Search found 105 matches

by Puzzlemaker
Thu Jan 29, 2009 2:46 am
Forum: Introversion Lounge
Topic: Quick question about video game Dev...
Replies: 6
Views: 2611

Thank all of you so much, this is exactly the kind of information I wanted. I'll be sure to look into all of your suggestions. Thanks again!
by Puzzlemaker
Thu Jan 29, 2009 12:21 am
Forum: Introversion Lounge
Topic: Quick question about video game Dev...
Replies: 6
Views: 2611

Quick question about video game Dev...

So, I want to develop a very simple 2D game, mostly for my amusement. Only problem is, I don't know where to start, and the general internet hasn't been too helpful. For a simple 2D game, what's the easiest way to do the graphics? Open GL? The language I am most comfortable with is C++ (And to a les...
by Puzzlemaker
Thu Oct 09, 2008 7:13 pm
Forum: Introversion News
Topic: Badges in IV Forums
Replies: 86
Views: 135007

Huh, interesting.
by Puzzlemaker
Mon Sep 29, 2008 6:54 pm
Forum: Gameplay Discussion
Topic: Perpetual Stalemates
Replies: 6
Views: 3273

Yeah, it happens if you don't have crates. Tis annoying.
by Puzzlemaker
Mon Sep 29, 2008 6:53 pm
Forum: Gameplay Discussion
Topic: Evilwinians/Futurewinians AI Level?
Replies: 6
Views: 2820

I was wondering this same thing.

One time when I played the futurwinians AI "broke", as in they didn't do anything but chill at the spawn. Bug?
by Puzzlemaker
Mon Sep 29, 2008 3:25 pm
Forum: The Future
Topic: Buying powerups
Replies: 11
Views: 3362

Or each consecutive purchase costs 50% more, with it starting at 100. Different power ups would cost more too.
by Puzzlemaker
Mon Sep 29, 2008 2:55 pm
Forum: General
Topic: Run multiple instances of the game to play against yourself!
Replies: 7
Views: 3080

Re: About running multiple instances

Just about that : I managed to play a game with three different instances running at the same time. After 20 mins of game the two client (non hosting) instances were lagging and freezing the CPU horribly, however the host instance was running just fine. Make a bug report, I noticed that when I host...
by Puzzlemaker
Sun Sep 28, 2008 11:19 pm
Forum: The Future
Topic: Buying powerups
Replies: 11
Views: 3362

Ditto, this is a great idea.
by Puzzlemaker
Sun Sep 28, 2008 4:35 pm
Forum: Gameplay Discussion
Topic: Fiction Idea: Who are the Futurewinians?
Replies: 30
Views: 12766

Actually, when the game first came out I figured that Aegis Tyra's idea was the only way to go. I mean, futurwinians aren't trying to kill anyone. I thought that made it fairly obvious they where the "Good Guys" trying to stop the war somehow.
by Puzzlemaker
Fri Sep 26, 2008 8:10 pm
Forum: Gameplay Discussion
Topic: Complete Powerup List (SPOILERS)
Replies: 33
Views: 41484

They are neutral if they come out of your eggs, correct?
by Puzzlemaker
Fri Sep 26, 2008 7:32 pm
Forum: General
Topic: Screenshot : The bug of the Year !
Replies: 16
Views: 3853

Almost did this the other day, but my guys where killed before I could grab a spawn.
by Puzzlemaker
Fri Sep 26, 2008 7:32 pm
Forum: General
Topic: Volume Control
Replies: 23
Views: 4373

Jeez, you would think the guy suggested that introversion sell out to EA with the responses he got.

Edit: OH HAY LOOK AT THAT they added in volume control. Maybe it wasn't a stupid idea!?!?!?!? /sarcasm
by Puzzlemaker
Fri Sep 26, 2008 7:26 pm
Forum: Windows Troubleshooting
Topic: Retail To Steam
Replies: 6
Views: 2238

Yes you can? I thought you could, there is an option to add games to your steam menu...
by Puzzlemaker
Fri Sep 26, 2008 7:10 pm
Forum: Gameplay Discussion
Topic: Complete Powerup List (SPOILERS)
Replies: 33
Views: 41484

Triffids can spawn Evilwinians, I think. In fact, I am almost positive. I think they are the only way to spawn soul destroyers too? Not sure about that one.
by Puzzlemaker
Fri Sep 26, 2008 7:00 pm
Forum: The Future
Topic: Napalm doesn't burn trees
Replies: 11
Views: 3527

Napalm should set trees on fire; this is a bug in my mind. Napalm should also burn for longer, being an area denial attack. Right now it's sort of... useless.

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