Search found 1778 matches
- Thu Sep 27, 2012 5:58 pm
- Forum: Community Members
- Topic: Linux Build?
- Replies: 21
- Views: 1859
- Thu Sep 27, 2012 5:56 pm
- Forum: Community Members
- Topic: Predicted by Uplink?
- Replies: 2
- Views: 428
- Thu Sep 27, 2012 5:54 pm
- Forum: Community Members
- Topic: Early Modding Support
- Replies: 14
- Views: 1058
I fiddled around and added a couple grants. That seems to be a simple interface there. Just 2 files to keep track of. With a bit more work, we could add a scenario or two before PA goes gold. Seeing as the grants are handled in LUA I wonder what else we can uncover and manipulate with some LUA code...
- Thu Sep 27, 2012 4:38 pm
- Forum: Community Members
- Topic: [Bug] Foundation extension counts as separate foundation
- Replies: 24
- Views: 1541
- Thu Sep 27, 2012 4:09 pm
- Forum: Community Members
- Topic: [Bug] Scroll shouldn't zoom when list is focused.
- Replies: 1
- Views: 181
[Bug] Scroll shouldn't zoom when list is focused.
The mouse wheel scrolling currently zooms in/out, and scrolls up and down on lists. At the same time. This might be part of a larger effort of fixing input focus issues. For instance, it might be that Up/Down arrows and page up/down should scroll lists as well (and then they shouldn't move the view ...
- Thu Sep 27, 2012 3:59 pm
- Forum: Community Members
- Topic: (Suggestion) Why a wall if a fence is better?
- Replies: 20
- Views: 2983
- Thu Sep 27, 2012 3:55 pm
- Forum: Community Members
- Topic: [Bug] Electrical cable can be placed on electrical cable
- Replies: 4
- Views: 243
gsuberland wrote:See Known Issues on the wiki.
I see it, but I don't see why you've linked it. The bug isn't mentioned there, nor is that list of bugs official. In fact, Chris specifically said to report all bugs here.
- Thu Sep 27, 2012 2:53 pm
- Forum: Community Members
- Topic: [Bug] Possible to 'pause' introduction cinematic
- Replies: 1
- Views: 188
- Thu Sep 27, 2012 2:50 pm
- Forum: Community Members
- Topic: [BUG} Prisoners go nude to walk through shower room.
- Replies: 17
- Views: 1557
- Thu Sep 27, 2012 2:49 pm
- Forum: Community Members
- Topic: [Bug] Possible to build on road.
- Replies: 1
- Views: 181
[Bug] Possible to build on road.
You can build on the road. Maybe you should only be able to build on and move objects to or from in a specified area, ala The Sims or Roller Coaster Tycoon. Being able to purchase rights to build on land when you're running low on space might make for an interesting mechanic. Steps to reproduce: 1) ...
- Thu Sep 27, 2012 2:37 pm
- Forum: Community Members
- Topic: [Bug] Moving an unpowered object leaves many unpowered icons
- Replies: 2
- Views: 224
Interested, you say?
Well prepare to have your desire for knowledge quenched!!!
Just having a power source on the map seems to get rid of them.
Though you still get far more of the icons than you should while it's moving:
http://steamcommunity.com/sharedfiles/f ... d=99339861
Well prepare to have your desire for knowledge quenched!!!
Just having a power source on the map seems to get rid of them.
Though you still get far more of the icons than you should while it's moving:
http://steamcommunity.com/sharedfiles/f ... d=99339861
- Thu Sep 27, 2012 2:31 pm
- Forum: Community Members
- Topic: [Bug] Electrical cable can be placed on electrical cable
- Replies: 4
- Views: 243
[Bug] Electrical cable can be placed on electrical cable
Electrical cable can be build ontop of already existing electrical cable. Steps to reproduce: 1) Queue some cable to be build. 2) Wait for workmen to finish. 3) Place more cable in same position. Expected: To not be able to place more cable. Result: Cable is places, money is spent. Notes: Can't seem...
- Thu Sep 27, 2012 2:28 pm
- Forum: Community Members
- Topic: [Bug] Moving an unpowered object leaves many unpowered icons
- Replies: 2
- Views: 224
[Bug] Moving an unpowered object leaves many unpowered icons
Moving an item that is currently unpowered and has the flashing bolt icon causes every tile it touches to get that same icon. Steps to reproduce: 1) Place a CCTV camera 2) Queue for the CCTV camera to be moved. Expected: - The unpowered bolt icon to appear only over the CCTV camera Result: - Every t...
- Thu Sep 27, 2012 1:52 pm
- Forum: Community Members
- Topic: [Bug] Moving objects doesn't test collision/grid alignment.
- Replies: 1
- Views: 112
[Bug] Moving objects doesn't test collision/grid alignment.
Making a workman move an object can result in very broken placement. They'll completely ignore if there is another object in the way. They'll also ignore the grid. Steps to reproduce: 1) Click on an object 2) Right click either: a) an empty tile b) a tile where the object shouldn't be able to go Exp...
- Thu Sep 27, 2012 1:43 pm
- Forum: Community Members
- Topic: Tutorial design flaws
- Replies: 8
- Views: 804
