Search found 374 matches

by NukeLord
Tue Sep 23, 2008 8:40 pm
Forum: Mods and Maps
Topic: New Map: Facing Worlds!
Replies: 28
Views: 12395

Hmm, for the sake of future maps, you might want to change the file names though. I suggest something like "mp_koth_2p_facing_worlds.txt", or perhaps just "mp_koth_facing_worlds.txt" - and of course the same for the zip. This is from a purely technical point of view, mind ^^ Per...
by NukeLord
Tue Sep 23, 2008 3:47 pm
Forum: Mods and Maps
Topic: VS Futurewinian attempt
Replies: 40
Views: 16871

Good work :)

Tried it and managed to hold them off for most of the game, slowly started to overwhelm me near the end. Then I got a Futurwinian crate and it all went downhill from there what with it only abducting my non-futurwinians and beaming down more of them right next to my base.
by NukeLord
Mon Sep 22, 2008 10:43 pm
Forum: Mods and Maps
Topic: New Map: Facing Worlds!
Replies: 28
Views: 12395

Also, I imagine you can use the Darwinia map editor for some stuffs, but I might be completely off here. I'm pretty sure you could use the darwinia editor to do the general landscape, darwinia buildings (spawns), starting MWGs, etc. You could probably make adding the MW only stuff easier by putting...
by NukeLord
Mon Sep 22, 2008 1:08 pm
Forum: Introversion News
Topic: Multiwinia averages 90% in latest reviews!
Replies: 19
Views: 26616

Wow, congratulations guys! Sounds like everyone thoroughly enjoys it, well done! :D

Also, there's a new related Bunny comic, as with all your previous games: http://www.bunny-comic.com/?id=1237
by NukeLord
Mon Sep 22, 2008 12:03 pm
Forum: Mods and Maps
Topic: New Map: Facing Worlds!
Replies: 28
Views: 12395

New Map: Facing Worlds!

As I've mentioned before on the fora and IRC I've been making a new map for multiwinia, specifically a remake of the classic UT map Facing Worlds. I've finally been able to test it works (and actually release it), you can download it from here . Feedback (good or bad) is greatly appreciated. :) http...
by NukeLord
Sun Sep 21, 2008 9:58 pm
Forum: General
Topic: proof of tests
Replies: 17
Views: 2903

I'm slowly getting used to the map making aspect. It isn't that hard. Just annoying placing buildings by hand in the text file. If you kept beta version .20 you can use the map editor from that, which is what I'm currently using to make 'my' map. Obviously this doesn't help regular players who want...
by NukeLord
Sun Sep 21, 2008 6:34 pm
Forum: Gameplay Discussion
Topic: how do you treat a case of plague?
Replies: 9
Views: 2995

Quarantine is the best way to deal with it, don't let your multiwininans get close to them. Promote them to officers then kill them off.
by NukeLord
Sat Sep 20, 2008 9:07 pm
Forum: General
Topic: My complaints. Yay.
Replies: 14
Views: 2959

Hold <complicated secret key combination> and.....ohwaityoudidn'thearmesaythat :lol: :wink:
by NukeLord
Sat Sep 20, 2008 9:05 pm
Forum: General
Topic: Which Color
Replies: 47
Views: 6758

Orangewinians are best. Not as common as your red 'wininans yet still clearly designated dangerous.

Also, they're natural born winners ;)
by NukeLord
Sat Sep 20, 2008 7:37 pm
Forum: Gameplay Discussion
Topic: Multiwinia controls reversed
Replies: 18
Views: 19249

*is baffled by TGF's control scheme* Everyone who isn't TGF is. it's bizarre control scheme requires to you scroll up to go down. i think the basis in that is that you scroll the mouse wheel towards the screen (up), bringing you closer to what you're looking at (bringing the camera down), which mak...
by NukeLord
Fri Sep 19, 2008 10:02 pm
Forum: The Future
Topic: Map Editor
Replies: 6
Views: 2345

Map Editor

Will there be a map editor released to the players for Multiwinia? Or is there some way to enable an editor currently built into the game?

Ignoring anything that beta testers may or may not have access to.
by NukeLord
Fri Sep 19, 2008 9:57 pm
Forum: Gameplay Discussion
Topic: First day woes
Replies: 8
Views: 2811

Re: First day woes

3) Can we please add a no timer option to domination games? I know they can take forever, but I enjoy playing a single map to the very end. Not to have my fun abruptly interrupted by big Game Over letters. There is an option for this in the 'Advanced options' menu while setting up a game. Setting t...
by NukeLord
Fri Sep 19, 2008 8:17 pm
Forum: Strategy and Tactics
Topic: An Introduction to Strategy in Multiwinia
Replies: 21
Views: 9508

I tryd ur advise and it didnt work ur a sucy noob an dont know how 2 play teh game gb2 defcon noob

[size=0]my brain, it hurts![/size]
by NukeLord
Fri Sep 19, 2008 6:17 pm
Forum: Introversion News
Topic: Multiwinia Launches!
Replies: 15
Views: 23442

Congratulations on another fine game! Been having a great time playing the past few hours, now the server list is full :D
by NukeLord
Fri Sep 19, 2008 2:57 pm
Forum: The Future
Topic: Multiwinia 2!!!!
Replies: 30
Views: 7043

Bah, it's obviously going to be 'Back to the FutureWar'

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