Search found 47 matches

by Robert
Wed Jul 23, 2014 3:43 pm
Forum: Community Members
Topic: Lets talk about Mantis ID 0002310 please
Replies: 5
Views: 341

Re: Lets talk about Mantis ID 0002310 please

http://bugs.introversion.co.uk/view.php?id=2310

There is the link for others to see. I always thought the list was based on items found last 24 hours but since last shakedown does seem a bit excessive especially if you don't do shakedowns regularly.
by Robert
Thu May 29, 2014 9:52 pm
Forum: Community Members
Topic: Chris is a Machine!
Replies: 9
Views: 286

Re: Chris is a Machine!

I read through about 30 of the ones that were marked resolved and it appeared a lot of them were already fixed in previous alphas or not bugs at all. Just may have been cleaning up the list but I do hope that some bug fixes got in before the cut off time :)
by Robert
Fri Jan 31, 2014 7:09 pm
Forum: General
Topic: Slow walking prisioners
Replies: 2
Views: 228

Re: Slow walking prisioners

I noticed this on a couple of my prisoners and the only thing they had in common was they were heavily suppressed. They seem to be a bit to slow but I don't know if that is by design.
by Robert
Fri Jan 31, 2014 5:19 pm
Forum: Community Members
Topic: Alpha 17- dog bug
Replies: 17
Views: 398

Re: Alpha 17- dog bug

I had 5 that got stuck in a doorway. I deleted the wall and put in large jail door and they worked their way through and into the kennel. No others have gotten stuck yet.
by Robert
Tue Oct 30, 2012 3:14 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha2 released
Replies: 31
Views: 35267

Mas Tnega wrote:Why not right now?


:shock: Thought I had read somewhere they weren't available and since I owned the games never thought to go to the store :oops:

@ronanc I just like to look at it and tinker with it myself. See how professionals do the work.
by Robert
Tue Oct 30, 2012 2:17 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha2 released
Replies: 31
Views: 35267

On the note of source code I missed the Humble Bundle that had it included but would gladly pay for the source code if they decdied to release it again. Already have the Uplink access just not the rest :D
by Robert
Wed Oct 10, 2012 4:32 pm
Forum: Community Members
Topic: [Screenshots] Good prison layouts
Replies: 63
Views: 5371

http://imageshack.us/a/img841/1488/screenshot2012101001.png This is my latest attempt on a small map. I edited the starting cash due to the sizes needed to build out the first block, shower, and canteen and the current cumbersome process of expanding. I'm about 12 prisoners away from having to open...
by Robert
Fri Oct 05, 2012 10:01 pm
Forum: Community Members
Topic: [bug] Guards overprioritize new arrivals
Replies: 3
Views: 153

I had prisoners in the shower start a right seconds after the 3 guards I had posted in there ran off to bring the fresh meat inside. Just about everybody was injured by the time the guards got the new arrivals in and back to the shower. :x
by Robert
Fri Oct 05, 2012 2:10 pm
Forum: Community Members
Topic: How to FIX stuck prisoners (prisoners that have to WEE)
Replies: 17
Views: 872

In my crazy mind I feel the handcuffed prisoners that just sit there are suppose to go into lock down but due to the amount of trouble caused their timer runs down before they are moved and the job is lost so they just sit there unlike the ones going to solitary their timer doesn't start until they ...
by Robert
Thu Oct 04, 2012 11:00 pm
Forum: Community Members
Topic: Experimenting with pathfinding
Replies: 20
Views: 551

Out of curiousity was the top shower the one that was built first? I am assuming it is and would explain why they run to the toilets in the holding cell .
by Robert
Wed Oct 03, 2012 7:56 pm
Forum: Community Members
Topic: [Question] Stop prisoners how?
Replies: 7
Views: 205

Can also edit the save game file with notpad and change the following

EnabledIntake true

to

EnabledIntake false

Should be the 12th or so line down.
by Robert
Mon Oct 01, 2012 6:47 pm
Forum: Community Members
Topic: [Bug]Door rules don't stop prisoners
Replies: 20
Views: 649

I ran into this problem on my first prison. After meal time they would rush into the kitchen to get out and would get trapped until I fixed the door setting or someone else walks through it. Before I realized there was metal detectors I was trying the staff only to keep them out but as others pointe...
by Robert
Mon Oct 01, 2012 4:25 pm
Forum: Community Members
Topic: [Bug] Water damages CCTV
Replies: 8
Views: 172

:shock: Cheaper and easier then the electric chair tutorial :twisted:
by Robert
Mon Oct 01, 2012 4:13 pm
Forum: Community Members
Topic: [suggestion] Selective Storage
Replies: 2
Views: 55

I like this idea but to throw out another suggestion maybe add another room called "pantry" that just accepts items for the kitchen. Could be added on when dividing the foundation for the Kitchen / Canteen area. May be easier to implement then storage filters and would accomplish about the...
by Robert
Mon Oct 01, 2012 4:03 pm
Forum: Community Members
Topic: [Brainstorming] Ideas to improve this awesome game.
Replies: 372
Views: 13057

I would like to see the following added: Laundry rooms get my vote. I want to see laundry having to be managed and get done, prisoners can help out here in a "work hour" I like the idea of a work hour. Instead of me hiring more janitors and gardeners let some of the prisoners do some of t...

Go to advanced search