Search found 44 matches

by Culex
Wed Oct 15, 2008 4:42 pm
Forum: The Future
Topic: Server Message
Replies: 9
Views: 2849

People who get beaten by the AI do because the AI cheats with crates. It's true, it does. I really don't know what information you beta testers got, if the source code or game internal information was included, but that's a very cheap way to "improve" the AI. But almost every game uses th...
by Culex
Wed Oct 15, 2008 10:54 am
Forum: The Future
Topic: Server Message
Replies: 9
Views: 2849

tals wrote:Now we just need more people playing this baby


Maybe there are some people not buying the game for some reasons, or get beaten by the AI and don't want to blame themselves online.
by Culex
Tue Oct 14, 2008 8:31 pm
Forum: Gameplay Discussion
Topic: Fiction Idea: Who are the Futurewinians?
Replies: 30
Views: 12766

An unsuspecting Uplink agent launched Revelation at the Darwin Research Associates Project Server, in order to destroy the Internet. ARC's plan of destroying the Internet didn't work but the Virus infected some of the Darwinians, fortunately it didn't work as planned. Suddenly, the infected Darwinia...
by Culex
Tue Oct 14, 2008 6:22 am
Forum: Mod Projects
Topic: Modern Combat
Replies: 36
Views: 30452

Does somebody notice that he included Switzerland and Liechtenstein intro the European Union? I'm sorry, they're not in the union. Yes, I am picky, because we Swiss people hate it, to be included in the EU. Just write Europe.
by Culex
Mon Oct 13, 2008 4:55 pm
Forum: General
Topic: why is no one online
Replies: 19
Views: 5312

#!/usr/bin/env perl # This script increments the private variable votes endlessly and forks to do the same # It prints the votes variable as well # It's ugly and hasn't been tested # The RCS ,v files won't be provided # USE AT YOUR OWN RISK - YOU HAVE BEEN WARNED! I'll not take any # responsibility ...
by Culex
Mon Oct 13, 2008 8:04 am
Forum: The Future
Topic: Pitch your Power-up idea!
Replies: 215
Views: 89328

I'm giving some Uplink-inspired ideas as well: ⋅  Revelation: Can be targeted at a field, everything that enters/is in it will get immediately destroyed and the field gets bigger (Works on spawn points, Evilwinians, Futurewinians, Darwinians, armour and what not. Everything but the environ...
by Culex
Sun Oct 12, 2008 3:27 pm
Forum: Windows Troubleshooting
Topic: How to turn off sound? WINE?
Replies: 26
Views: 14270

I'm already on a "weak" CPU (for today's standards), so Multiwinia per wine is probably even slower than usual. And I think I can wait a few months after I've seen the game - I won't be playing too much.
by Culex
Sun Oct 12, 2008 1:11 pm
Forum: Windows Troubleshooting
Topic: How to turn off sound? WINE?
Replies: 26
Views: 14270

It works with ALSA. However, Multiwinia through wine is incredibly slow and my CPU is almost toast, even with all options set to "low" at 1024x768.
by Culex
Sun Oct 12, 2008 12:31 pm
Forum: Windows Troubleshooting
Topic: How to turn off sound? WINE?
Replies: 26
Views: 14270

So in other words, the only really working solution is waiting a few months for the Linux version?
by Culex
Sun Oct 12, 2008 11:01 am
Forum: Windows Troubleshooting
Topic: How to turn off sound? WINE?
Replies: 26
Views: 14270

I tried that and it didn't help.

If I set SoundLibrary to none, the game crashes after the rotating darwinian. It seems opening the .dat files didn't work. The unpacker skips all the files for some reason, but unpacking them manually didn't help as well.
by Culex
Sun Oct 12, 2008 10:24 am
Forum: Windows Troubleshooting
Topic: How to turn off sound? WINE?
Replies: 26
Views: 14270

If we're taling about the same it should be. However here's the error: "DirectSound ERROR ..\..\code\sound\sound_library_3d_dsound.cpp line 348 Direct Sound couldn't create a sound device Error Code : DSERR_ALLOCATED The call failed because resources (such as a low priority level) were already ...
by Culex
Sat Oct 11, 2008 7:44 pm
Forum: Windows Troubleshooting
Topic: How to turn off sound? WINE?
Replies: 26
Views: 14270

I'm sorry, that didn't do the trick for me. I still get the aforementioned error. My default sample rate is 44100 with 16 bits per sample per default. Do I need a special library override or something like that? The sound acceleration is set to full and the "driver emulation" checkbox isn'...
by Culex
Fri Oct 10, 2008 6:36 am
Forum: General
Topic: Linux on launch?
Replies: 82
Views: 41525

2) Introversion have always done Linux ports, you can definitely expect one for Multiwinia as well I know. But I wanted to point out that a port isn't done in a few days. It's massive work and usually has low priority. But thank you Introversion for doing the existing ports and (hopefully) the port...
by Culex
Thu Oct 09, 2008 8:31 pm
Forum: General
Topic: Linux on launch?
Replies: 82
Views: 41525

Chris Delay hates linux people So? Now try to port a complete and complex game, gather some testers (I'm sure a post with "<NDA>" will get posted now, because someone wants to show off he's an official MW on Linux tester) and do a port in just three weeks. Most of the libraries aren't in ...
by Culex
Tue Oct 07, 2008 7:11 am
Forum: Hints and Tips
Topic: Bank robbing troubles
Replies: 3
Views: 2230

Remember that banks can passive trace you within 30 seconds. If you didn't eliminate everything until then - you still should have a gateway nuke (or something that does the same thing) and a motion sensor ready. Backups of your software are recommended as well.

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