I agree it makes sense, programming wise. I guess what I'm thinking now is a feature request rather than a bug report.Illanair wrote:Makes perfect sense. It's a mixture of how jobs are queued and the vicinity to the nearest job. Construction workers do it as well.
Search found 3138 matches
- Mon Oct 01, 2012 3:08 am
- Forum: Community Members
- Topic: [Suggestion] Janitors/gardeners spread out a bit more?
- Replies: 6
- Views: 250
- Sun Sep 30, 2012 11:20 pm
- Forum: Community Members
- Topic: [Suggestion] Janitors/gardeners spread out a bit more?
- Replies: 6
- Views: 250
[Suggestion] Janitors/gardeners spread out a bit more?
I've hired four janitors, and they always seem to follow each other, cleaning as a team. Wouldn't it make more sense for them to split up and cover more ground?
- Sun Sep 30, 2012 4:38 pm
- Forum: Community Members
- Topic: [Bug] More zoning issues (see pg. 2)
- Replies: 20
- Views: 643
- Sun Sep 30, 2012 6:51 am
- Forum: Community Members
- Topic: [Feedback] Some initial thoughts...
- Replies: 18
- Views: 623
- Sat Sep 29, 2012 6:14 pm
- Forum: Community Members
- Topic: [Bug] Illogical loss of water pressure through small pipes
- Replies: 14
- Views: 483
I like it the way it is - smaller pipes - less volume - pressure is obviously going to diminish as you get further away from the water generator (currently only simulated by small pipes away from big pipes) That's the issue. It's not calculated by small pipess away from big pipes, it's calculated b...
- Sat Sep 29, 2012 6:07 am
- Forum: Community Members
- Topic: [Request] Ejecting prisoners at staff only doors.
- Replies: 7
- Views: 273
- Sat Sep 29, 2012 6:03 am
- Forum: Community Members
- Topic: [Suggestion] Use a real bug tracker.
- Replies: 27
- Views: 1183
- Fri Sep 28, 2012 3:10 am
- Forum: Community Members
- Topic: [Bug] Placeable objects invisible while paused
- Replies: 1
- Views: 71
[Bug] Placeable objects invisible while paused
When the game is paused, you can still give orders to your workmen such as "build a serving table here". I assume this is intentional. However, the serving table cursor doesn't appear, so when I'm rotating it with the middle mouse button I don't know which way it's going to face unless I u...
- Fri Sep 28, 2012 3:03 am
- Forum: Community Members
- Topic: [Suggestion] Zoom to cursor
- Replies: 31
- Views: 947
- Fri Sep 28, 2012 12:40 am
- Forum: Community Members
- Topic: [Suggestion] Hotkeys
- Replies: 3
- Views: 253
[Suggestion] Hotkeys
Moving the mouse to the bottom left gets annoying every time I want to open or close a menu. What if you bound the Foundations button to the 1 key, bind Materials to 2, etc?
- Fri Sep 28, 2012 12:27 am
- Forum: Community Members
- Topic: [Suggestion] Zoning Rooms before building Foundation
- Replies: 3
- Views: 201
- Thu Sep 27, 2012 4:10 am
- Forum: Community Members
- Topic: [Suggestion] Ways to expand buildings more easily
- Replies: 27
- Views: 693
- Sat Sep 22, 2012 7:24 pm
- Forum: Introversion Lounge
- Topic: DustForce is awesome
- Replies: 1
- Views: 872
DustForce is awesome
DustForce is a very cool game. It's a bit like Super Meat Boy, except rather than leaving trails of goop everywhere you touch, you need to pick up as much goop (or leaves or dust) as you can. Performance is judged not only on time, but on completion level and combo length. It's part of the current ...
- Wed Jul 18, 2012 3:50 am
- Forum: Introversion Lounge
- Topic: Chris, how much for early access to paid alpha?
- Replies: 9
- Views: 1910
- Wed Jul 04, 2012 9:19 pm
- Forum: Introversion Lounge
- Topic: Higgs Boson Found!!
- Replies: 92
- Views: 12123