Search found 1185 matches

by microchip08
Mon Dec 05, 2011 8:24 pm
Forum: Introversion Blog
Topic: Number of players : Doubled
Replies: 48
Views: 49415

Can we pre-Bundle people get special veteran icons in DEFCON in order to feel mildly superior to everyone else? :P
by microchip08
Sun Dec 04, 2011 10:13 pm
Forum: General
Topic: DEFCON source code available
Replies: 49
Views: 9708

tllotpfkamvpe wrote:It would be useful if allies can land planes on each others airbases and carriers.


How would the game deal with a backstab? Would the planes go under the ownership of the airbase owner, or would they automatically take off, or would they spontaneously combust?
by microchip08
Sun Dec 04, 2011 10:11 pm
Forum: General
Topic: DEFCON source code available
Replies: 49
Views: 9708

zoros dog wrote:btw what language is defcon coded in? c++?


Indeed.
by microchip08
Sat Dec 03, 2011 7:12 pm
Forum: General
Topic: Multiwinia Tournament?
Replies: 20
Views: 14765

by microchip08
Fri Dec 02, 2011 12:20 am
Forum: Introversion Blog
Topic: Introversion Love Linux
Replies: 16
Views: 20749

recover wrote:Doesn't Valve have a content distribution monopoly or something like that?


No.
by microchip08
Thu Dec 01, 2011 9:25 pm
Forum: Introversion Blog
Topic: Introversion Love Linux
Replies: 16
Views: 20749

An iOS version of Darwinia sounds like fun, what with those gestures and everything.
by microchip08
Thu Dec 01, 2011 8:57 pm
Forum: The Future
Topic: Uplink Online style game
Replies: 23
Views: 22656

orillian wrote:Well most of the others ended up as vapourware, but regardless,

good luck to you


It would appear that this iteration has fallen to the same fate.
by microchip08
Thu Dec 01, 2011 6:46 pm
Forum: Introversion Lounge
Topic: The Introversion catalog is now on Desura!
Replies: 4
Views: 1925

Maybe the spam will stop now :D
by microchip08
Thu Dec 01, 2011 9:04 am
Forum: Mod Projects
Topic: Defcon Modlist v2
Replies: 6
Views: 6198

The essential Radar Ranges and Explosion Rings mods can be found on the Dedcon site, and Monty's submerged subs mod can be found on this forum thread.
by microchip08
Thu Dec 01, 2011 3:18 am
Forum: Introversion Lounge
Topic: Bitcoin to buy IV games
Replies: 60
Views: 19515

It seems a lot of effort for something that works perfectly fine as it is.
by microchip08
Thu Dec 01, 2011 12:42 am
Forum: The Future
Topic: Add Uplink to Desura, a multiplatform digital dist. platform
Replies: 2
Views: 6045

Jesus Christ.
by microchip08
Thu Dec 01, 2011 12:38 am
Forum: Introversion Lounge
Topic: Bitcoin to buy IV games
Replies: 60
Views: 19515

HostFat wrote:Bitcoin is better.


How so?
by microchip08
Wed Nov 30, 2011 8:29 pm
Forum: General
Topic: Fighters vs. Nukes
Replies: 13
Views: 2278

I doubt the relevance of the table. I know for sure nukes will kill bombers, while the table says otherwise. I assume that the nuke detonations are covered elsewhere, and this merely deals with the nukes whilst they are in transit (but I haven't checked). 'tornado' There's an unused tornado texture...
by microchip08
Wed Nov 30, 2011 1:28 am
Forum: Introversion Lounge
Topic: Let's go.........RANDOM!
Replies: 17336
Views: 2635182

RabidZombie wrote:Too many people registering to get the source code. D:


Over 500 new members today.

And they all got the forum badges. Where's mine? :D
by microchip08
Tue Nov 29, 2011 8:05 pm
Forum: General
Topic: Fighters vs. Nukes
Replies: 13
Views: 2278

Fighters vs. Nukes

The age-old question of lore has been answered! static int s_attackOdds[ WorldObject::NumObjectTypes ] [ WorldObject::NumObjectTypes ] = /* ATTACKER */ /* INV CTY SIL RDR NUK EXP SUB SHP AIR FTR BMR CRR TOR SAU*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // Invalid 0, 0, 0, 0, 99, 0, 0, 0, 0,...

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