Search found 56 matches

by kb5zht
Wed Jun 13, 2007 2:09 am
Forum: Introversion Lounge
Topic: disregard
Replies: 20
Views: 7324

disregard

test
by kb5zht
Wed Jun 13, 2007 1:56 am
Forum: Think Tank
Topic: Strategy Log... purely cosmetic....
Replies: 0
Views: 1049

Strategy Log... purely cosmetic....

In the movie, the WOPR listed the strategy each time that was going to be used prior to undertaking the simulation. It would be of limited application or use in the defcon game itself, but it would be very interesting to have a way of inserting a brief line of text somewhere logging your strategy. M...
by kb5zht
Wed Jun 13, 2007 1:54 am
Forum: Think Tank
Topic: Ground unit
Replies: 15
Views: 3413

IMHO- most nuclear wargames and scenarios imagineable are strategic in nature. The use of a few armored divisions or infantry units is pretty irrelavent when your slinging hundreds or thousands of 500kt + nuclear warheads around the world. I agree with the other posters- trying to include ground uni...
by kb5zht
Wed Jun 13, 2007 1:50 am
Forum: Think Tank
Topic: Missile Interceps
Replies: 8
Views: 2349

Like I posted in another thread... the state of the world when this is suppose to take place- mid to late eighties, when Wargames came to the theaters- there were NO abm sites except 1 in the soviet union, a silo of 100 missles near moscow. This was a requirement of the Salt II treaty, part of the M...
by kb5zht
Wed Jun 13, 2007 1:44 am
Forum: General
Topic: fireing all at once
Replies: 7
Views: 1554

I know it may mess with game balance... but I wish there was some way of makeing a single silo fire off all it's nukes at the same time, the way they would in the real world..... as it is now, even if you target every single nuke with repetitive key clicks to launch against the same target (within t...
by kb5zht
Wed Jun 13, 2007 1:38 am
Forum: General
Topic: big world- MORE units???
Replies: 10
Views: 2295

there's no more code requirement faster than 5 wpm.... go ahead and upgrade :)

maybe we'll talk some night on 40 or 75 meters.
by kb5zht
Wed Jun 13, 2007 1:36 am
Forum: Mod Projects
Topic: More realistic launching...
Replies: 26
Views: 20400

yes, I understand how to change the "max territories per player" setting, but still don't know how to change the world scale so it exceeds 200.... and one of the prior posts mentioned a scale of 300.
by kb5zht
Tue Jun 12, 2007 2:56 am
Forum: Mod Projects
Topic: More realistic launching...
Replies: 26
Views: 20400

How do you get the world scale past 200? when I choose "BIG WORLD" it locks at 200, and if i manually change it, the counter quits climbing at 200..... so how do I get above 200?
by kb5zht
Tue Jun 12, 2007 2:51 am
Forum: Mod Projects
Topic: Impact Tone mod
Replies: 13
Views: 10238

I wasn't aware posting three times in one thread was the end of the world. Figured defcon was :P Yea, I only have 1 mod so far, and it's the impact tone.. it's perfect and it works except that you hear BOTH impact sounds- the original game one AND the one from the impact_tone file mod. Wondered if t...
by kb5zht
Mon Jun 11, 2007 4:49 am
Forum: Mod Projects
Topic: More realistic launching...
Replies: 26
Views: 20400

hmm.... I tried the "pause" tactic but the game wouldn't let me issue orders in pause mode. PLUS.. how in the world did that player get THAT many silos? the maximum silos I have been able to deploy is 12, in "big world" mode.... 10 in "buy your units with credits" mode....
by kb5zht
Mon Jun 11, 2007 4:45 am
Forum: Mod Projects
Topic: Impact Tone mod
Replies: 13
Views: 10238

ah, nevermind, I figured out the problem... for some reason the first extraction created an EXTRA folder called impact_tone.... and the game wasn't finding the files. I brought everything "up" one directory and now it works. However, the original explosion sound still occurs undernead the ...
by kb5zht
Mon Jun 11, 2007 4:32 am
Forum: General
Topic: big world- MORE units???
Replies: 10
Views: 2295

Okay, I experimented around with various game settings... don't know if this is a bug or "working as intended", but the doubling of units in a "big world" game only occurs with the setting "variable units" off.... where the number of each kind of unit you can place is p...
by kb5zht
Mon Jun 11, 2007 4:29 am
Forum: Mod Projects
Topic: Impact Tone mod
Replies: 13
Views: 10238

okay, I followed the instruction on the website... extract the mod zip file into the defcon/mods folder..... and in game, select it in the "mods" option and choose "apply".. i did this. The impact sounds haven't changed.

Anybody help me here?
by kb5zht
Mon Jun 11, 2007 3:49 am
Forum: Mod Projects
Topic: Air Raid Siren mod
Replies: 7
Views: 16601

This has probably already been addressed... but how about the war room siren that sounded as the computer screens first lit up with those 8 imbound ICBM's? Remember the scene where the red strobe warning light was going off with the old submarine sounding alert....
by kb5zht
Mon Jun 11, 2007 3:41 am
Forum: Mod Projects
Topic: Impact Tone mod
Replies: 13
Views: 10238

I am modifying my game to closely match that of the war room screens in the movies.. I already changed the coastlines to white instead of the original blue that is default. I don't know how to impliment mods, though, and would love to impliment this 100 hz sound for the impacts.... could somebody te...

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