Search found 123 matches

by briceman2
Mon Jul 14, 2008 3:38 am
Forum: Linux Issues
Topic: Sticky link to Linux 1.4.0b9: file is CORRUPTED!
Replies: 0
Views: 5926

Sticky link to Linux 1.4.0b9: file is CORRUPTED!

EDIT: CORRUPT FILES HAVE BEEN FIXED / RESTORED (July 14 2008). (from the sticky thread) ... I just downloaded again from the top of this thread and compared the file to the one I got a long time ago... and they are not the same file! I'm guessing one of the server crashes at IV corrupted the file. f...
by briceman2
Mon Jul 14, 2008 3:33 am
Forum: Linux Issues
Topic: Linux Beta 1.4.0b9
Replies: 36
Views: 35906

EDIT: THE CORRUPT FILES HAVE BEEN FIXED / RESTORED (July 14, 2008). ... I just downloaded again from the top of this thread and compared the file to the one I got a long time ago... and they are not the same file! I'm guessing one of the server crashes at IV corrupted the file. from top of thread *t...
by briceman2
Mon Jul 14, 2008 2:58 am
Forum: Linux Issues
Topic: Linux Beta 1.4.0b9
Replies: 36
Views: 35906

the linux version is alive and well. It never made it to 1.42 because ... well probably because the linux darwinia community can be counted on hands and feet. But 1.40b9 has all the 1.42 features except for the difficulty system which lets you play speed darwinia. I use 1.40b9 almost every week to t...
by briceman2
Fri Jul 11, 2008 8:15 am
Forum: Mod Projects
Topic: The_Particles_Within
Replies: 303
Views: 98639

Very sorry to hear about your father! Hope he didn't suffer too much, but I know that's asking a lot. I also was trying to rewrite a couple levels because of that dreded Start Pylon. The answer to getting it to work was a naming thing again...I hate that because I cannot rename several levels with t...
by briceman2
Thu Jul 10, 2008 8:17 pm
Forum: Mod Projects
Topic: Insurrection 1.1.7
Replies: 590
Views: 124663

Dover, no need to apologize. Like I said, the archiver prob is not easy to figure out. You wouldn't even know what to search for. So no prob at all! And Dr. Sepulveda LIED when he invited everyone to build the next game with the game editor. He never told you that the edit and mod system are still i...
by briceman2
Wed Jul 09, 2008 1:02 pm
Forum: Mod Projects
Topic: Insurrection 1.1.7
Replies: 590
Views: 124663

I dunno about OSX, and I'm surprised xander hasn't replied yet -- he's around usually. First off, the /data/shapes path is a red herring. The original game shapes are stored *inside* the main.dat file which is a RAR archive in disguise. That path is inside the archive. The shape it's looking for won...
by briceman2
Sat Jun 28, 2008 8:46 pm
Forum: Windows Issues
Topic: game will not load
Replies: 7
Views: 3437

Try this: Make a copy of sounds.dat somewhere, then rename the copy to sounds.rar. I dunno how you make Vista show you the extensions, but you might just be able to rename the copy the usual way to sounds.dat.rar without deleting the ".dat" suffix which is hidden from you. Once it becomes ...
by briceman2
Fri Jun 27, 2008 10:41 am
Forum: Mod Projects
Topic: Scripting Problems
Replies: 27
Views: 8253

You're right -- it isn't periods that are the problem it is underscores. Periods work properly. It is a good thing I got that confused, because I probably wouldn't have figured it out, otherwise. Underscores and dashes and everything else useful in filenames! Can't even Capitalize to make the comap...
by briceman2
Thu Jun 26, 2008 10:27 pm
Forum: Mod Projects
Topic: Scripting Problems
Replies: 27
Views: 8253

Thank You! Now what's different between these two script calls? You sure you read xander's reply above? Cause he called it! xander, give yourself a few xander respect points! This, actually, is an understandable error, as you cannot enter a "." in the Darwinia editor. Is this a Windows thi...
by briceman2
Thu Jun 26, 2008 8:40 pm
Forum: Mod Projects
Topic: Scripting Problems
Replies: 27
Views: 8253

Cotcan, could you please post the Events section of your game.txt and the ScripTrigger line from your map (or mission) file? Just cut and paste into [ code ] blocks like xander does. You are asking us to tell you the difference between two situations... without showing us the goods! ------ xander, I...
by briceman2
Thu Jun 26, 2008 6:33 am
Forum: Mod Projects
Topic: Scripting Problems
Replies: 27
Views: 8253

But that is minor pedantry. ;) Ha! I'll tell you now that when I was typing, "xander is persistent...," my very first (and strongest!) impulse was to type, "xander is pedantic," ... but I couldn't make it sound like the compliment it truely is! ;) P.S. for Cotcan: the best way t...
by briceman2
Thu Jun 26, 2008 4:59 am
Forum: Mod Projects
Topic: Scripting Problems
Replies: 27
Views: 8253

Edit: I think the ScriptTrigger is only for saying stuff. LOL!!!!1!!11! NOPE! Scripts are scripts. Doesn't matter how you start them -- game.txt or ScriptTriggers. Scripts behave the same both ways. It's the law. I've written dozens and they's never double crossed me yet! Because I added a EnterLoc...
by briceman2
Thu Jun 26, 2008 3:42 am
Forum: Mod Projects
Topic: Scripting Problems
Replies: 27
Views: 8253

Yes thankful the script is called, and it says the stuff. But doesn't move you anywhere. I have the cameras. But they aren't going to the cameras. LOL my script for the game.txt is now working. I used the guide for it. Must of been the safe area. The cameras seem to only work from the game.txt one....
by briceman2
Thu Jun 26, 2008 1:48 am
Forum: Mod Projects
Topic: Scripting Problems
Replies: 27
Views: 8253

Thanks it worked too. Can you do one that fires off when your objectives are complete, if yes then tell me how. Please? Yes you can. It's more complex and the "trigger" is located in the game.txt file. You can't set these kinds of triggers from inside the editor. You have to use a text ed...
by briceman2
Wed Jun 25, 2008 11:33 pm
Forum: Mod Projects
Topic: Scripting Problems
Replies: 27
Views: 8253

Too Late! :) Make the ScriptTrigger Always so it fires as soon as you enter the level, and click the Dynamic field of the ScriptTrigger building so it reads 1. Non-dynamic buildings never change if you leave the level and the re-enter the level. They are stored in the map files. Dynamic buildings ar...

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