Search found 105 matches
- Mon Sep 22, 2008 2:09 pm
- Forum: Gameplay Discussion
- Topic: Single Player Pause
- Replies: 13
- Views: 17074
- Mon Sep 22, 2008 1:02 pm
- Forum: Gameplay Discussion
- Topic: The Great Plague
- Replies: 9
- Views: 3495
- Mon Sep 22, 2008 12:58 pm
- Forum: Gameplay Discussion
- Topic: Evilinians + Futurewinians at once
- Replies: 39
- Views: 13751
- Mon Sep 22, 2008 12:57 pm
- Forum: Gameplay Discussion
- Topic: how do you treat a case of plague?
- Replies: 9
- Views: 2995
- Sat Sep 20, 2008 4:28 pm
- Forum: Gameplay Discussion
- Topic: Tips and Tricks
- Replies: 35
- Views: 11556
Armor, armor, armor. Armor. Armor. Use it. More tricks: Don't ever run right at a turret. If your guys run right at it, they tend to form a line. The bullets don't stop when they hit one of them, so they just go right down the line, getting huge numbers of kills. Zig-Zag, or try to use hills as cove...
- Mon Aug 11, 2008 9:24 pm
- Forum: Introversion Lounge
- Topic: Georgia launches an attack against South Ossetia
- Replies: 141
- Views: 28347
- Mon Aug 11, 2008 8:05 pm
- Forum: Introversion Lounge
- Topic: Georgia launches an attack against South Ossetia
- Replies: 141
- Views: 28347
I have a question... from what I can understand, things went like this: South Ossetia wanted to break away from Georgia South Ossetian separatists attacked Georgia (Did they get the weapons from Russia? I think they did) Georgia began bombing them, hitting civilian targets (This part I can't find mu...
- Tue Mar 18, 2008 3:58 pm
- Forum: Introversion Blog
- Topic: I don't want a real job - Part 1.
- Replies: 43
- Views: 62080
In my limited experience in game development, I have learned a few things. I am a coder. Not the best coder in the world, but I have worked on mods and some other small projects. So, oftentimes people try to recruit me for some project or other. I found it's really easy to tell if it will ever go an...
- Thu Nov 29, 2007 11:06 pm
- Forum: Introversion Blog
- Topic: Notes from the Slippery Slope, part 3
- Replies: 28
- Views: 41574
I would like to say I have thought about the usability/complexity problem a lot. My two cents: Depth. A good game is about depth. You can play the game without knowing much, but you can improve drastically. A good example is Starcraft. The basic idea is pretty simple. Build a base, build units, atta...
- Thu Jan 11, 2007 11:25 pm
- Forum: Think Tank
- Topic: Fix Bomber pathing
- Replies: 43
- Views: 9483
I find this incredibly annoying, to be honest. Oftentimes I would launch bombers, and they would all end up in one carrier, and not many of them would have nukes. Is it possible for the bombers, when looking for a spot to land, to take into account the airfield/carriers health, distance, the bombers...
- Wed Mar 22, 2006 3:55 pm
- Forum: Mod Projects
- Topic: Feature Request
- Replies: 80
- Views: 19040
- Tue Mar 21, 2006 5:58 pm
- Forum: Mod Projects
- Topic: Feature Request
- Replies: 80
- Views: 19040
- Sun Mar 05, 2006 8:57 pm
- Forum: General
- Topic: Darwinia in reality
- Replies: 199
- Views: 41519
- Fri Mar 03, 2006 2:24 am
- Forum: Mod Projects
- Topic: Reversing gameplay mod...
- Replies: 6
- Views: 2659
Hmm. Do you think they will ever release the Darwinia source code, like they did for Uplink? And if there was some sort of way to write to the .txt files from the game, dynamically, this sort of stuff might be possible. Like, have a script or program or something that runs in the mod, that lets you ...
- Thu Mar 02, 2006 9:40 pm
- Forum: Mod Projects
- Topic: Reversing gameplay mod...
- Replies: 6
- Views: 2659
