Good to know you people listen to feedback. I wish I knew how to make mods... I tried and failed horribly. Don't even ask. Just don't.
GJ though!
Search found 38 matches
- Fri Mar 02, 2007 2:03 am
- Forum: Mod Projects
- Topic: Paperwinia 0.9.0
- Replies: 49
- Views: 28281
- Fri Mar 02, 2007 1:58 am
- Forum: Mod Projects
- Topic: Nice modlist, but...
- Replies: 76
- Views: 19612
- Fri Mar 02, 2007 1:50 am
- Forum: Mod Projects
- Topic: Fluffwinia
- Replies: 94
- Views: 75470
- Fri Mar 02, 2007 1:47 am
- Forum: Mod Projects
- Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
- Replies: 486
- Views: 103795
When I really think about it... its not worth it. Its one of those things that seems really really cool at first, but then just totally DIES and loses ALL interest capability after awile. You know, like GTA. Loads of fun to go around slaughtering innocents at first, but after a few (realtime) days h...
- Thu Mar 01, 2007 3:20 am
- Forum: Mod Projects
- Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
- Replies: 486
- Views: 103795
- Wed Feb 28, 2007 1:28 pm
- Forum: Mod Projects
- Topic: Fluffwinia
- Replies: 94
- Views: 75470
- Wed Feb 28, 2007 1:20 pm
- Forum: Mod Projects
- Topic: about the factory
- Replies: 44
- Views: 12014
- Wed Feb 28, 2007 1:16 pm
- Forum: Mod Projects
- Topic: Paperwinia 0.9.0
- Replies: 49
- Views: 28281
- Wed Feb 28, 2007 1:03 pm
- Forum: Mod Projects
- Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
- Replies: 486
- Views: 103795
Whoop. Damn. Just got Morrowind. Thats going to suck my gaming time away for a week or two. No time for you sad little pixelated green men! I have shoddyily-made polygonal rats to kill now! Oh. REPLACE the game text. Well see, thats different from copying it in. Copy In implies it wants both the new...
- Sun Feb 25, 2007 4:48 pm
- Forum: Mod Projects
- Topic: Paperwinia 0.9.0
- Replies: 49
- Views: 28281
Sorry about the double post. I just remembered... 5. You have tons of buildings that are totally irrelavant. They either just get in the way or suck up darwinians. It'd be nice if they did something. Sorry if I sound... critical. I really don't mean to, I just want to... hmm. I don't think theres an...
- Sun Feb 25, 2007 4:44 pm
- Forum: Mod Projects
- Topic: Paperwinia 0.9.0
- Replies: 49
- Views: 28281
- Sun Feb 25, 2007 2:30 pm
- Forum: Mod Projects
- Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
- Replies: 486
- Views: 103795
- Sun Feb 25, 2007 1:51 am
- Forum: Mod Projects
- Topic: about the factory
- Replies: 44
- Views: 12014
- Sun Feb 25, 2007 1:48 am
- Forum: Mod Projects
- Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
- Replies: 486
- Views: 103795
Your patch dealie didn't work for me.. was there a particular place I was supposed to place it? Also, I found the MOST effective way to do that level was to set up a chain of officers so that every spawnpoint you've got goes to the one you captured after that which in turn has an officer going to th...
- Wed Feb 21, 2007 1:08 pm
- Forum: Mod Projects
- Topic: Nice modlist, but...
- Replies: 76
- Views: 19612
