Search found 48 matches

by UsF
Fri Aug 04, 2006 12:40 pm
Forum: General
Topic: random idea, but defcon related
Replies: 18
Views: 4166

Too unrealistic, too complex and too much of a distraction from the main theme, idea and gameplay. It is the idea of another game, nothing that should be implemented into Defcon. Defcon is being designed to be multiplayer with a single player option. There's no point spending so much time in order ...
by UsF
Thu Aug 03, 2006 8:12 pm
Forum: General
Topic: random idea, but defcon related
Replies: 18
Views: 4166

Well. It was a thought of mine. And preventing hacks can be implemented by having to place buildings AND set strategic defenses against hacks on those, for example you can cover 50% or more or less with those things. When someone hacks one of those facilities, you get a note and can take means neces...
by UsF
Thu Aug 03, 2006 2:50 pm
Forum: General
Topic: Damage Physics
Replies: 35
Views: 6970

The video's shown were dev-1 (you can read that in the top corner on full zoomout). dev-1 means a testing build, and can be code from any date.NeoThermic Wow, I was mislead to believe it was a Dev1ance-version :wink: Battleships shoot down air attacks, "Air to Ground" missles. I wonder if...
by UsF
Thu Aug 03, 2006 2:46 pm
Forum: General
Topic: random idea, but defcon related
Replies: 18
Views: 4166

That would be neat, if you could hack into other nuclearsilos and maybe redefine their destination target (when a nuclear launch takes e.g. 1 minute to launch and during that, both sides have to hack to either reselect a destination or prevent others from doing that). Also there would be abilities t...
by UsF
Thu Aug 03, 2006 2:14 pm
Forum: General
Topic: Defcon Preview At ModDB
Replies: 12
Views: 2941

Nice and easy to read through that one, not much information, but maybe something to ease your desire for the full game...

eh...

not really :)

Space-Deselect sounds ok, so both hands are kept "busy" and your mouse-hand doesn't get overused.
by UsF
Wed Aug 02, 2006 8:38 am
Forum: General
Topic: who ya gonna be
Replies: 70
Views: 10667

I thought of the french won, as in the french population who was revolting, won.
Maybe they won a stoneage fight or something?
by UsF
Tue Aug 01, 2006 7:37 pm
Forum: General
Topic: who ya gonna be
Replies: 70
Views: 10667

Oh, come on, the French don't always surrender! Just look at World War T-- um... World War O-- er...the French and Ind-- uh... oh... um... okay, you're right. xander But they DID owned the french revolution :roll: Well I think I'd pick any nation after a while, but first one would be an europe one ...
by UsF
Sun Jul 30, 2006 12:58 pm
Forum: General
Topic: Bluff attack
Replies: 8
Views: 2755

I was asking that, because of balancing issues maybe? A group of ICBM-carrying submarines could be taken out by one nuke or does the nuke have no effect on subs (when they are deep under water, dunno). I believe you'll be able to strike anything, anywhere, anytime (at defcon1)? Ah NeoThermic: An ICB...
by UsF
Sun Jul 30, 2006 10:15 am
Forum: General
Topic: Bluff attack
Replies: 8
Views: 2755

Hm. I'd like to put a question of my own in this thread too. Is it possible to launch strikes a t sea targets? Anyway, the thing with those "bluff attacks" would be, that everyone would do them and noone would know anymore when you launch a real strike, which would be kinda destroying the ...
by UsF
Sat Jul 29, 2006 4:48 pm
Forum: General
Topic: A nice add-on for defcon ;-)
Replies: 3
Views: 2106

no icbm - no way.

I want an usb-icbm :roll:

Anyway yes, nice toy but a bit old. :wink:
by UsF
Thu Jul 27, 2006 9:27 am
Forum: General
Topic: Tell us something new about the game we dont know yet
Replies: 59
Views: 14147

I have read other things about blue smoke. http://uncyclopedia.org/wiki/Blue_smoke and for electricity try http://uncyclopedia.org/wiki/Electricity So much for blue smoke. :roll: But just in case, blue smoke has been developed further to not only make white, orange and black smoke, but energy for de...
by UsF
Wed Jul 26, 2006 11:43 pm
Forum: General
Topic: Tell us something new about the game we dont know yet
Replies: 59
Views: 14147

http://www.gift-baskets-4u.com/images/Cookies/Milk%20Chocolate%20Chip%20Cookie%20With%20Pecans.jpg xander Looks like one of those chocolate chips from "Subway". I like those *munches*. But now...off to bed. May the devs be with you. May the nukes watch over you as you sleep. :roll: @svak:...
by UsF
Wed Jul 26, 2006 11:09 pm
Forum: General
Topic: Tell us something new about the game we dont know yet
Replies: 59
Views: 14147

Well I believe that time is another dimension, which human still has to discover a way to travel. It can travel in 3 dimensions now. Up/down forward/backwards or left/right. Well, we currently believe that time is fixed and that it should be possible to move forward in time by traveling close to lig...
by UsF
Wed Jul 26, 2006 8:19 pm
Forum: General
Topic: Tell us something new about the game we dont know yet
Replies: 59
Views: 14147

Time is not linear and is only subjective to the person that is experiencing it. o.o Time advances slower if you move faster. It is not linear, I don't know if it is cyclical. In fact, it is relative to a position and its movement. >_> To prove this point: Take nordic walking. As time proceeds slowe...
by UsF
Wed Jul 26, 2006 5:30 pm
Forum: General
Topic: Tell us something new about the game we dont know yet
Replies: 59
Views: 14147

Created threads where the amount of words in the subject is more than the words in its text, are worthless beeing created and therefore shouldn't.

Now you know. :wink:

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