Search found 105 matches

by Puzzlemaker
Fri Sep 26, 2008 4:19 pm
Forum: Strategy and Tactics
Topic: Squad what to do with them?
Replies: 17
Views: 20877

Grenades, and that's about it.
by Puzzlemaker
Fri Sep 26, 2008 4:13 pm
Forum: Mods and Maps
Topic: Map Editor plans
Replies: 144
Views: 91842

I'm pretty sure static powerups won't be happening - when added by hand, they spawned in invisible (presumably underground or something) meaning no one would know they're there - they still worked and AI and mod authors could use that as an exploit. Also, they seem to be randomly assigned a powerup...
by Puzzlemaker
Fri Sep 26, 2008 3:56 pm
Forum: The Future
Topic: Slight aesthetic issues
Replies: 22
Views: 5212

you have a serious smartass problem. Stop taking everything so personally. I am aware that this is a text only medium, and that it is possible to misconstrue things. However, I think that you are trying really hard to misconstrue things. If you are going to be happy here, you are going to have to s...
by Puzzlemaker
Fri Sep 26, 2008 3:52 pm
Forum: Strategy and Tactics
Topic: Manual turret control. Use it!
Replies: 27
Views: 13267

I once used a flame turret to light my own guys on fire so that I could send suicide squads out to set all the armies on fire. It worked I burned down three huge computer armies with just a bit of frendly fire 8D. Disregarding the soul issue, don't burning multiwinians stop obeying orders? Disregar...
by Puzzlemaker
Fri Sep 26, 2008 3:24 pm
Forum: Mods and Maps
Topic: Map Editor plans
Replies: 144
Views: 91842

What exactly will you be allowed to do in the editor? How powerful will it be? Will we be able to mix and match game types? Will we be able to set down static powerups/respawning powerups, etc? as for the mixing of game types, I sure hope not. Plus that would take more work I would guess. static po...
by Puzzlemaker
Thu Sep 25, 2008 8:45 pm
Forum: Strategy and Tactics
Topic: Last stand
Replies: 1
Views: 2347

Yes, choose your battles. Slow them down. Make them fight for the points. Send a few men out to the other points, and mass at a third. See how long you can hold them off from the other two points, but don't commit a lot of men. Keep them at one point, which is your chosen ohcrap point. Other then th...
by Puzzlemaker
Thu Sep 25, 2008 8:43 pm
Forum: Strategy and Tactics
Topic: Manual turret control. Use it!
Replies: 27
Views: 13267

I find it really handy on the assault map: Dog Green Sector. Take control of the turrets near the satellite dishes, and then you can blast the defending multiwinians out from under their turrets at the top of the hill, stops them from attacking you and frees up those turrets to capture! Yeup, that'...
by Puzzlemaker
Thu Sep 25, 2008 1:14 am
Forum: Gameplay Discussion
Topic: Should ants be temporary?
Replies: 49
Views: 38314

A simple solution is a finite amount of ants, and once they are all gone the nest dies.
by Puzzlemaker
Wed Sep 24, 2008 9:57 pm
Forum: General
Topic: Futurewinians SUCK
Replies: 37
Views: 7784

Interesting, so the futurwinians are really not actual darwinians, but corrupt / transformed data from an invading alien space ship who turn darwinians after some probing into futurwinians and then proceed to go seed some other corner of the internet. uhh... what? I assume they are descendants of t...
by Puzzlemaker
Wed Sep 24, 2008 9:45 pm
Forum: General
Topic: How long do you have to wait for a game?
Replies: 12
Views: 2585

make sure your ports are open; people can't join otherwise.
by Puzzlemaker
Wed Sep 24, 2008 6:55 pm
Forum: Mods and Maps
Topic: Map Editor plans
Replies: 144
Views: 91842

What exactly will you be allowed to do in the editor? How powerful will it be? Will we be able to mix and match game types? Will we be able to set down static powerups/respawning powerups, etc?
by Puzzlemaker
Wed Sep 24, 2008 6:49 pm
Forum: General
Topic: Futurewinians SUCK
Replies: 37
Views: 7784

I was hosting a 4 way Domination last night, and the Futurewinians appeared a few minutes into the game. After flying about for a few minutes though, they just disappeared somewhere: they didn't hit the ground. Is there some sort of minimum number of MWs they have to abduct before they'll land and ...
by Puzzlemaker
Wed Sep 24, 2008 6:41 pm
Forum: Strategy and Tactics
Topic: Grenades
Replies: 22
Views: 25318

I think it has to do with line of sight. In fact, I am almost certain. When they are in range and lose line of sight, they tend to throw a grenade. So when an enemy suddenly dips out of line of sight, usually more then one guy throws a grenade. At least, that's my theory; I noticed it happens a lot ...
by Puzzlemaker
Wed Sep 24, 2008 4:53 pm
Forum: Gameplay Discussion
Topic: Evilinians + Futurewinians at once
Replies: 39
Views: 13751

Do evilwinians have more health/do more damage then your average darwinian?

Do futurewinians have less health then your average darwinian? Are they able to convert people faster then darwinians with subversion?

These questions must be answered!
by Puzzlemaker
Tue Sep 23, 2008 1:12 am
Forum: The Future
Topic: New Achievements
Replies: 13
Views: 3932

Ecoterrorist: Burn down 10 magical forests in a single game (Alternative: Burn down 100 total) Precision Strike: Kill 100 Multiwinians with a single bombing run WW1 Gunner: Get 1000 kills with a single turret Armageddon: Kill 500 multiwinians with a meteor shower Soulless: Lose 1000 multiwinians tot...

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