Search found 412 matches

by Lowell
Wed Nov 22, 2006 6:57 am
Forum: Mod Projects
Topic: crash
Replies: 12
Views: 2446

I've looked at your posts...without seeing all the other files/scripts/strings I can't make heads from tails. I would read your game texts actions and events and look at each script and string, map and mission file...check spelling...start all mods with a new profile. If when testing levels, if you ...
by Lowell
Wed Nov 08, 2006 3:12 am
Forum: Mod Projects
Topic: Paperwinia 0.9.0
Replies: 49
Views: 24517

...Say I just loaded it and got an invalid map specified... anything I should change? I'll take a look at the game txt and see what is listed to start. EDIT// ...my bad, didn't change to a new profile. I love it! And my size of map too... :lol: I have 11fps at the start, it is just a tad laggy but p...
by Lowell
Fri Oct 20, 2006 4:45 pm
Forum: Mod Projects
Topic: New sprites for Darwinians
Replies: 21
Views: 6463

Sr_Dela wrote:Could you guys post any screenshots of these ingame? thx




What an avatar Sr_Dela...Slim Pickens riding a Nuke down to target on the movie Dr. Strangelove...one of my all time favorites.
Image
by Lowell
Fri Oct 20, 2006 12:42 am
Forum: Mod Projects
Topic: Half-life 2 map I'm working on...
Replies: 8
Views: 2765

I've been using Hammer for some time now...cool stuff. I was working on a new map for Dystopia just as Darwinia came out. I must have every Half-Life2 file out there. I'm re-building my Half-Life2 Dedicated Server (Lowell's Fun House - on the server list.) It will have an Intel 975 mobo ( can push 1...
by Lowell
Thu Oct 12, 2006 7:36 pm
Forum: Mod Projects
Topic: The_Particles_Within
Replies: 303
Views: 83509

Yes amandioc2 you are correct. Thanks... As for Hadron I have built two different styles of the map. I am testing them now to see which is the better of the two. Filling levels with hundreds of creatures but no good reason is the easier way to produce boring ones. Remember we are talking about a &qu...
by Lowell
Sun Oct 01, 2006 11:50 pm
Forum: Mod Projects
Topic: The_Particles_Within
Replies: 303
Views: 83509

Resizing Hadron...

I am in the middle of rebuilding Hadron. I think this map has turned out better the millionth time over. Unit levels should be better managed as well as frame rates during play. The objectives menu is much shorter and accomplishes the same level play. With a few added tricks thrown in. Aside of the ...
by Lowell
Sat Sep 09, 2006 6:14 am
Forum: Introversion Lounge
Topic: Microsoft Virtual PC
Replies: 47
Views: 16111

You will need to boot from a floppy, fdisk the virtual drive, reboot, then format. At this link you can download several versions from 4 on up as well as Virtual Server for free...the walkthroughs have screenshots on the install process. They use Win98, but I would guess you could use your 95 CD or ...
by Lowell
Sat Sep 09, 2006 1:27 am
Forum: Introversion Lounge
Topic: Microsoft Virtual PC
Replies: 47
Views: 16111

Wasn't Flamming...just having fun. Virtual PC came out in 1997 for the Mac. Windows also runs version 2004 SP1, Macs version 7.0.2 Red Alert came to market in 1998. It will play on 95/98, I had it running on 2000 when I was making a mod for it, so I am sure it should run on XP. 95 is now Unsupported...
by Lowell
Fri Sep 08, 2006 11:50 pm
Forum: Introversion Lounge
Topic: Microsoft Virtual PC
Replies: 47
Views: 16111

Win 95 !!! OMG you are lightyears back into the stone age ... :D 95 is garbage and won't run hardly any new apps. or games. XP will run them all, you can emulate the older op systems for games and such. Vista will be out in November...that will blow all that away. Also many New games need Windows Me...
by Lowell
Fri Sep 08, 2006 11:38 pm
Forum: General
Topic: Steve Irwin: Dead
Replies: 20
Views: 5710

Steve will be well missed by many children that watched his show on The Discovery Channel. I think children liked his honest friendly approach, he gave his subjects a since of excitement and wonder. I watched him on Larry King just days before his demise, a true naturalist. He always meant well to e...
by Lowell
Fri Sep 08, 2006 10:58 pm
Forum: Mod Projects
Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
Replies: 486
Views: 84464

Martin... If you have a few files that need updated on your page let me know or just send them to me in an e-mail. It takes a few seconds to reload your files so it's no biggie. If you need your page redesigned let me know...I can whip up something. I am in the middle of finishing six new pages for ...
by Lowell
Tue Sep 05, 2006 4:37 pm
Forum: Mod Projects
Topic: The_Particles_Within
Replies: 303
Views: 83509

Have you tried adjusting the cell size in Hadron? Yup...many times... Hadron Map Size... Landscape_StartDefinition worldSizeX 7000 worldSizeZ 7000 cellSize 50.13 outsideHeight -10.00 landColourFile landscape_desert.bmp wavesColourFile waves_spooky.bmp waterColourFile water_spooky.bmp Landscape_EndD...
by Lowell
Tue Sep 05, 2006 4:14 am
Forum: Mod Projects
Topic: The_Particles_Within
Replies: 303
Views: 83509

It seems to me "any/all games" that spawn AI people/units will have the same effect on all machines. Now that we have resolved the objectives issue, I want to come back to this. I think that you are incorrect. Any level with a ton of units will slow down. That is what SpawnPopulationLocks...
by Lowell
Thu Aug 31, 2006 10:48 pm
Forum: Mod Projects
Topic: The_Particles_Within
Replies: 303
Views: 83509

:oops: :oops: :oops: I thought the Gesture system wasn't working...I never checked it. I have always used the Icon system, didn't like the gesture stuff...it would fill up the screen right at a point where you needed to give orders and was in the way...for me anyway. Yes...I started building the Mod...
by Lowell
Wed Aug 30, 2006 5:35 am
Forum: Mod Projects
Topic: The_Particles_Within
Replies: 303
Views: 83509

As I said above, the problem is not the resolution of the screen. There are TWELVE objectives in Hadron. This is going to go off the bottom of the display. On my own laptop (a PowerBook), I tried it at a bunch of resolutions, including 1200x900, 800x600, 400x300 (which are 4:3), and 800x450 (which ...

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