Search found 374 matches
- Tue Sep 23, 2008 8:40 pm
- Forum: Mods and Maps
- Topic: New Map: Facing Worlds!
- Replies: 28
- Views: 12395
- Tue Sep 23, 2008 3:47 pm
- Forum: Mods and Maps
- Topic: VS Futurewinian attempt
- Replies: 40
- Views: 16871
- Mon Sep 22, 2008 10:43 pm
- Forum: Mods and Maps
- Topic: New Map: Facing Worlds!
- Replies: 28
- Views: 12395
Also, I imagine you can use the Darwinia map editor for some stuffs, but I might be completely off here. I'm pretty sure you could use the darwinia editor to do the general landscape, darwinia buildings (spawns), starting MWGs, etc. You could probably make adding the MW only stuff easier by putting...
- Mon Sep 22, 2008 1:08 pm
- Forum: Introversion News
- Topic: Multiwinia averages 90% in latest reviews!
- Replies: 19
- Views: 26616
Wow, congratulations guys! Sounds like everyone thoroughly enjoys it, well done!
Also, there's a new related Bunny comic, as with all your previous games: http://www.bunny-comic.com/?id=1237
Also, there's a new related Bunny comic, as with all your previous games: http://www.bunny-comic.com/?id=1237
- Mon Sep 22, 2008 12:03 pm
- Forum: Mods and Maps
- Topic: New Map: Facing Worlds!
- Replies: 28
- Views: 12395
New Map: Facing Worlds!
As I've mentioned before on the fora and IRC I've been making a new map for multiwinia, specifically a remake of the classic UT map Facing Worlds. I've finally been able to test it works (and actually release it), you can download it from here . Feedback (good or bad) is greatly appreciated. :) http...
- Sun Sep 21, 2008 9:58 pm
- Forum: General
- Topic: proof of tests
- Replies: 17
- Views: 2903
I'm slowly getting used to the map making aspect. It isn't that hard. Just annoying placing buildings by hand in the text file. If you kept beta version .20 you can use the map editor from that, which is what I'm currently using to make 'my' map. Obviously this doesn't help regular players who want...
- Sun Sep 21, 2008 6:34 pm
- Forum: Gameplay Discussion
- Topic: how do you treat a case of plague?
- Replies: 9
- Views: 2995
- Sat Sep 20, 2008 9:07 pm
- Forum: General
- Topic: My complaints. Yay.
- Replies: 14
- Views: 2959
- Sat Sep 20, 2008 9:05 pm
- Forum: General
- Topic: Which Color
- Replies: 47
- Views: 6758
Orangewinians are best. Not as common as your red 'wininans yet still clearly designated dangerous.
Also, they're natural born winners
Also, they're natural born winners
- Sat Sep 20, 2008 7:37 pm
- Forum: Gameplay Discussion
- Topic: Multiwinia controls reversed
- Replies: 18
- Views: 19249
*is baffled by TGF's control scheme* Everyone who isn't TGF is. it's bizarre control scheme requires to you scroll up to go down. i think the basis in that is that you scroll the mouse wheel towards the screen (up), bringing you closer to what you're looking at (bringing the camera down), which mak...
- Fri Sep 19, 2008 10:02 pm
- Forum: The Future
- Topic: Map Editor
- Replies: 6
- Views: 2345
Map Editor
Will there be a map editor released to the players for Multiwinia? Or is there some way to enable an editor currently built into the game?
Ignoring anything that beta testers may or may not have access to.
Ignoring anything that beta testers may or may not have access to.
- Fri Sep 19, 2008 9:57 pm
- Forum: Gameplay Discussion
- Topic: First day woes
- Replies: 8
- Views: 2811
Re: First day woes
3) Can we please add a no timer option to domination games? I know they can take forever, but I enjoy playing a single map to the very end. Not to have my fun abruptly interrupted by big Game Over letters. There is an option for this in the 'Advanced options' menu while setting up a game. Setting t...
- Fri Sep 19, 2008 8:17 pm
- Forum: Strategy and Tactics
- Topic: An Introduction to Strategy in Multiwinia
- Replies: 21
- Views: 9508
- Fri Sep 19, 2008 6:17 pm
- Forum: Introversion News
- Topic: Multiwinia Launches!
- Replies: 15
- Views: 23442
- Fri Sep 19, 2008 2:57 pm
- Forum: The Future
- Topic: Multiwinia 2!!!!
- Replies: 30
- Views: 7043
