yeah, mine was dented pretty badly in the corner, so now the lid doesn't fit too well
what should we do if we want a replacement?
Search found 46 matches
- Mon Sep 29, 2008 8:26 pm
- Forum: General
- Topic: Multiwinia Tin Defaults - Official
- Replies: 45
- Views: 15794
- Mon Sep 29, 2008 8:21 pm
- Forum: General
- Topic: Flashwinia - yes or no?
- Replies: 28
- Views: 4674
- Mon Sep 29, 2008 8:16 pm
- Forum: Mods and Maps
- Topic: Multiwinia - The board game
- Replies: 31
- Views: 13865
Just so you don't need to re-invent the wheel, there are already several hex-based editors out there for games such as battletech, and they support graphics editing, so you can make tile sets that look like multiwinia for introducing into the game, you could have the game read the file of the map, a...
- Mon Sep 29, 2008 8:04 pm
- Forum: General
- Topic: How To Play Prologue With Linux/Mac Version -SPOILER?-
- Replies: 5
- Views: 3780
- Mon Sep 29, 2008 7:59 pm
- Forum: General
- Topic: Spread the Darwiniaism
- Replies: 24
- Views: 18821
cuz ur a pirate :D no, i know how it goes with the lending of things to people who are about to buy them but make sure he does, cuz IV doesn't deserve to be stolen from but the getting-addicted-to-darwinia thing happened to me too i bought the IV pack from steam cuz it looked cool, and after playing...
- Mon Sep 29, 2008 7:53 pm
- Forum: Mod Projects
- Topic: Mod installation help
- Replies: 8
- Views: 4471
Yeah, i did the same thing, i bought the steam IV pack and then i bought the Multiwinia tin (btw, i am selling my steam version for $10) (this is not spam) ;) Anyway, thanks for your help, i know the profile problem is not the profile one i have a seperate one for each mod but i never checked the di...
- Mon Sep 29, 2008 4:56 am
- Forum: Mod Projects
- Topic: Mod installation help
- Replies: 8
- Views: 4471
Mod installation help
Hey, I need some help with mods for darwinia I have beat the game, i have mods enabled in the preferences.txt I downloaded the mods i want to the mods folder, and when i start the game i can see the mods named for loading, i'll load the mod, and it'll take me to the beginning of the original game me...
- Mon Sep 29, 2008 4:44 am
- Forum: The Future
- Topic: Pitch your Power-up idea!
- Replies: 215
- Views: 89328
Lol, like that elimination thing Neway, I've been wanting some kind of nullifier, or file_deleter as some people have called it, which would remove the effects of one enemy-induced crate (ant hills, forests, turrets, whatever) I would also LOVE a uplink based power up, although it would be a bit har...
- Mon Sep 29, 2008 4:33 am
- Forum: The Future
- Topic: Future of Multiwinia: the real thing ?
- Replies: 13
- Views: 3713
Lol, it sounds like you want to make Multiwinia a full-blown RTS like age of empires, as well as introduce Bioshock concepts I personally don't like most of the ideas (at least for Multiwinia) as they are too dark for the rather hectic and inoccent gameplay style These might be kinda fun to introduc...
- Mon Sep 29, 2008 4:28 am
- Forum: Mods and Maps
- Topic: Map naming convention
- Replies: 5
- Views: 2461
- Mon Sep 29, 2008 4:25 am
- Forum: Mods and Maps
- Topic: VS Futurewinian attempt
- Replies: 40
- Views: 16871
- Thu Sep 25, 2008 1:00 am
- Forum: Mods and Maps
- Topic: Multiwinia - The board game
- Replies: 31
- Views: 13865
- Wed Sep 24, 2008 8:57 pm
- Forum: General
- Topic: Which Color
- Replies: 47
- Views: 6758
- Wed Sep 24, 2008 8:14 pm
- Forum: Mods and Maps
- Topic: Multiwinia - The board game
- Replies: 31
- Views: 13865
Mind if I make a digital version of this? Some of us might not have access to friends in real life :P wait... if you made a digital version of this.... wouldn't it be MULTIWINIA :lol: :lol: neway, yeah works great, i'd add the following rules: Armor and Turrets can only be harmed by grenades Armor ...
- Wed Sep 24, 2008 8:03 pm
- Forum: Strategy and Tactics
- Topic: An Introduction to Strategy in Multiwinia
- Replies: 21
- Views: 9508
