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by Ace Rimmer
Fri Feb 08, 2013 7:48 pm
Forum: General
Topic: Lets PLAY Thread
Replies: 23
Views: 2174

Come on you greenies.
by Ace Rimmer
Wed Feb 06, 2013 11:18 pm
Forum: General
Topic: A little bit of Defcon Propaganda
Replies: 331
Views: 41346

(MOR)'s must have the moon in it, otherwise, it's not valid. (Mars is acceptable as well)


:P
by Ace Rimmer
Wed Feb 06, 2013 9:31 pm
Forum: General
Topic: [Contest] Blind Nuking Silo
Replies: 52
Views: 3656

Just had a thought, so it's not full grown; however, what about using variable units and having 12 silos? That would make it much harder, without adding impossibility to the equation and make time a much bigger factor. Sure, the best at blinding would be faster.

:?:

Too much?
by Ace Rimmer
Tue Feb 05, 2013 6:00 pm
Forum: General
Topic: Tight, or Not So Tight Packs...
Replies: 14
Views: 1202

Seems only 20x makes a slight difference, so in 99% of any games, we'll never really see speed causing wins/losses. I tested the 20x first nuke and 1x second, and saw no difference. Granted, just one time deal. tl;dr: Speed does change it the tiniest bit ever, but not enough that a single BOR game w...
by Ace Rimmer
Tue Feb 05, 2013 4:54 pm
Forum: General
Topic: Tight, or Not So Tight Packs...
Replies: 14
Views: 1202

Well, in my rough test, the most difference was only 1.2%, and as senator pointed out, that's with 50 million in one city. Therefore, if you double that to 100m and double the percentage (1.2 x2), you get a maximum of 2.4%. Now, that's not 2.4% of 100m, rather it's the maximum difference between how...
by Ace Rimmer
Tue Feb 05, 2013 2:54 am
Forum: General
Topic: Tight, or Not So Tight Packs...
Replies: 14
Views: 1202

Hmm, no, will retest it at 1x. (was 20x) Edit: Just had time to do this once, so not perfect results, but, same four cities, same population, but only used five nukes: Speed Dead 1x 48.4 5x 48.3 10x 48.2 20x 47.8 Perhaps speed + tight/lose makes a difference. Each round wasn't exactly the same, but ...
by Ace Rimmer
Tue Feb 05, 2013 1:43 am
Forum: General
Topic: Tight, or Not So Tight Packs...
Replies: 14
Views: 1202

Tight, or Not So Tight Packs...

I tested it using 4 cities, equalized population, 200m (50m each). City: Bombay Tightest Pack (6): 48.1m dead Chengdu Tight Pack (6): 48. 9 m dead Hong Kong 3 nukes hit, then 1, then last two (6): 48.9m dead :P Tokyo 5 nukes, then several game minutes later, last nuke (6): 48.9m dead :P So, the tigh...
by Ace Rimmer
Mon Feb 04, 2013 10:24 pm
Forum: General
Topic: Lets PLAY Thread
Replies: 23
Views: 2174

Ditto, need a green player.
by Ace Rimmer
Sun Feb 03, 2013 9:16 am
Forum: Introversion Lounge
Topic: Let's go.........RANDOM!
Replies: 17326
Views: 2493188

Is it bad that I couldn't stop laughing the first several minutes?

by Ace Rimmer
Sat Feb 02, 2013 7:10 pm
Forum: General
Topic: [Contest] Blind Nuking Silo
Replies: 52
Views: 3656

Question: Could I not get lucky and place the airbase on the border of the island where the silos happened to be?
by Ace Rimmer
Fri Feb 01, 2013 11:56 pm
Forum: General
Topic: Winter 2v2 Bitching and nastiness thread.
Replies: 20
Views: 1823

A8U51V3 M0TH wrote:i had to post this - a very interesting sub move by Laika in game i am watching - 12 subs hidden in 1 position in philipines.

<snip>

O_o
by Ace Rimmer
Fri Feb 01, 2013 10:04 pm
Forum: General
Topic: [Contest] Blind Nuking Silo
Replies: 52
Views: 3656

Overall count.
by Ace Rimmer
Fri Feb 01, 2013 9:55 pm
Forum: General
Topic: [Contest] Blind Nuking Silo
Replies: 52
Views: 3656

I can do it (have done mods in the past), but won't until we get some of the ideas worked out.
by Ace Rimmer
Fri Feb 01, 2013 9:46 pm
Forum: General
Topic: [Contest] Blind Nuking Silo
Replies: 52
Views: 3656

Well, in that case I don't see why the map couldn't be adjusted to allow for a ring of unpopulated land (reverse moat) to prevent the carrier from getting silos with it's radar.
by Ace Rimmer
Fri Feb 01, 2013 9:34 pm
Forum: General
Topic: Lets PLAY Thread
Replies: 23
Views: 2174

Waiting on one green... (bor is already in action, so dont worry)

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