Search found 412 matches

by Lowell
Wed Dec 17, 2008 12:32 am
Forum: Introversion Lounge
Topic: Let's go.........RANDOM!
Replies: 17333
Views: 2545178

I thought the shoe incident was hilarious...just wish it had been a handful of something else that had gotten thrown at him. :P
by Lowell
Thu Dec 11, 2008 9:57 pm
Forum: Mod Projects
Topic: The_Particles_Within
Replies: 303
Views: 83298

Interesting about the Gluon level. I have never had a problem with it. You had trouble finding the last couple reds I take it. They might have been in the water. I am getting part two underway. Expanding the storyline as well. I still have a few things to workout. The fences work just fine in this c...
by Lowell
Fri Jul 11, 2008 5:19 am
Forum: Mod Projects
Topic: The_Particles_Within
Replies: 303
Views: 83298

The thought was after part two is complete it would go to version 1.0 The earlier versions were as it developed and changed etc. ...I added a new update version. So to this point it has gotten to version 0.15 It has been some time I know, my Father passed away and had been sick with cancer and was i...
by Lowell
Sun May 25, 2008 4:33 am
Forum: Mod Projects
Topic: The_Particles_Within
Replies: 303
Views: 83298

Thanks...this mod hit a bump on the Start Pylons...then anouther mod or two kicked-in. Right now I have started to build the last two levels for part two. Some slight storyline changes and additions to part one as well are being made. I'm a bit rusty...being away from the game for awhile, so over th...
by Lowell
Sun May 25, 2008 4:22 am
Forum: Mod Projects
Topic: Latest Blender/SHP Export/Import Scripts
Replies: 29
Views: 30447

Well believe it or not, my latest file structure for my new update for Florida Gold...fixed the game. :shock: I was trying to figure out a way to where players of my mods for that game, wouldn't have to copy/paste the new goods, industries, trains and such I made for the game. So I made up a single ...
by Lowell
Mon Mar 31, 2008 11:23 pm
Forum: Mod Projects
Topic: Fluffwinia
Replies: 94
Views: 48403

Well now...this might be a project for the Wife...he he...you still have any of those kits left? I might want a couple.
by Lowell
Mon Mar 31, 2008 11:09 pm
Forum: Mod Projects
Topic: mine mod crashing
Replies: 5
Views: 3148

You may not have set it up correctly. I have a large mine level in The_Particles_Within... try and copy how I set that one up and you will get it running. If you still can't get it from there, send me a PM or email and I'll see what might be the trouble.
by Lowell
Thu Feb 07, 2008 10:08 pm
Forum: Mod Projects
Topic: Latest Blender/SHP Export/Import Scripts
Replies: 29
Views: 30447

Blender is Free. They have great video tutorials that help get things rolling. It has turned out to be a great tool. It can do sereval things as well, cool program. Daz studio is also free. I statred out with Lightwave 5.6, I was one of the first to buy Vud 'd Esprit when it came out, it has turned ...
by Lowell
Thu Feb 07, 2008 10:47 am
Forum: Mod Projects
Topic: Latest Blender/SHP Export/Import Scripts
Replies: 29
Views: 30447

...yup...for Sid Meiers RailRoads game. I've made a ton of mods for it, new trains, buildings, ships to use as industries. The trains pull up to terminals load and then unload goods. The mods are far better than the default game. And as usual I make some of the biggest scenarios and landmaps. :D I a...
by Lowell
Thu Feb 07, 2008 5:55 am
Forum: Mod Projects
Topic: Latest Blender/SHP Export/Import Scripts
Replies: 29
Views: 30447

...awesome...I am totally there this weekend. I just have a couple more buildings to convert. Just completed my oil tanker for a different mod so I'm happy. http://www.CrimsonSun.cc/OilTanker02.png http://www.CrimsonSun.cc/OilTanker03.png Used Blender to convert this model into Nif (GameBro) format....
by Lowell
Wed Feb 06, 2008 6:50 am
Forum: Mod Projects
Topic: Latest Blender/SHP Export/Import Scripts
Replies: 29
Views: 30447

Cool...thanks...
I will give it a try this weekend.
by Lowell
Mon Jan 14, 2008 3:29 am
Forum: Mod Projects
Topic: The_Particles_Within
Replies: 303
Views: 83298

I am working in Blender now. The storyline has expanded some. Several new levels are ready for the new models. I am still working on the Start Pylons on a couple levels. I'm going to try what xander had said he did on the naming bit for the couple levels that are affected. Should be back in full swi...
by Lowell
Fri Jan 11, 2008 2:28 pm
Forum: Mod Projects
Topic: Start Pylon WORKING & Yard Incubator Strangeness
Replies: 18
Views: 7879

Oh yes...still here...I think I missed Xanders post on the use of the generator name and I may still get it to work on several levels the way I wanted.
by Lowell
Fri Jan 11, 2008 6:03 am
Forum: Mod Projects
Topic: Start Pylon WORKING & Yard Incubator Strangeness
Replies: 18
Views: 7879

Yes...and I drew a blank from everywhere. I even posted the question on the main page so Chris would see it. Now if I'm right you have to "name" the level that wants them, a certian name for them to work. Well what if you have three levels that need them... I am coming back soon and finish...
by Lowell
Wed Jan 02, 2008 8:42 am
Forum: Mod Projects
Topic: Latest Blender/SHP Export/Import Scripts
Replies: 29
Views: 30447

Sure wish I had that import script. I'm going to give the export script a workover. Thanks for all the hard work...
This will be great in Blender. I am using it for Nif files right now and it has worked out pretty good.

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