
Search found 54 matches
If topics were meant to not have replies they would be closed or delete. If they weren't meant to have replies after X days have past, they would be automatically closed or delete. And no, it doesn't matter if the moderators on this site are not active anymore. If IV didn't want topics or replies ad...
- Tue Jan 23, 2007 1:21 am
- Forum: The Full Game
- Topic: Problems with software
- Replies: 6
- Views: 2563
That says everything. You were using an outdated version of uplink that allowed you to purchase the motion detector or self-destruct even if your memory banks were too full for the software that it requires to run. What you need to do is update your uplink to the current version, open the game again...
- Tue Jan 23, 2007 1:18 am
- Forum: Hints and Tips
- Topic: oh boy!
- Replies: 7
- Views: 1444
- Mon Jan 22, 2007 6:26 pm
- Forum: Hints and Tips
- Topic: storyline help. didn't find anyone else with this prob.
- Replies: 3
- Views: 988
He had a valid questions related to the topic. The fact that he DID bump a 4 year old topic means that he used that search function that you in this community also frown upon people not using. So make up your god damn minds. Search for a topic and bump it, or don't search and create new topics. Whic...
- Fri Jan 19, 2007 10:44 pm
- Forum: General
- Topic: Serious Grapics Problem!
- Replies: 6
- Views: 1333
- Fri Jan 19, 2007 10:34 pm
- Forum: Bug Reports
- Topic: Problems getting the new gateway.
- Replies: 1
- Views: 980
- Fri Jan 19, 2007 9:52 am
- Forum: Bug Reports
- Topic: Small non essential graphics problem
- Replies: 3
- Views: 1633
- Sun Oct 08, 2006 10:19 am
- Forum: The Future
- Topic: Uplink 2 vs Darwinia
- Replies: 22
- Views: 12568
- Sun Oct 08, 2006 10:05 am
- Forum: The Future
- Topic: New Online Uplink(Hacking Simulator) Attempt
- Replies: 30
- Views: 13424
Daveman, you don't have to register to view/ or post in most areas on the forum :) That is an interesting view, I'll have to read up on it more. The issue with ajax is that it doesn't allow for incomming signals at all! Which is, un fortunatly, a very big downside :( We are looking in to way to get ...
- Sun Sep 24, 2006 3:06 am
- Forum: The Future
- Topic: New Online Uplink(Hacking Simulator) Attempt
- Replies: 30
- Views: 13424
I totally understand what you are saying Krid, but as I said, neither I nor anyone currently in the group has enough experience programming in either Java or C++. I agreed that the best alternative is exactly what you have been pressing. I just don't see how we could possibly do so given the experie...
- Sat Sep 23, 2006 9:45 pm
- Forum: The Future
- Topic: New Online Uplink(Hacking Simulator) Attempt
- Replies: 30
- Views: 13424
A java clone is still currently under development here: http://forums.introversion.co.uk/uplink/viewtopic.php?t=35578 I'm sure that those developers would rather have people join them rather than trying to compete. Heck, more project members makes a project more likely to succeed in most cases anywa...
- Sat Sep 23, 2006 7:48 pm
- Forum: The Future
- Topic: New Online Uplink(Hacking Simulator) Attempt
- Replies: 30
- Views: 13424
I agree, I just couldn't think of what to call it until we decided on a name. I probably will change the name sometime today now that I can think a little more clear-minded. The ideas with Flash (especially the 3D Aspect) and Java are good, unfortunatly I have very limited experience in those fields...
- Sat Sep 23, 2006 5:49 am
- Forum: The Future
- Topic: New Online Uplink(Hacking Simulator) Attempt
- Replies: 30
- Views: 13424
Very good point you have made. (Wow, what am I?? Yoda? >_<) There are other forms of communication that we could use rather than XML, which, with all of it's tags, is heavily bloated in size. We can send plain text executable js code and eval based on that (client-side/return) and send plain text da...