Search found 56 matches
- Wed Jun 13, 2007 2:09 am
- Forum: Introversion Lounge
- Topic: disregard
- Replies: 20
- Views: 7408
disregard
test
- Wed Jun 13, 2007 1:56 am
- Forum: Think Tank
- Topic: Strategy Log... purely cosmetic....
- Replies: 0
- Views: 1099
Strategy Log... purely cosmetic....
In the movie, the WOPR listed the strategy each time that was going to be used prior to undertaking the simulation. It would be of limited application or use in the defcon game itself, but it would be very interesting to have a way of inserting a brief line of text somewhere logging your strategy. M...
- Wed Jun 13, 2007 1:54 am
- Forum: Think Tank
- Topic: Ground unit
- Replies: 15
- Views: 3696
IMHO- most nuclear wargames and scenarios imagineable are strategic in nature. The use of a few armored divisions or infantry units is pretty irrelavent when your slinging hundreds or thousands of 500kt + nuclear warheads around the world. I agree with the other posters- trying to include ground uni...
- Wed Jun 13, 2007 1:50 am
- Forum: Think Tank
- Topic: Missile Interceps
- Replies: 8
- Views: 2546
Like I posted in another thread... the state of the world when this is suppose to take place- mid to late eighties, when Wargames came to the theaters- there were NO abm sites except 1 in the soviet union, a silo of 100 missles near moscow. This was a requirement of the Salt II treaty, part of the M...
- Wed Jun 13, 2007 1:44 am
- Forum: General
- Topic: fireing all at once
- Replies: 7
- Views: 1589
I know it may mess with game balance... but I wish there was some way of makeing a single silo fire off all it's nukes at the same time, the way they would in the real world..... as it is now, even if you target every single nuke with repetitive key clicks to launch against the same target (within t...
- Wed Jun 13, 2007 1:38 am
- Forum: General
- Topic: big world- MORE units???
- Replies: 10
- Views: 2352
- Wed Jun 13, 2007 1:36 am
- Forum: Mod Projects
- Topic: More realistic launching...
- Replies: 26
- Views: 21171
- Tue Jun 12, 2007 2:56 am
- Forum: Mod Projects
- Topic: More realistic launching...
- Replies: 26
- Views: 21171
- Tue Jun 12, 2007 2:51 am
- Forum: Mod Projects
- Topic: Impact Tone mod
- Replies: 13
- Views: 10559
I wasn't aware posting three times in one thread was the end of the world. Figured defcon was :P Yea, I only have 1 mod so far, and it's the impact tone.. it's perfect and it works except that you hear BOTH impact sounds- the original game one AND the one from the impact_tone file mod. Wondered if t...
- Mon Jun 11, 2007 4:49 am
- Forum: Mod Projects
- Topic: More realistic launching...
- Replies: 26
- Views: 21171
- Mon Jun 11, 2007 4:45 am
- Forum: Mod Projects
- Topic: Impact Tone mod
- Replies: 13
- Views: 10559
- Mon Jun 11, 2007 4:32 am
- Forum: General
- Topic: big world- MORE units???
- Replies: 10
- Views: 2352
- Mon Jun 11, 2007 4:29 am
- Forum: Mod Projects
- Topic: Impact Tone mod
- Replies: 13
- Views: 10559
- Mon Jun 11, 2007 3:49 am
- Forum: Mod Projects
- Topic: Air Raid Siren mod
- Replies: 7
- Views: 18267
- Mon Jun 11, 2007 3:41 am
- Forum: Mod Projects
- Topic: Impact Tone mod
- Replies: 13
- Views: 10559
I am modifying my game to closely match that of the war room screens in the movies.. I already changed the coastlines to white instead of the original blue that is default. I don't know how to impliment mods, though, and would love to impliment this 100 hz sound for the impacts.... could somebody te...