Search found 2348 matches

by The GoldFish
Tue Jul 07, 2009 1:52 pm
Forum: Introversion Lounge
Topic: Fourward Ho! The Journey of Four, A Mighty DG.
Replies: 91
Views: 27722

Image
by The GoldFish
Tue Jul 07, 2009 10:18 am
Forum: Mods and Maps
Topic: Draw maps here!
Replies: 68
Views: 57294

I'm not entirely sure; maybe. There's restriction zones which prevent powerups being used in certain locations, and they have a flag that seems to maybe prevent crate drops, too, in that in the space of 15 minutes random crate drops, with a 10 second delay thingy, not one landed in the areas I desgi...
by The GoldFish
Mon Jul 06, 2009 11:11 pm
Forum: Introversion Lounge
Topic: Fourward Ho! The Journey of Four, A Mighty DG.
Replies: 91
Views: 27722

I guess I'm gonna be busy tomorrow morning...

Image
by The GoldFish
Mon Jul 06, 2009 11:02 pm
Forum: Mods and Maps
Topic: Draw maps here!
Replies: 68
Views: 57294

http://tgf.the-icebox.com/crapmods/cyanmap2_5.jpg http://tgf.the-icebox.com/crapmods/cyanmap2_6.jpg I dunno, I quiet like it this way. Has a real "hewn from the rock" vibe. Plus I had to dump big no powerup zones on all the outlying landscape to make sure no crates landed on them, and did...
by The GoldFish
Mon Jul 06, 2009 5:29 pm
Forum: Mods and Maps
Topic: Draw maps here!
Replies: 68
Views: 57294

NeatNit wrote:That looks great TGF! If you could only make the edges look a little bit more natural.. :P


It's a distinct possibility;

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text file

Dunno about you, but, I think it needs more KOTH zones...
by The GoldFish
Mon Jul 06, 2009 4:34 pm
Forum: Mods and Maps
Topic: Draw maps here!
Replies: 68
Views: 57294

Those are just the default colours. They're also the same colours as the other map. If you would like to consider any other appearance, feel free to peruse the Aquapedia and pick one out, although you can only use the ones marked as "Official" unless you want people to have to download the...
by The GoldFish
Mon Jul 06, 2009 5:55 am
Forum: Mods and Maps
Topic: Draw maps here!
Replies: 68
Views: 57294

++++*+++*++++ //+//+++//+// 00000///00000 //+//+++//+// ++++*+++*++++ I finally got it right :). http://tgf.the-icebox.com/crapmods/cyanmap2_1.jpg http://tgf.the-icebox.com/crapmods/cyanmap2_2.jpg http://tgf.the-icebox.com/crapmods/cyanmap2_3.jpg ?
by The GoldFish
Mon Jul 06, 2009 5:09 am
Forum: Mod Projects
Topic: GuideGridTool - Converting between guide grids and images
Replies: 9
Views: 18377

Re: GuideGridTool - Converting between guide grids and image

Will there ever be a map-to-image feature? Honestly I doubt it given the total lack of use of such a feature but if I get bored enough I may just try to write it. Pretty complicated though when you get multiple overlapping tiles with different maxheights and everything... Jelco Oh man that sounds s...
by The GoldFish
Sun Jul 05, 2009 6:18 pm
Forum: Mods and Maps
Topic: Draw maps here!
Replies: 68
Views: 57294

Yeah TGF the last acci drawing of that map is indeed best, it looks good, maybe you can make it quit small in lenght but large in eh.. broad? Or, maybe you can make it quite small in length, but keep it broad. Or short and wide. Or do you mean tall and narrow? I don't even know any more. You need t...
by The GoldFish
Sun Jul 05, 2009 5:23 pm
Forum: Mods and Maps
Topic: Draw maps here!
Replies: 68
Views: 57294

NeatNit wrote:Cyan, please draw your map with paint. No matter how bad it is, it can't be much worse than ASCII.
Consider this: I'm going to quote you to that.
by The GoldFish
Sun Jul 05, 2009 5:15 pm
Forum: Mods and Maps
Topic: Draw maps here!
Replies: 68
Views: 57294

I really appreciate that GoldFish, I suppose that I wouldn't be a great map maker since I have virtually no understanding of computers unless someone tells me exactly what to do. I try harder to make it more clear what I mean, I think everybody should really make the maps symetric, as you explained...
by The GoldFish
Sun Jul 05, 2009 2:09 pm
Forum: Mods and Maps
Topic: Draw maps here!
Replies: 68
Views: 57294

I made a post and the forums ate it ;-; Symmetry == common in some of the best maps for other multiplayer games out there Symmetry != automatically good Extraneous fluff == Pretty easy to add in Darwinia editor Extraneous fluff == Difficult to seperate from Important map features Extraneous fluff ==...
by The GoldFish
Sun Jul 05, 2009 11:04 am
Forum: Mods and Maps
Topic: Draw maps here!
Replies: 68
Views: 57294

Jordy... wrote:++++*+++*++++
///+//////+///////+//
-----++-------++----
000000+++000000
000000+++000000
-----++-------++----
///+//////+///////+//
++++*+++*++++


Code: Select all

+++++*+++*+++++
//+////+////+//
---++-----++---
OOOOOO+++OOOOOO
OOOOOO+++OOOOOO
---++-----++---
//+////+////+//
+++++*+++*+++++

?
by The GoldFish
Sat Jul 04, 2009 10:12 pm
Forum: Introversion Lounge
Topic: Official Anti-Ladder Tournament
Replies: 11
Views: 4370

So I just played on the first user made map Uhhm, I think you need to have a closer look at the mods/maps forum for multiwinia. There have been a tiny selection of custom maps floating around for quite a long time ... people tended to give up on them because of the annoying implimentation issues (n...
by The GoldFish
Sat Jul 04, 2009 10:02 pm
Forum: Mods and Maps
Topic: Draw maps here!
Replies: 68
Views: 57294

That's freakin awesome man, I did it!! Great, so how do you do this? is it very difficult? But you're right the cpu totally can't handle this map, not that it could handle me anyway :). Only could you please change the starting spawns? Because now the 2 side spawns ar really important and the battl...

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