*looks at the head cutting machine* The only wrong people are dead people, which is what I would have been, would I have voted for you.
Hail Caligula !
Search found 240 matches
- Wed May 09, 2007 4:31 am
- Forum: General
- Topic: Ace Rimmer or Radiant Caligula?
- Replies: 32
- Views: 3797
- Tue May 08, 2007 6:29 pm
- Forum: Think Tank
- Topic: Want to know your radar range? FINAL SOLUTION!
- Replies: 34
- Views: 9119
- Tue May 08, 2007 6:25 pm
- Forum: General
- Topic: [Tournament-Reset] Game One, Results Are In
- Replies: 52
- Views: 6650
No where to host em sadly, (weps'll do it if i ask no doubt) Feeling pretty ill atm, will do it in next day or so. One thing i will say tho, it was a very cagey game. It was a long time before people targetted silos and airbases. The focus on points grabbing was understandably very high. However ma...
- Tue May 08, 2007 4:29 pm
- Forum: Think Tank
- Topic: Two suggestions for gameplay.
- Replies: 12
- Views: 2856
- Tue May 08, 2007 4:03 pm
- Forum: Introversion Lounge
- Topic: The Defcon/'Others' Players Car Thread
- Replies: 60
- Views: 13384
- Tue May 08, 2007 12:18 pm
- Forum: Think Tank
- Topic: Two suggestions for gameplay.
- Replies: 12
- Views: 2856
- Tue May 08, 2007 9:32 am
- Forum: Introversion Lounge
- Topic: My Most Common 5 Feelings When Playing Defcon.
- Replies: 34
- Views: 7831
6) The satisfaction :D : when your LAST nuke flies into enemy territory, escaping all the aa fire, and detonating right above a big city giving you the 2 extra points to win ! 7) The disappointment :cry: : when you last nuke(s) seem to pass aa unharmed and just before they hit, the timer runs out....
- Tue May 08, 2007 9:26 am
- Forum: Mod Projects
- Topic: Help?
- Replies: 19
- Views: 5052
Re: Help?
I used audacity to load songs and them save them as .ogg with the names of originals(replacing the originals). Hovewhere - when I start the game - the screen turns white. What happend an how to fix that? I havent experienced a white screen, but I know for sure that you cannot just convert sounds to...
- Tue May 08, 2007 8:59 am
- Forum: Think Tank
- Topic: point grabbin b'stads
- Replies: 12
- Views: 2931
Re: point grabbin b'stads
I haven't read all the posts about game mods , so forgive jesus if he is repeating somebody elses idea. . . . What about the possibillity of earning points for destroying silo's ,airbases , radar , ships and planes ? nothing worse than putting in all the hard work of knocking out someones defences ...
- Fri May 04, 2007 4:55 pm
- Forum: General
- Topic: [Tournament-Reset] Attention Player, Please Read!
- Replies: 35
- Views: 3993
- Thu May 03, 2007 12:36 am
- Forum: Mod Projects
- Topic: [MOD] DEFCON: The WarGames mod
- Replies: 175
- Views: 138388
Now I got time: EVENT FirstLaunch SOUNDNAME enemylaunch2 SOURCETYPE 0 POSITIONTYPE 0 INSTANCETYPE 0 LOOPTYPE 0 MINDISTANCE 100.00 VOLUME PARAMETER TypeFixedValue 8.97 UpdateConstantly FREQUENCY PARAMETER TypeFixedValue 1.00 UpdateConstantly END It's 1.00 you need in the last line. (I think. It solve...
- Thu May 03, 2007 12:26 am
- Forum: General
- Topic: Performance problems with Patch v1.4 (FINAL CANDIDATE 2!)
- Replies: 104
- Views: 21944
on server start up, no chat entered, it is 67 entering 5 lines of text increases it to 134 12 lines = 232 i guess the second number is number of millisecs: it's 1.14 after like 25 lines of chat. eventually, it will get very high: http://home.planet.nl/~plum0029/chatbox1.jpg I looked at this post, an...
- Thu May 03, 2007 12:12 am
- Forum: General
- Topic: Performance problems with Patch v1.4 (FINAL CANDIDATE 2!)
- Replies: 104
- Views: 21944
- Wed May 02, 2007 11:29 pm
- Forum: General
- Topic: Performance problems with Patch v1.4 (FINAL CANDIDATE 2!)
- Replies: 104
- Views: 21944
- Wed May 02, 2007 11:18 pm
- Forum: General
- Topic: Performance problems with Patch v1.4 (FINAL CANDIDATE 2!)
- Replies: 104
- Views: 21944
I've not found any issues, but some slight improvements: wordwrapping: it seems that the space per line (to put words in) is calculated by subtracting the length of <playername> from the right side of the chatbox. The result is then used for all the lines below as well. But of course, there is no <p...