Search found 21 matches

by Gein
Thu Oct 05, 2006 12:21 am
Forum: Mod Projects
Topic: Tool: DEFCON CityPlacer
Replies: 34
Views: 11752

Montyphy wrote:You might as well add the ability to create travel node maps and ai markers. :wink:
You think you could do it, Oh Zanzer the powerful mod tool god? :-D
by Gein
Wed Oct 04, 2006 11:43 pm
Forum: Mod Projects
Topic: Modding question...
Replies: 7
Views: 2757

denzil wrote:This a change to the gameplay concept, or some neat little trick you've found?
Sorry, im confused as to what your refering to. :oops:
by Gein
Wed Oct 04, 2006 11:33 pm
Forum: Mod Projects
Topic: Tool: DEFCON CityPlacer
Replies: 34
Views: 11752

Woops.. Guest :-D
by Gein
Wed Oct 04, 2006 10:20 pm
Forum: Mod Projects
Topic: Modding question...
Replies: 7
Views: 2757

Modding question...

Hey I dont talk much on these boreds but I read everything :) I've made a few graphic mods for some units of my own, and I understand most of waht everyones doing (map mods, graphic mods, sound mods, etc). Now i've been concieving this mod idea in my head since the whole modding scene developed arou...
by Gein
Sun Oct 01, 2006 1:50 am
Forum: General
Topic: Biohazard: Until the end of the World
Replies: 5
Views: 1084

Hojo im working on a mod with full custom art :) I'll try to post pictures later!
by Gein
Sun Oct 01, 2006 1:20 am
Forum: General
Topic: Biohazard: Until the end of the World
Replies: 5
Views: 1084

Actually, It looks pretty damn cool :) I'll check it out when your done.

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