Search found 2348 matches
- Tue Jan 19, 2010 6:45 am
- Forum: Introversion News
- Topic: A message to those who make it possible.
- Replies: 20
- Views: 46824
- Tue Dec 22, 2009 9:28 pm
- Forum: Mod Projects
- Topic: Insurrection 1.1.7
- Replies: 591
- Views: 156692
But nooow...Secondary_Core crashes the whole game every time i run it. It works fine the first time, when you first turn it on, but if you turn the game off and then turn it back on the whole game crashes if you attempt to enter Secondary_Core. I read this just now because I randomly look at the fo...
- Sun Aug 30, 2009 11:31 am
- Forum: Windows Issues
- Topic: Problems with customising the control scheme
- Replies: 3
- Views: 9334
That's only relavent to Multiwinia, Phelanpt. In Darwinia's case, it saves your key config into preferences.txt and/or user_input_preferences.txt, either in the Darwinia folder (which will be in your steam folder somewhere) if you're on XP, or your saved games directory (user/saved games/darwinia/) ...
- Fri Aug 14, 2009 12:49 am
- Forum: The Future
- Topic: Is there a future at all?
- Replies: 75
- Views: 45683
- Thu Aug 13, 2009 10:52 pm
- Forum: The Future
- Topic: Is there a future at all?
- Replies: 75
- Views: 45683
- Thu Aug 13, 2009 6:32 am
- Forum: Mods and Maps
- Topic: Draw maps here!
- Replies: 68
- Views: 57294
- Wed Aug 12, 2009 11:09 pm
- Forum: Introversion Lounge
- Topic: T-Shirt Giveaway
- Replies: 36
- Views: 12921
vistaprint on the web. I think they had a half price offer on, though it appears they often have offers on...worked out about 5GBP a shirt including postage. The print came out better than I expected but the shirt material seems a bit thin to me. This is veeery interesting information. If they offe...
- Wed Aug 12, 2009 10:15 pm
- Forum: Introversion Lounge
- Topic: Paperwinia!
- Replies: 83
- Views: 36609
Cause some people have wanted to do shape editing with the Darwinia shapes for years and the fact that no one has ever been able to make a reliable importer for a freeware application has pretty much prevented exactly that. Also some Darwinia shapes do have multiple colours (shading mostly) which it...
- Wed Aug 12, 2009 10:07 pm
- Forum: Mods and Maps
- Topic: Draw maps here!
- Replies: 68
- Views: 57294
- Tue Aug 11, 2009 6:34 pm
- Forum: Introversion Lounge
- Topic: Paperwinia!
- Replies: 83
- Views: 36609
Well, this is a Taiidan heavy cruiser , a Vaygr Battlecruiser (complete with teeny antenna), and the Prison ship from the first game . They were all assembled with glue and things I don't have easy access to, and my models were built with scotch tape to keep everything together given my glue had du...
- Tue Aug 11, 2009 8:00 am
- Forum: Introversion Lounge
- Topic: T-Shirt Giveaway
- Replies: 36
- Views: 12921
- Mon Aug 10, 2009 7:25 am
- Forum: Introversion Lounge
- Topic: Paperwinia!
- Replies: 83
- Views: 36609
Sure; 1) Extract SHPs from main.dat file (it's just a rar archive) and identify which shape file it is you wish to use. 2) Copy that shp file to a folder with TGF's shaper app in, and run it, select the SHP file and hit the Do Something! button, which with a SHP selected, generates an OFF file from ...
- Mon Aug 10, 2009 4:04 am
- Forum: Introversion Lounge
- Topic: Paperwinia!
- Replies: 83
- Views: 36609
Me too, but sadly my program crashes if I try to convert that one! (edit: ok, got it to work!; The whole paper craft and a close up . I have no idea how it's supposed to go together and frankly, I don't want to know...) To be fair, I'm being silly for the sake of being silly, I'm sure most of the sh...
- Mon Aug 10, 2009 2:55 am
- Forum: Introversion Lounge
- Topic: Paperwinia!
- Replies: 83
- Views: 36609
Apparently, I made something that converted darwinia shp files into .off files, which blender could import. Apparently you can still get it from here (it's a shitty visual basic app with sourcecode included apparently) - if shapes are scaled or rotated then you might have to reproduce that yourself,...
- Sat Aug 08, 2009 8:04 pm
- Forum: Windows Troubleshooting
- Topic: HOW TO: Change your controls
- Replies: 33
- Views: 39332
Uhm, nothing gets disabled. The only time anything got disabled was if you didn't update a 1.0 input_preferences.txt when it got updated in 1.1, which I bang on about in the initial post of this topic. If you use the (generally cleaner) keyboard locales to bind anything to a key that was already bou...
