Search found 105 matches
- Fri Sep 26, 2008 4:19 pm
- Forum: Strategy and Tactics
- Topic: Squad what to do with them?
- Replies: 17
- Views: 20877
- Fri Sep 26, 2008 4:13 pm
- Forum: Mods and Maps
- Topic: Map Editor plans
- Replies: 144
- Views: 91842
I'm pretty sure static powerups won't be happening - when added by hand, they spawned in invisible (presumably underground or something) meaning no one would know they're there - they still worked and AI and mod authors could use that as an exploit. Also, they seem to be randomly assigned a powerup...
- Fri Sep 26, 2008 3:56 pm
- Forum: The Future
- Topic: Slight aesthetic issues
- Replies: 22
- Views: 5212
you have a serious smartass problem. Stop taking everything so personally. I am aware that this is a text only medium, and that it is possible to misconstrue things. However, I think that you are trying really hard to misconstrue things. If you are going to be happy here, you are going to have to s...
- Fri Sep 26, 2008 3:52 pm
- Forum: Strategy and Tactics
- Topic: Manual turret control. Use it!
- Replies: 27
- Views: 13267
I once used a flame turret to light my own guys on fire so that I could send suicide squads out to set all the armies on fire. It worked I burned down three huge computer armies with just a bit of frendly fire 8D. Disregarding the soul issue, don't burning multiwinians stop obeying orders? Disregar...
- Fri Sep 26, 2008 3:24 pm
- Forum: Mods and Maps
- Topic: Map Editor plans
- Replies: 144
- Views: 91842
What exactly will you be allowed to do in the editor? How powerful will it be? Will we be able to mix and match game types? Will we be able to set down static powerups/respawning powerups, etc? as for the mixing of game types, I sure hope not. Plus that would take more work I would guess. static po...
- Thu Sep 25, 2008 8:45 pm
- Forum: Strategy and Tactics
- Topic: Last stand
- Replies: 1
- Views: 2347
Yes, choose your battles. Slow them down. Make them fight for the points. Send a few men out to the other points, and mass at a third. See how long you can hold them off from the other two points, but don't commit a lot of men. Keep them at one point, which is your chosen ohcrap point. Other then th...
- Thu Sep 25, 2008 8:43 pm
- Forum: Strategy and Tactics
- Topic: Manual turret control. Use it!
- Replies: 27
- Views: 13267
I find it really handy on the assault map: Dog Green Sector. Take control of the turrets near the satellite dishes, and then you can blast the defending multiwinians out from under their turrets at the top of the hill, stops them from attacking you and frees up those turrets to capture! Yeup, that'...
- Thu Sep 25, 2008 1:14 am
- Forum: Gameplay Discussion
- Topic: Should ants be temporary?
- Replies: 49
- Views: 38314
- Wed Sep 24, 2008 9:57 pm
- Forum: General
- Topic: Futurewinians SUCK
- Replies: 37
- Views: 7784
Interesting, so the futurwinians are really not actual darwinians, but corrupt / transformed data from an invading alien space ship who turn darwinians after some probing into futurwinians and then proceed to go seed some other corner of the internet. uhh... what? I assume they are descendants of t...
- Wed Sep 24, 2008 9:45 pm
- Forum: General
- Topic: How long do you have to wait for a game?
- Replies: 12
- Views: 2585
- Wed Sep 24, 2008 6:55 pm
- Forum: Mods and Maps
- Topic: Map Editor plans
- Replies: 144
- Views: 91842
- Wed Sep 24, 2008 6:49 pm
- Forum: General
- Topic: Futurewinians SUCK
- Replies: 37
- Views: 7784
I was hosting a 4 way Domination last night, and the Futurewinians appeared a few minutes into the game. After flying about for a few minutes though, they just disappeared somewhere: they didn't hit the ground. Is there some sort of minimum number of MWs they have to abduct before they'll land and ...
- Wed Sep 24, 2008 6:41 pm
- Forum: Strategy and Tactics
- Topic: Grenades
- Replies: 22
- Views: 25318
I think it has to do with line of sight. In fact, I am almost certain. When they are in range and lose line of sight, they tend to throw a grenade. So when an enemy suddenly dips out of line of sight, usually more then one guy throws a grenade. At least, that's my theory; I noticed it happens a lot ...
- Wed Sep 24, 2008 4:53 pm
- Forum: Gameplay Discussion
- Topic: Evilinians + Futurewinians at once
- Replies: 39
- Views: 13751
- Tue Sep 23, 2008 1:12 am
- Forum: The Future
- Topic: New Achievements
- Replies: 13
- Views: 3932
Ecoterrorist: Burn down 10 magical forests in a single game (Alternative: Burn down 100 total) Precision Strike: Kill 100 Multiwinians with a single bombing run WW1 Gunner: Get 1000 kills with a single turret Armageddon: Kill 500 multiwinians with a meteor shower Soulless: Lose 1000 multiwinians tot...
