Search found 622 matches

by Major Cooke
Sun Apr 16, 2006 12:28 am
Forum: Mod Projects
Topic: To Edit the original Darwinia, click here.
Replies: 38
Views: 8067

dammit....
by Major Cooke
Fri Apr 14, 2006 3:38 am
Forum: Mod Projects
Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
Replies: 365
Views: 93743

Lol... Can I beta test?
by Major Cooke
Fri Apr 14, 2006 3:37 am
Forum: Mod Projects
Topic: Troubles with recievers
Replies: 26
Views: 4493

What server is it?
by Major Cooke
Fri Apr 14, 2006 3:34 am
Forum: Mod Projects
Topic: To Edit the original Darwinia, click here.
Replies: 38
Views: 8067

Do you think it would have to involve unpacking the .exe to try to fix it? (kinda like modifying the colors of darwinians) What do you mean "fix it?" Are you talking about units moving faster downhill than up? I don't see that as a problem... I go slower uphill than down... You could prob...
by Major Cooke
Thu Apr 13, 2006 3:08 am
Forum: Introversion Lounge
Topic: Let's go.........RANDOM!
Replies: 17333
Views: 2565373

Hehehehe.... AFLAC LICKS AMERIQUESTS DICK AND NUTS BIATCHES!!! GO FUCK SOME WHORES!!!!! :D
by Major Cooke
Thu Apr 13, 2006 2:52 am
Forum: Mod Projects
Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
Replies: 365
Views: 93743

Can you give an approximate rounded percentage (or close) to how much you have done?

i.e.
Models - 80%
Scripting - 95%

Thats just an example. Could you try to guess?
by Major Cooke
Thu Apr 13, 2006 2:47 am
Forum: Mod Projects
Topic: The_Particles_Within
Replies: 303
Views: 94051

oooo i cant WAIT!!! this is gonna be a huge fix, so I can finally proceed to the next maps correctly! :D \\EDIT: Can you give us an update on how much longer there is before you release it? im nearly about to piss myself from so much excitement with releases of theBIGmod, this mod, and... um... Enem...
by Major Cooke
Thu Apr 13, 2006 1:55 am
Forum: Mod Projects
Topic: Troubles with recievers
Replies: 26
Views: 4493

Not you! Xander!!! goddammit no one can handle people with mind-altering syndromes....

Before I forget, theres no one on #Darwinia mIRC chat program... its empty...
by Major Cooke
Thu Apr 13, 2006 1:31 am
Forum: Mod Projects
Topic: Troubles with recievers
Replies: 26
Views: 4493

xander, xander, xander... I read Icepick's guide, but... how do I make a mod?? Can you tell me how to do everything pleeeeaze? plstellmenowkthxbye!!1!one! Really, it is quite simple. First, you need to find a stick. Any stick will do, but larger is better. Then, you need to find a pocket knife (or ...
by Major Cooke
Wed Apr 12, 2006 9:46 pm
Forum: Mod Projects
Topic: Troubles with recievers
Replies: 26
Views: 4493

Actually I managed to change the thing from ERROR (processord_objective1) to "Collect 50 souls per minute." I also added in a processord_objective1.txt to explain the help, but it wont work also Im trying to make it so the throughput changes to collected per minute.... on the objective, it...
by Major Cooke
Wed Apr 12, 2006 9:24 pm
Forum: Mod Projects
Topic: Troubles with recievers
Replies: 26
Views: 4493

I read it, but thats not helping me out here... It's because i dont know the COMMAND for COMPLETEING AN OBJECTIVE for a LIMITATION such as the PROCESSOR GETTING 50 spirits. Not meaning to yell... It just wont work. Here's what I have in my strings_default.txt #ProcessorD processord_objective1 Collec...
by Major Cooke
Wed Apr 12, 2006 9:13 pm
Forum: Mod Projects
Topic: Troubles with recievers
Replies: 26
Views: 4493

I'm trying to finish the objective so it says it normally... Also, when i clicked on the objective, it shone a beam on the processor and was like "What I need you to do is open up this trunkport for me." script.... thats messed up... I'm trying to have the mission objective be completed wh...
by Major Cooke
Wed Apr 12, 2006 9:05 pm
Forum: Mod Projects
Topic: Troubles with recievers
Replies: 26
Views: 4493

Well, after when i "half" created the mission objective and it looks like this: ERROR (processord) Incomplete Throughput: 88.56 and its supposed to be measuring souls, not electricity... Its not crashing now that theres "half" of an objective...
by Major Cooke
Wed Apr 12, 2006 8:55 pm
Forum: Mod Projects
Topic: Troubles with recievers
Replies: 26
Views: 4493

xander wrote:Do you have an scripts that are triggered when the SpiritProcessor comes online?

xander


No i dont. I jsut want it to say Objectives Completed like it would normally do at the end of a level.
by Major Cooke
Wed Apr 12, 2006 8:54 pm
Forum: Mod Projects
Topic: Troubles with recievers
Replies: 26
Views: 4493

Also, can you help me by laying down all commands that can be used like... destroy all red darwinians?

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