Search found 67 matches

by rob_quill
Sat Sep 04, 2004 7:35 pm
Forum:
Topic: Water not covering land properly
Replies: 4
Views: 399

See here

It may be becuase you have render water detail on 0 instead of 1. It was remarked in that thread that it should be a Class C, but never got moved.

Rob
by rob_quill
Sat Sep 04, 2004 4:45 pm
Forum:
Topic: Selection Arrow Block Tram Wires
Replies: 5
Views: 714

Maybe the tram-lines are rendered as light, not acctual objects. Which would explain the issue a bit better. [goes and check] Yep, that would seem to be what it is. The arrows also cause the funny blob thing in the trunk gate not to be rendered, as well as the tram lines and the light above control ...
by rob_quill
Sat Sep 04, 2004 3:43 pm
Forum:
Topic: No help on secondary objective.
Replies: 3
Views: 417

The secondary objective is written there. It is to take over the second truck port. Its over in the far corner of the map, on the same side as you start, behind the mine, next to the incubator.

Sorry if that isn't clear.

Rob
by rob_quill
Sat Sep 04, 2004 3:39 pm
Forum:
Topic: Selection Arrow Block Tram Wires
Replies: 5
Views: 714

Janus, are you saying that even with RenderPixelShader on it doesn't draw the tram lines? I suppose I should've mentioned it, but I didn't give it any thought, but I always have RenderPixelShader off becuase the FPS is too low otherwise. Maybe that is the prolem? I'll check later.

Rob
by rob_quill
Sat Sep 04, 2004 2:05 pm
Forum:
Topic: Moving camera near second jumpgate increases framerate
Replies: 3
Views: 397

Yeh, I noticed this too, must be because its near the edge of the map.
by rob_quill
Sat Sep 04, 2004 1:59 pm
Forum:
Topic: Selection Arrow Block Tram Wires
Replies: 5
Views: 714

Yep, I can verify this, the arrows are transucent still, because you can see what is rendered behind them, but the tram wires are not rendered.

Rob
by rob_quill
Sat Sep 04, 2004 1:12 pm
Forum:
Topic: Invincible officers
Replies: 1
Views: 420

It seems 3 rockets will kill an officer. A suitable ammount of grenades will also kill them. It just seems they have very high ammounts of health, which would explain why they don't seem to be killed by centipedes, but presumably this is because I havent waited long enough.

Rob
by rob_quill
Sat Sep 04, 2004 12:42 pm
Forum:
Topic: Engineer Safe Haven
Replies: 2
Views: 529

Yeh, I can confirm this. Took a few tried to acctually get the enginner to start reprogramming before getting killed, but once he starts reprogramming he cn't be killed.

I would put a screenshot, but it looks exactly the same as the one that is already there.

Rob
by rob_quill
Fri Sep 03, 2004 11:01 pm
Forum: Windows Issues
Topic: Darwinia beta 2 still crashes on load
Replies: 11
Views: 1875

Yeh, same as Iris.

Athlon XP 2000+
512RAM
16MB shared gfx <---- this is the culprit I reckon.
60GB HDD

Rob
by rob_quill
Fri Sep 03, 2004 1:11 am
Forum:
Topic: Stacking Darwinians + passive centipedes
Replies: 5
Views: 647

Well, I just assumed that virii could attack engineers but other baddies can't. I think from a gameplay point of view it makes it more interesting, although, I agree that either way, it should be made clearer.

Rob
by rob_quill
Fri Sep 03, 2004 12:31 am
Forum:
Topic: Beta2 - Re: passive centipedes
Replies: 4
Views: 490

Hm...that might explain the Invincible Officers bug then. I'm not sure the fact that spiders and centipedes dont hurt engineers is a bug as the enginneer is above the spider and centipede. So then why does the virus attack it? Well, that's just a gameplay issue, maybe an animation of the virus trave...
by rob_quill
Fri Sep 03, 2004 12:14 am
Forum:
Topic: Alt - Space issue (Duplicated, please delete this thread)
Replies: 3
Views: 382

Probably my fault for not putting it in the bug list. Sorry.

Rob
by rob_quill
Thu Sep 02, 2004 1:36 pm
Forum:
Topic: Bug Summary List - Read before posting please - 11/01/05
Replies: 11
Views: 3336

Help by going through the Unreplicated list one by one and trying to replicate the bug, then posting in the appropriate topic, them PM-ing me to tell me you've suceeded so I dont have to check every topic jus to check :)
by rob_quill
Thu Sep 02, 2004 1:08 pm
Forum: Windows Issues
Topic: Read Before Posting Bug Reports! (Updated 28th Oct 12pm GMT)
Replies: 13
Views: 2051

Also, would you mind marking what bugs are unreplicated then people can try and replicate them.

Rob
by rob_quill
Thu Sep 02, 2004 1:06 pm
Forum:
Topic: Class C bugs summary - Updated: 14:40 02/12/04
Replies: 10
Views: 2684

Would you mind marking which bugs are unreplicated? Cos a bug isn't much good if it can't be replicated, and have a list of the unreplicated ones means people can see if they can replicate them.

Rob

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