Search found 13697 matches

by xander
Sun Feb 07, 2016 7:56 pm
Forum: General
Topic: Multicore Support a Possibility???
Replies: 5
Views: 470

Re: Multicore Support a Possibility???

well, im no programmer, but the game is about parallel entities, so i think it would really help. it also needs some optimization. The complaint was not that the game was laggy, but that it was laggy because it was not exploiting multiple cores. "Please optimize more" is very different fr...
by xander
Sat Feb 06, 2016 8:45 pm
Forum: General
Topic: Multicore Support a Possibility???
Replies: 5
Views: 470

Re: Multicore Support a Possibility???

Parallel code is not a panacea. The game already uses two cores (one for path-finding, one for everything else); further parallelizing may or may not actually help.

xander
by xander
Tue Jan 12, 2016 7:54 pm
Forum: General
Topic: Modding questions
Replies: 3
Views: 1580

Re: Modding questions

Is there a list of every possible types of mission scripts you can do? Not that I know of. The Darwinia Modlist is dead and i can't view it correctly with the wayback machine, is there a back up of it? Not that I know of, but this might be complete(ish) . Is there a so far good modding guide for Da...
by xander
Sun Jan 10, 2016 8:55 pm
Forum: General
Topic: [BUG] Room Requirements Failed
Replies: 6
Views: 423

Re: [BUG] Room Requirements Failed

Hi, sorry for resurrecting this topic but i have the same bug but not with cloning. building a simple 4 wall, adding a door and then i get the error for enclosed failed. This happened in the campaign i have not yet tried in free mode. A screenshot would help immensely. That said, the first thing to...
by xander
Sun Jan 10, 2016 8:53 pm
Forum: Introversion Lounge
Topic: CTRL + V
Replies: 40
Views: 9402

Re: CTRL + V

Code: Select all

http://www.calpoly.edu/~epearse/Fractals2016/index.html

^^ That's what I'm doing this summer, though I am not sure what the link is doing in my clipboard.

xander
by xander
Sat Jan 02, 2016 6:14 am
Forum: Modding
Topic: [MOD] Outhouses
Replies: 7
Views: 1501

Re: [MOD] Outhouses

Those blue outhouses are not normally water dependent, anyway. Rather, there is a large tank full of chemicals into which people make their deposits, which must be pumped out every so often. Perhaps the outhouses should generate garbage?

xander
by xander
Wed Dec 30, 2015 9:03 pm
Forum: The Debriefing Room
Topic: Best DEFCON player EVER
Replies: 24
Views: 10418

Re: Best DEFCON player EVER

Dantesinferno wrote:http://www.kzrider.com/media/kunena/attachments/9962/zombie-thread_2012-09-12.jpg

I like this one:

Image

xander
by xander
Wed Dec 23, 2015 5:03 pm
Forum: General
Topic: Back after years, WTF happened????
Replies: 18
Views: 1368

Re: Back after years, WTF happened????

Man, I miss Ace and Bert. :(

xander
by xander
Sun Dec 20, 2015 4:49 am
Forum: General
Topic: New Moderator Proposal
Replies: 157
Views: 7231

Re: New Moderator Proposal

Zorotama wrote:Obviously the sovietic experience was not communism...

Obviously, eh? Are you familiar with the "No true Scotsman" fallacy?

xander
by xander
Sun Dec 13, 2015 4:17 am
Forum: Introversion Lounge
Topic: Let's go.........RANDOM!
Replies: 17330
Views: 2516678

Re: Let's go.........RANDOM!

Right... as of this week, I have no more qualifying exams! Huzzah! Only things left to do are give (an) oral, then write a thesis. Whee!

xander
by xander
Sun Dec 06, 2015 7:35 pm
Forum: General
Topic: Is this a circle?
Replies: 5
Views: 800

Re: Is this a circle?

It is of the same homotopy type as a circle.

xander
by xander
Sat Dec 05, 2015 12:14 am
Forum: General
Topic: Kerbal Heads in Game Data
Replies: 2
Views: 262

Re: Kerbal Heads in Game Data

by xander
Fri Dec 04, 2015 5:48 pm
Forum: General
Topic: Defcon not combatible with latest drivers and Windows 10
Replies: 18
Views: 2744

Re: Defcon not combatible with latest drivers and Windows 10

XOXO wrote:Any idea when the next update is coming out?

Probably never? The game is 9 years old, after all.

xander
by xander
Wed Dec 02, 2015 4:00 pm
Forum: Introversion Lounge
Topic: CTRL + V
Replies: 40
Views: 9402

Re: CTRL + V

I just deleted some spam from this topic. To replace it, have some more spam:

Code: Select all

Prove that the weak operator topology is weaker than the strong operator topology which is weaker than the uniform operator topology.


xander
by xander
Tue Dec 01, 2015 5:55 pm
Forum: Introversion Lounge
Topic: Let's go.........RANDOM!
Replies: 17330
Views: 2516678

Re: Let's go.........RANDOM!

Montyphy wrote:I'm disappointed in all of you

I'm not.

xander

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