Search found 240 matches

by Weps
Wed May 09, 2007 4:31 am
Forum: General
Topic: Ace Rimmer or Radiant Caligula?
Replies: 32
Views: 3797

*looks at the head cutting machine* The only wrong people are dead people, which is what I would have been, would I have voted for you.

Hail Caligula !
by Weps
Tue May 08, 2007 6:29 pm
Forum: Think Tank
Topic: Want to know your radar range? FINAL SOLUTION!
Replies: 34
Views: 9119

The alternate, ultimate, solution would be to skip the disc, and draw the circle on your screen.

Once done, just pan and scan until wherever you want to place your radar is in the middle of the circle.

(Yeah, not all geeks have a stack of cd roms!)
by Weps
Tue May 08, 2007 6:25 pm
Forum: General
Topic: [Tournament-Reset] Game One, Results Are In
Replies: 52
Views: 6650

No where to host em sadly, (weps'll do it if i ask no doubt) Feeling pretty ill atm, will do it in next day or so. One thing i will say tho, it was a very cagey game. It was a long time before people targetted silos and airbases. The focus on points grabbing was understandably very high. However ma...
by Weps
Tue May 08, 2007 4:29 pm
Forum: Think Tank
Topic: Two suggestions for gameplay.
Replies: 12
Views: 2856

Montyphy wrote:
Weps wrote:
Montyphy wrote:Fighters and bombers from airfields CAN land on carriers


but only if there is still space on them !


That goes without saying.


For you, me and a lot of others yes. For him, who knows, he might have been trying to land fighters on a full carriers afawk =]
by Weps
Tue May 08, 2007 4:03 pm
Forum: Introversion Lounge
Topic: The Defcon/'Others' Players Car Thread
Replies: 60
Views: 13384

Nice car Hank !
by Weps
Tue May 08, 2007 12:18 pm
Forum: Think Tank
Topic: Two suggestions for gameplay.
Replies: 12
Views: 2856

Montyphy wrote:Fighters and bombers from airfields CAN land on carriers


but only if there is still space on them !
by Weps
Tue May 08, 2007 9:32 am
Forum: Introversion Lounge
Topic: My Most Common 5 Feelings When Playing Defcon.
Replies: 34
Views: 7831

6) The satisfaction :D : when your LAST nuke flies into enemy territory, escaping all the aa fire, and detonating right above a big city giving you the 2 extra points to win ! 7) The disappointment :cry: : when you last nuke(s) seem to pass aa unharmed and just before they hit, the timer runs out....
by Weps
Tue May 08, 2007 9:26 am
Forum: Mod Projects
Topic: Help?
Replies: 19
Views: 5052

Re: Help?

I used audacity to load songs and them save them as .ogg with the names of originals(replacing the originals). Hovewhere - when I start the game - the screen turns white. What happend an how to fix that? I havent experienced a white screen, but I know for sure that you cannot just convert sounds to...
by Weps
Tue May 08, 2007 8:59 am
Forum: Think Tank
Topic: point grabbin b'stads
Replies: 12
Views: 2931

Re: point grabbin b'stads

I haven't read all the posts about game mods , so forgive jesus if he is repeating somebody elses idea. . . . What about the possibillity of earning points for destroying silo's ,airbases , radar , ships and planes ? nothing worse than putting in all the hard work of knocking out someones defences ...
by Weps
Fri May 04, 2007 4:55 pm
Forum: General
Topic: [Tournament-Reset] Attention Player, Please Read!
Replies: 35
Views: 3993

I'm out of the tournament, and not looking for a lucky draw rematch =]


Rest is ok,

-> Saturday from 12:00 (PM) to Sunday 05.00 AM
by Weps
Thu May 03, 2007 12:36 am
Forum: Mod Projects
Topic: [MOD] DEFCON: The WarGames mod
Replies: 175
Views: 138388

Now I got time: EVENT FirstLaunch SOUNDNAME enemylaunch2 SOURCETYPE 0 POSITIONTYPE 0 INSTANCETYPE 0 LOOPTYPE 0 MINDISTANCE 100.00 VOLUME PARAMETER TypeFixedValue 8.97 UpdateConstantly FREQUENCY PARAMETER TypeFixedValue 1.00 UpdateConstantly END It's 1.00 you need in the last line. (I think. It solve...
by Weps
Thu May 03, 2007 12:26 am
Forum: General
Topic: Performance problems with Patch v1.4 (FINAL CANDIDATE 2!)
Replies: 104
Views: 21944

on server start up, no chat entered, it is 67 entering 5 lines of text increases it to 134 12 lines = 232 i guess the second number is number of millisecs: it's 1.14 after like 25 lines of chat. eventually, it will get very high: http://home.planet.nl/~plum0029/chatbox1.jpg I looked at this post, an...
by Weps
Thu May 03, 2007 12:12 am
Forum: General
Topic: Performance problems with Patch v1.4 (FINAL CANDIDATE 2!)
Replies: 104
Views: 21944

Well, I restarted the server (of course) and I forgot to do just that. Once the game i'm in finishes, I'll look into it.
by Weps
Wed May 02, 2007 11:29 pm
Forum: General
Topic: Performance problems with Patch v1.4 (FINAL CANDIDATE 2!)
Replies: 104
Views: 21944

Damn

The chatbox will steal eat a lot of FPS. Waiting for a game to start, which took quite some time, we finally got off.

20 FPS in game, without any unit placed whatsoever
260 FPS with chatbox disabled..

I thought this was gone, but apparently not :(
by Weps
Wed May 02, 2007 11:18 pm
Forum: General
Topic: Performance problems with Patch v1.4 (FINAL CANDIDATE 2!)
Replies: 104
Views: 21944

I've not found any issues, but some slight improvements: wordwrapping: it seems that the space per line (to put words in) is calculated by subtracting the length of <playername> from the right side of the chatbox. The result is then used for all the lines below as well. But of course, there is no <p...

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