Search found 623 matches

by Major Cooke
Sat Jul 31, 2010 10:28 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 22170

Now I have the squaddie crashing issue as well...
by Major Cooke
Sat Jul 31, 2010 9:26 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 22170

Subversion for any other team is broken. Any research for the Controller is ONLY given to team 0 darwinians. Here is what I have: TeamResearch_StartDefinition # Header Team Type Prg Level # ======================================================== Research 0 Darwinian 0 4 Research 0 Laser 0 4 Researc...
by Major Cooke
Sat Jul 31, 2010 6:22 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 22170

Good. I'm working now to apply storm's newest revision (73) then I'll shoot one out here.
by Major Cooke
Sat Jul 31, 2010 5:22 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 22170

Well, I've never encountered: Spam always being white on all teams except for 4 and 5 Souls disappearing after someone fires a subversion shot Trees are rendered behind everything Squaddies crashing Light sheering present Mostly graphical stuff, but some other entities like squaddies don't seem to c...
by Major Cooke
Sat Jul 31, 2010 5:03 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 22170

You know, I don't encounter a lot of the bugs you do because I just found out that stormchild is using openGL for his build, whilst mine is Direct3D. If you want to try out his build on direct3d instead, wait a moment while I compile a D3D release. Just remember to back up your stuff, in case if it ...
by Major Cooke
Thu Jul 29, 2010 7:55 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 22170

Heh, my version is slightly different from stormchild's. Yeah, my DGs shoot rockets but they aren't set by default inside of stormchild's version. He doesn't do random mini-picking like I do, he just does huge chunkfuls at a time.
by Major Cooke
Thu Jul 29, 2010 7:46 pm
Forum: Introversion Lounge
Topic: Multiwinia mods
Replies: 8
Views: 3037

I have a few things planned but my main focus is Darwinia at the moment.
by Major Cooke
Thu Jul 29, 2010 6:18 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 22170

Now to address some other issues, Stormchild, did you ensure that your stuff is in release form, not debug? Also, Shwart, rockets have been that way since 1.5.11. They detonate prematurely with a smaller explosion if the rocket hits ground to prevent wiping out your own team. Introversion introduced...
by Major Cooke
Wed Jul 28, 2010 2:33 am
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 22170

Actually there was a "death" bug which we just recently fixed, which killing a darwinian with a regular laser and then getting hit by several other subversion lasers would spawn more darwinians. Also, if you're playing with black teams, the souls are there... it's just they will barely, if...
by Major Cooke
Tue Jul 27, 2010 5:58 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 22170

I swear that I have seen futurwinians fire grenades. They don't convert anything---just kill it---but I am pretty certain that I have seen that happen in Multiwinia. How else are they going to take out spiders? They can't fire grenades, and they are actually defenseless against beasts such as spore...
by Major Cooke
Tue Jul 27, 2010 1:16 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 22170

There's plenty of reasons why you should have max lasers, and that's because only laser darwinians can throw grenades/shoot rockets. Subversive ones cannot. In Multiwinia, those with the power of subversion are not allowed to toss grenades, even those that are just affected by the powerup, not just ...
by Major Cooke
Mon Jul 26, 2010 10:40 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 22170

Yup, it's possible alright so far...

Right now, there's two-three options you can go with... Lasers, Lasers + Grenades, and Subversion.
by Major Cooke
Mon Jul 26, 2010 5:19 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 22170

Heh. You can also specify incubators to have a random ally check, which will spawn any color from your team's alliances (who you are friendly to), and all alliance-controlled territory behaves the same as if they belonged to you from the start. Although, we're still trying to squash some bugs when i...
by Major Cooke
Sun Jul 25, 2010 10:30 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 22170

http://img833.imageshack.us/img833/7310/screenshot7.png New soulless types will allow teams to either have souls or not have souls. Those without souls (hallowed darwinian shell) dont spawn any when they die. Good for using against soul destroyers as you have no entities whose code become eaten. Th...
by Major Cooke
Sat Jul 24, 2010 9:52 pm
Forum: Mod Projects
Topic: Random Tinkering
Replies: 63
Views: 22170

Indeed, all copies of the above tinkering come with copious amounts of free Spam! Green Spam, Red Spam, Yellow Spam! Spam in ten different colours, all fully functional! 255^3 matey, because there's R G B sequences with ol' team colours. ;) Although in-game, it gets dwindled down to the ten team co...

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