote:
Byron wrote:But... it would be soooooo easy right now just to populate the planes with lots of beasties and say: go - kill!


Please no.


Yeah, no worries - not going to happen.
by Byron
Thu Jan 22, 2009 4:15 pm
Forum: Introversion Blog
Topic: Xiotex - demo
Replies: 42
Views: 48670

I'm trying hard to resist the temptation to make it a simple shooter. My vision back in 90 was a free-roaming RPG type game where the player can choose to do what they want, be it: - Bounty hunter - Trader - Pirate - Explorer and a bunch of other things. There would be missions to complete with a nu...
by Byron
Wed Jan 21, 2009 11:31 pm
Forum: Introversion Blog
Topic: Xiotex - demo
Replies: 42
Views: 48670

OK, you've had many hours since the Windows release, I want my Linux version NOW. And another pony. Dude, I had to go and shower in neat bleach after doing the PC version, to make a Linux version would require bathing in the coolant of a Nuclear power station to get clean and unfortunately there ar...
by Byron
Wed Jan 21, 2009 11:18 pm
Forum: Introversion Blog
Topic: Xiotex - demo
Replies: 42
Views: 48670

martin wrote:Modded ;)

Image

I was gonna change the torus, but I can't export XTX files :/


Hmm... can I have the texture - looks good!

If you have cinema 4D I can give you the exporter.
by Byron
Wed Jan 21, 2009 11:17 pm
Forum: Introversion Blog
Topic: Xiotex - demo
Replies: 42
Views: 48670

Hey its pretty cool really good for 3 weeks. I played it on PC. Not sure if you wanted feedback? I'm sure you said you were going to tweak it but it does totally spin my head out when you tilt, the effect certainly i like but for me needs to be slower and more gradual, to give more of a swooping fe...
by Byron
Wed Jan 21, 2009 10:24 pm
Forum: Introversion Blog
Topic: Xiotex - demo
Replies: 42
Views: 48670

Xiotex - demo

I managed to get a PC build of Xiotex up and running so just like the Mac build I am putting it up for download for anybody who wants to see the progress so far. The demos can be found at: http://www.xiotexstudios.com/builds/XiotexBuild.dmg for the OSX version and http://www.xiotexstudios.com/builds...

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