Search found 105 matches

by Puzzlemaker
Sat Feb 04, 2006 9:00 pm
Forum: General
Topic: Introversion; A very interesting company.
Replies: 24
Views: 6569

Introversion; A very interesting company.

When I first heard about Darwinia, I was a bit skeptical, of course. A company I have never heard of, and a game that has 2D figures running around. Then I heard about a game the company made before; Uplink. I thought I would give it a shot. So I downloaded the demo. I was surprised to see that ther...
by Puzzlemaker
Sat Feb 04, 2006 2:55 pm
Forum: Mod Projects
Topic: Map Bug, not in tutorial!
Replies: 41
Views: 9389

I will fiddle around with it more, see if I can figure anything out. Thanks for the help. EDIT: I have a theory. The battle cannon acts as another waypoint. When enough red darwinia gather around it, they try to move to another waypoint, except that crashes the game. So if only 4 darwina gather arou...
by Puzzlemaker
Sat Feb 04, 2006 4:22 am
Forum: Mod Projects
Topic: Map Bug, not in tutorial!
Replies: 41
Views: 9389

AI unit is in map. ONE AI unit.

They start on map, but they have spawn points, so more are made.

I have multiple AI targets.
by Puzzlemaker
Sat Feb 04, 2006 3:33 am
Forum: Mod Projects
Topic: Map Bug, not in tutorial!
Replies: 41
Views: 9389

I dont know. My game just likes crashing, I suppose.
by Puzzlemaker
Sat Feb 04, 2006 2:43 am
Forum: Mod Projects
Topic: Map Bug, not in tutorial!
Replies: 41
Views: 9389

Map Bug, not in tutorial!

Alright, I have tracked a bug down in my map. A very strange little bug, it is. If a red darwinian get a battle cannon, the game crashes. I dont know why. Has this happened to anyone else? Its very strange, and I -KNOW- It has something to do with the battle cannons, because playing through the map ...
by Puzzlemaker
Fri Feb 03, 2006 9:21 pm
Forum: Mod Projects
Topic: Map idea, does it already exist?
Replies: 23
Views: 6295

?

Its... random. Sometimes its fine. Sometimes its not.

I *THINK* it has something to do with red darwinians getting battle cannons, but I am not positive about that.
by Puzzlemaker
Thu Feb 02, 2006 10:52 pm
Forum: Mod Projects
Topic: Map idea, does it already exist?
Replies: 23
Views: 6295

Oh, thanks guys, that helps, a lot. Wee, almost done. Not very good, buts its fairly fun so far, which is what I guess counts.

Edit: Its still crashing randomly. Dang.
by Puzzlemaker
Thu Feb 02, 2006 12:37 am
Forum: Mod Projects
Topic: Map idea, does it already exist?
Replies: 23
Views: 6295

Trunk ports are not working for me.

On the map, there is a line connecting the locations.

The trunk ports on both of the maps have a controll tower that is linked to them that is controlled by team 2.

Yet they dont work. Why? WHY!?!?!?!?!
by Puzzlemaker
Tue Jan 31, 2006 11:34 pm
Forum: Mod Projects
Topic: Map idea, does it already exist?
Replies: 23
Views: 6295

That's probably because xander is thinking pre 1.3 - for mac, 1.3 was skipped and a 1.4 beta has only recently become available (ie, he's not an idiot). Since 1.3, the red lines are all gone now; Basically, the red lines would connect from AI targets to all the targets it could see within it's big ...
by Puzzlemaker
Tue Jan 31, 2006 9:31 pm
Forum: Mod Projects
Topic: Map idea, does it already exist?
Replies: 23
Views: 6295

I figured it out; sorta. I dont know what your talking about with the red lines though. That might be a bit of a problem. Anyway, the AI points have to be able to "See" each other or they dont work. So if you want people at the bottom of a hill to attack the top of a hill, you have to put ...
by Puzzlemaker
Tue Jan 31, 2006 2:01 am
Forum: Mod Projects
Topic: Map idea, does it already exist?
Replies: 23
Views: 6295

Thanks! I got it to work! Woo! Now all I have to do is get the AI waypoint things to work... I want the AI to attack the hill, not walk around to all the spawn points around it! Augh. Ill figure it out eventually. Thanks again for the help. Edit: And the game is crashing randomly for me now... I dis...
by Puzzlemaker
Mon Jan 30, 2006 11:18 pm
Forum: Mod Projects
Topic: Map idea, does it already exist?
Replies: 23
Views: 6295

I need help; I dont know how spawn points work, ect. I keep on crashing the game. Augh. I looked at TheNextGame tutorials, and they didn't help much; I cant figure out how to get the spawn points to spawn guys! Any suggestions? I hooked them up with spawn links, but I dont want that big spawn link r...
by Puzzlemaker
Mon Jan 30, 2006 7:00 pm
Forum: Mod Projects
Topic: Guide : Using lights in your mod
Replies: 11
Views: 17883

It wasn't that bad. In fact, I round it rather punny.
by Puzzlemaker
Mon Jan 30, 2006 6:54 pm
Forum: Mod Projects
Topic: Map idea, does it already exist?
Replies: 23
Views: 6295

As I said before, I blew up my game... Something about non-global incubators? I had to go into the .txt and mess around with the numbers. Then when I started up the game the config was all messed up and it was in window mode at 800X600. Anyway, ya, I might continue working on it, after I read up on ...
by Puzzlemaker
Mon Jan 30, 2006 6:45 pm
Forum: Mod Projects
Topic: Map idea, does it already exist?
Replies: 23
Views: 6295

Map idea, does it already exist?

Hiya everyone. I was thinking about a map idea I had. I actually already made the map... sorta. However, I managed to crash darwinia and make it not start up again while doing so. It took me awhile to fix. So I am a little scared of mapping right now, and I was wondering if there were any maps where...

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