Search found 622 matches

by Major Cooke
Wed Apr 12, 2006 8:51 pm
Forum: Mod Projects
Topic: Troubles with recievers
Replies: 26
Views: 4482

So it can look just like:

Code: Select all

BuildingOnline :level_name,20    string_name

without the string_name.txt? yes ive set all the rest of this up and got it ready..
by Major Cooke
Wed Apr 12, 2006 8:38 pm
Forum: Mod Projects
Topic: Troubles with recievers
Replies: 26
Views: 4482

Ok, but what should be in the script_name.txt? Edit: I need more in-depth help... I want to set it to say... 65 souls a minute, and when I load the mission I want Dr. Sepulveda to say, "We need to get the unprocessed souls to the Processor. Use the darwinians and bring the recievers online.&quo...
by Major Cooke
Wed Apr 12, 2006 4:59 am
Forum: Mod Projects
Topic: Troubles with recievers
Replies: 26
Views: 4482

Troubles with recievers

I have a map in my mod which has quite a few recievers in it, but when it seems the darwinians all take up the recievers, jsut a few minutes later it crashes... I have them ALL connected to lead straight to the processor and then the recieverlink at the trunkport, and my system is set up to the poin...
by Major Cooke
Wed Apr 12, 2006 12:41 am
Forum: Mod Projects
Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
Replies: 365
Views: 90183

*laughs his ass of so hard at all the comments of things not equalling other things--solution=shit in pants (or farting fire after eating 20 peppers in a row)* Sorry, couldn't resist... I'm also having trouble deciding the ultimate fate of Prometheus. Destroyed, deleted, reprogrammed, neutered... Wh...
by Major Cooke
Tue Apr 11, 2006 10:13 pm
Forum: Mod Projects
Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
Replies: 365
Views: 90183

How long do you estimate before part three gets out? Parts one and two were awesome!
by Major Cooke
Mon Apr 10, 2006 5:31 pm
Forum: Mod Projects
Topic: To Edit the original Darwinia, click here.
Replies: 38
Views: 8040

Do you think it would have to involve unpacking the .exe to try to fix it? (kinda like modifying the colors of darwinians)
by Major Cooke
Mon Apr 10, 2006 5:29 pm
Forum: Mod Projects
Topic: Primary core
Replies: 11
Views: 2727

Next time be sure to state which mod it is... in this case, Insurrection. Xander, its all yours.

(p.s. try looking at the map with the editor and make sure there aren't buildings in the wrong places)
by Major Cooke
Mon Apr 10, 2006 5:27 pm
Forum: Mod Projects
Topic: Stricken Souls [1.3 finally done - man I'm lazy!]
Replies: 151
Views: 58496

Thanks.

I'll try that out and get back to you if it doesnt work.
by Major Cooke
Sun Apr 09, 2006 9:39 pm
Forum: Mod Projects
Topic: help with Editor
Replies: 49
Views: 10123

Right... lets center it on the StrickenSouls thread then.
by Major Cooke
Sun Apr 09, 2006 9:38 pm
Forum: Mod Projects
Topic: Stricken Souls [1.3 finally done - man I'm lazy!]
Replies: 151
Views: 58496

I have the correct profile and all, but it just gives me a "UniqueID" error for the SpawnPointMaster
by Major Cooke
Sun Apr 09, 2006 8:12 pm
Forum: Mod Projects
Topic: help with Editor
Replies: 49
Views: 10123

Sorry, but i really need help...
by Major Cooke
Sun Apr 09, 2006 7:09 pm
Forum: Mod Projects
Topic: Stricken Souls [1.3 finally done - man I'm lazy!]
Replies: 151
Views: 58496

I don't mean to go off topic but... Code: SpawnPointMaster UniqueId was not unique in mods/StrickenSoulsV1.3/levels/map_ghost_capital.txt After I finished Gladiator 2 map, i tried to load ghost capital again, but it gave me that error, and it gives it to me everytime i attempt to load the game Darwi...
by Major Cooke
Sun Apr 09, 2006 6:51 pm
Forum: Mod Projects
Topic: help with Editor
Replies: 49
Views: 10123

I don't really mean to post a second time, but I want someone on top of this problem kinda ASAP... Its StrickenSouls v1.3 by The GoldFish Code: SpawnPointMaster UniqueId was not unique in mods/StrickenSoulsV1.3/levels/map_ghost_capital.txt After I finished Gladiator 2 map, i tried to load ghost capi...
by Major Cooke
Sun Apr 09, 2006 6:48 pm
Forum: Mod Projects
Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
Replies: 365
Views: 90183

I don't mean to go off topic but... SpawnPointMaster UniqueId was not unique in mods/StrickenSoulsV1.3/levels/map_ghost_capital.txt After I finished Gladiator 2 map, i tried to load ghost capital again, but it gave me that error, and it gives it to me everytime i attempt to load the game Darwinia AL...
by Major Cooke
Sat Apr 08, 2006 7:33 pm
Forum: Mod Projects
Topic: The_Particles_Within
Replies: 303
Views: 90403

can I adjust it now, or do I have to start say at 10 at the beginning? I also noticed I failed to connect building control tower number 77 to radardish number 76 on the neutrons map. edit// I just fixed the trouble with the control tower #77 and radar dish #76, the tower needs linked to the dish. I...

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