Search found 510 matches

by andrewas
Mon Nov 28, 2005 6:18 pm
Forum: Mod Projects
Topic: The Modlist Thread
Replies: 269
Views: 119628

Saves in mods work the same as saves in the regular campaign, dont they? Always seemed that way to me, at least.
by andrewas
Sat Nov 26, 2005 3:03 pm
Forum: General
Topic: YAMP (Yet Another Multiplayer Post)
Replies: 6
Views: 1929

There is multiplayer code within Darwinia, but it is not in a functional condition. There have been some posts on the subject which might help you get a better experience from it, but I dont recall anyone coming to any other conclusion than that its currently to broken to use.
by andrewas
Wed Nov 16, 2005 10:56 pm
Forum: Introversion News
Topic: Darwinia Launch on Steam!
Replies: 206
Views: 111440

Well you do realise that most steam games will require a CD key, if bought from a shop (most likely a game shop) buying online, idk, have yet to try. But i think you guys (IV) should incorprate a CD-KEY system into darwinia so its more annoying for torrentors to use. Its a little late for that, the...
by andrewas
Sun Nov 06, 2005 11:59 am
Forum: General
Topic: Words of Apology
Replies: 38
Views: 3881

I'm a very forgiving person, but not when the person hasn't changed their ways. Apologies are cheap. Actions are what matter, and you still show no remorse for warezing Darwinia, still refuse to buy it legally, openly admit you have no intention to do so now or in the future, and still beg for our u...
by andrewas
Sun Oct 02, 2005 12:54 pm
Forum: Introversion News
Topic: Store now offering fully downloadable Uplink and Darwinia
Replies: 69
Views: 45848

Dragon, you are scum.
by andrewas
Sun Sep 25, 2005 1:13 pm
Forum: Mod Projects
Topic: The tournament Mod
Replies: 64
Views: 23234

Sounds fun.

andrewas@hotmail.com, whats a few more spambots going to do?
by andrewas
Mon Aug 22, 2005 9:37 pm
Forum:
Topic: Demo 2 - Random minor points and thoughts
Replies: 11
Views: 612

TBH, I'm not sure this plotline is approriate for a demo, unless that demo is for an expansion or sequel? I'd have thought the arcade games mentioned in the docs as where supavelda got the squaddie programs etc from would have been appropriate, you get roped into helping Doc beta test them, fine-tun...
by andrewas
Fri Aug 12, 2005 3:11 pm
Forum:
Topic: Four more bugs...
Replies: 2
Views: 170

Im not sure if it was the exact same problem, but that happend to me once in 1.2 .
by andrewas
Wed Jul 20, 2005 9:15 am
Forum: Mod Projects
Topic: The deserts [beta testing stage V0.9] testers required.
Replies: 34
Views: 13224

I've been playing through some of the levels rather than merely pointing out bits that look wrong to me. Oddest thing, I cant get a squaddie to enter half the radars. Its not the ones that are on the wrong team, I havent even tried those, but when they get to, say, the first radar in valley, they ju...
by andrewas
Tue Jul 19, 2005 5:40 pm
Forum: Mod Projects
Topic: The deserts [beta testing stage V0.9] testers required.
Replies: 34
Views: 13224

ftp.server still crashes. And theres not much else to say. Your levels are still too big and still too square, but this is evidently your style, so ignore me. Everyone else does. But I would have hesitated to call this a beta - first, it crashes when you run certain levels outside of the editor, whi...
by andrewas
Mon Jul 18, 2005 12:04 pm
Forum: Mod Projects
Topic: The deserts [beta testing stage V0.9] testers required.
Replies: 34
Views: 13224

It may also help to put the version number in the readme. I have no idea which versions I have here.
by andrewas
Fri Jul 15, 2005 11:55 am
Forum: Mod Projects
Topic: A limit ?
Replies: 13
Views: 2471

SpiritSpawners are a cosmetic building. They do not link to SpiritLinks, they do not link to SpawnPointMasters - they link only to other SpiritSpawners, the first of which should be inside the obstensible source of the spirits (normaly a trunk port), and the last of which should be inside the Spirit...
by andrewas
Thu Jul 14, 2005 1:12 am
Forum: Mod Projects
Topic: A limit ?
Replies: 13
Views: 2471

Yes, it has to be 100% right, otherwise the editor will crash. Really, it should print a useful message instead, but Chris is a busy man. Maybe in the next patch. However, it does sound like you are doing it right. It might be an idea to clear the buildings from the level and replace them all from s...
by andrewas
Thu Jul 14, 2005 12:24 am
Forum: Mod Projects
Topic: The deserts [beta testing stage V0.9] testers required.
Replies: 34
Views: 13224

Labs, mountains - same issues. Valley - OK, you can get a squad there by radar if you spot the radar at the valley had, but only on low or medium detail. On high, the starting radar cant see the second one, on 'I need to upgrade', the second radar cant see the third. Server Crash - I liked that leve...
by andrewas
Wed Jul 13, 2005 11:58 pm
Forum: Mod Projects
Topic: The deserts [beta testing stage V0.9] testers required.
Replies: 34
Views: 13224

Right, new version. I'll have a look. Or I would, if I could download it. 0x01 errors each time I try. Ah. Someone typoed it, the script is looking for thedeserts.ar. Which, obviously, it cant find. Got it now.

Go to advanced search