Search found 38 matches

by shadow_archmagi
Fri Mar 02, 2007 2:03 am
Forum: Mod Projects
Topic: Paperwinia 0.9.0
Replies: 49
Views: 28281

Good to know you people listen to feedback. I wish I knew how to make mods... I tried and failed horribly. Don't even ask. Just don't.

GJ though!
by shadow_archmagi
Fri Mar 02, 2007 1:58 am
Forum: Mod Projects
Topic: Nice modlist, but...
Replies: 76
Views: 19612

Use both damnnit! Its not that hard to put an extra icon in! (or not). A stamp of approval for non-exploding, and a percenta... wait! I've got it! Instead of giving so called "Playable" mods a stamp of approval, give a stamp of disapproval to mods with serious problems! You could put like,...
by shadow_archmagi
Fri Mar 02, 2007 1:50 am
Forum: Mod Projects
Topic: Fluffwinia
Replies: 94
Views: 75470

Letsee... how much is that in dollars? I don't have conversation rates memorized. Also, the how much is it to ship it all the way out to michigan? Why do you call your money "pounds"? Don't you get it confused with pounds the measurement of weight? Or do you use a different system of measu...
by shadow_archmagi
Fri Mar 02, 2007 1:47 am
Forum: Mod Projects
Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
Replies: 486
Views: 103795

When I really think about it... its not worth it. Its one of those things that seems really really cool at first, but then just totally DIES and loses ALL interest capability after awile. You know, like GTA. Loads of fun to go around slaughtering innocents at first, but after a few (realtime) days h...
by shadow_archmagi
Thu Mar 01, 2007 3:20 am
Forum: Mod Projects
Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
Replies: 486
Views: 103795

Bah. I do the same with every game I've ever played or any episode of The Simpsons anytime anything vaguely relevant comes up. I can tell you the entire plot of most episodes within the first 5 seconds.
by shadow_archmagi
Wed Feb 28, 2007 1:28 pm
Forum: Mod Projects
Topic: Fluffwinia
Replies: 94
Views: 75470

o_o
O_0
O_O
^.^

My progression of facial expressions while reading this. How awesume. I might just have to buy one.. but my dog might eat it...
by shadow_archmagi
Wed Feb 28, 2007 1:20 pm
Forum: Mod Projects
Topic: about the factory
Replies: 44
Views: 12014

I'm been reading it as

"cyborg oatsy" which makes me think of Quaker Oats with a cyborg on it instead of that happy-looking person with the hat. Amusing.
by shadow_archmagi
Wed Feb 28, 2007 1:16 pm
Forum: Mod Projects
Topic: Paperwinia 0.9.0
Replies: 49
Views: 28281

Sorry. I'm used to gameFAQs, with their stinky lack of an Edit button. Right... so basically all my complaints were caused by the fact that I had no way of knowing that the power/mines did anything. I did more or less go straight to the last island, but that was just me thinking "Okay.. whats o...
by shadow_archmagi
Wed Feb 28, 2007 1:03 pm
Forum: Mod Projects
Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
Replies: 486
Views: 103795

Whoop. Damn. Just got Morrowind. Thats going to suck my gaming time away for a week or two. No time for you sad little pixelated green men! I have shoddyily-made polygonal rats to kill now! Oh. REPLACE the game text. Well see, thats different from copying it in. Copy In implies it wants both the new...
by shadow_archmagi
Sun Feb 25, 2007 4:48 pm
Forum: Mod Projects
Topic: Paperwinia 0.9.0
Replies: 49
Views: 28281

Sorry about the double post. I just remembered... 5. You have tons of buildings that are totally irrelavant. They either just get in the way or suck up darwinians. It'd be nice if they did something. Sorry if I sound... critical. I really don't mean to, I just want to... hmm. I don't think theres an...
by shadow_archmagi
Sun Feb 25, 2007 4:44 pm
Forum: Mod Projects
Topic: Paperwinia 0.9.0
Replies: 49
Views: 28281

Hmm. Its been months since anyone posted here, but hey, I have my own stuff to say to add to this. 1. You have "Transports" but no trunk ports, so the transports can't be spawned. Horribly disapointed I didn't get to see a staple-gun (I assume thats what it would be) gunning down a bookwor...
by shadow_archmagi
Sun Feb 25, 2007 2:30 pm
Forum: Mod Projects
Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
Replies: 486
Views: 103795

"your supposed to copy it into game txt." Yes, but WHERE in "game txt". Its a huge file. Yes, warcraft 3 is very good. Its another RTS, like darwinia, but its your classic "get the resources train the units level the heroes" thing. The fun part is that the map maker is ...
by shadow_archmagi
Sun Feb 25, 2007 1:51 am
Forum: Mod Projects
Topic: about the factory
Replies: 44
Views: 12014

O_O O_o O_<

The last post makes my brain hurt. For that matter, the topic creator is not helping.

So theres a building that does nothing and causes problems? WTF?
by shadow_archmagi
Sun Feb 25, 2007 1:48 am
Forum: Mod Projects
Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
Replies: 486
Views: 103795

Your patch dealie didn't work for me.. was there a particular place I was supposed to place it? Also, I found the MOST effective way to do that level was to set up a chain of officers so that every spawnpoint you've got goes to the one you captured after that which in turn has an officer going to th...
by shadow_archmagi
Wed Feb 21, 2007 1:08 pm
Forum: Mod Projects
Topic: Nice modlist, but...
Replies: 76
Views: 19612

I believe we have two different standpoints by Fishy here. The first is the percieved standpoint. People seem to think he's saying aethetically pleasing levels are better than well done levels with plot etc. As in "If you level is ugly, it doesnt matter how cool your cinimatics and units and si...

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