Search found 1778 matches

by RabidZombie
Tue Oct 02, 2012 5:10 pm
Forum: Community Members
Topic: [bug] Prisoners start attacking trees after escaping
Replies: 7
Views: 174

alexanderpas wrote:maybe we should leaf them all in solitary.


Soilitary is too good for them. We should prune the prisoner population, and lock forest of them up.
by RabidZombie
Tue Oct 02, 2012 4:04 pm
Forum: General
Topic: Prison Architect on Linux with wine -beautiful and flawless*
Replies: 1
Views: 1568

Runs perfectly on Intel hardware.

There's an issue if you use the open source ATI drivers though; placed object textures are a solid colour.
by RabidZombie
Tue Oct 02, 2012 3:57 pm
Forum: Community Members
Topic: Eventual addon idea, Supervillains and special cells
Replies: 22
Views: 426

http://forums.introversion.co.uk/prisonarchitect/viewtopic.php?t=256&highlight=vip I kind of dislike the idea of prisoners with super powers. Takes the game down paths into themes I don't think it should go down. That, and from a game play mechanic, you're going to just end up with lots of parti...
by RabidZombie
Fri Sep 28, 2012 1:19 pm
Forum: Community Members
Topic: [Suggestion] Architect Mode, or export option (Blueprints)
Replies: 3
Views: 102

I'd be very interested in seeing the current clone tool be expanded into a blue-print mode.

Being able to store a variety of different blueprints and then print them onto your prison would be super useful.
by RabidZombie
Fri Sep 28, 2012 11:36 am
Forum: Introversion Lounge
Topic: Let's go.........RANDOM!
Replies: 17329
Views: 2526870

FUCK YOU C, AND YOUR HORRIBLE HORRIBLENESS! 14.8873040730871285539441140067 IS NOT AN INTEGER! STAB! STAB! STABBITY STAB STAB STAB! At least next semester I get back to doing more pure mathematics again. Stupid floating point errors! xander EDIT: GIGO. Giving the polynomial root finder the wrong co...
by RabidZombie
Thu Sep 27, 2012 11:37 pm
Forum: Community Members
Topic: [Suggestion] VIP - Very Important Prisoners
Replies: 13
Views: 1169

Great suggestions - I love em. Risking delving into some uncomfortable themes, people such as pedophiles are known (stereotype anyway) to be very unpopular among the other inmates in prisons. No need for "magic or high end financial" crimes to make twists on the "regular" inmate...
by RabidZombie
Thu Sep 27, 2012 11:12 pm
Forum: Community Members
Topic: [Suggestion] VIP - Very Important Prisoners
Replies: 13
Views: 1169

[Suggestion] VIP - Very Important Prisoners

To bring a little variety in the prisoners, it might be nice to get special prisoners of interest. They could be given to you by grants (or by the RNG god), and offer bonuses for as long as they are healthy and extra penalties for being injured/dying/escaping. This wouldn't be dissimilar from the em...
by RabidZombie
Thu Sep 27, 2012 10:49 pm
Forum: Community Members
Topic: [BUG] Can't build because an area is Too Dangerous
Replies: 6
Views: 225

I'm pretty sure it's meant to keep workers away from prison fights/riots, except it seems to happen in random places.

But yeah, confirmed.
by RabidZombie
Thu Sep 27, 2012 10:47 pm
Forum: Community Members
Topic: [Suggestion] conjugal visits and other visitors
Replies: 14
Views: 398

I was thinking along exactly the same lines.

"No Touching"
by RabidZombie
Thu Sep 27, 2012 10:45 pm
Forum: Community Members
Topic: [Screenshots] Good prison layouts
Replies: 63
Views: 5368

I'm liking the CCTV in every room.
by RabidZombie
Thu Sep 27, 2012 10:44 pm
Forum: Community Members
Topic: [BUG] Prison looks 3 decades old a day after opening
Replies: 12
Views: 584

Janitors can clean it up.

I'm pretty sure the dirt and aging is by design. However, it happens far too quickly and it takes way too long to unlock the janitor.
by RabidZombie
Thu Sep 27, 2012 9:42 pm
Forum: Community Members
Topic: [BUG] Crash when placing solitary space over cell space.
Replies: 4
Views: 124

Just got a crash on removing cell designated space. Could be the same.

Don't see any crash logs, dumps or anything. :\
by RabidZombie
Thu Sep 27, 2012 8:28 pm
Forum: Community Members
Topic: [Bug ?] Materials fell on the road
Replies: 3
Views: 115

I've had this a few times. The workmen then refuse to pick up the items until you manually click them and move them (at which point they'll happily use them for construction).

Haven't been able to see what causes it though.
by RabidZombie
Thu Sep 27, 2012 7:55 pm
Forum: Community Members
Topic: Early Modding Support
Replies: 14
Views: 245

Illanair wrote:The dat files are just plain old .zip files. Just open them with Winzip or Winrar and pack them back together as a .zip and rename the files.


Nope. They be rars.
by RabidZombie
Thu Sep 27, 2012 7:50 pm
Forum: Community Members
Topic: [Bug] Foundation extension counts as separate foundation
Replies: 26
Views: 677

Why does a foundation require a door? What's the use in it to the game engine? To allow the workmen a way to escape once the room is made? You could always delay the final creation event until all the workmen are off of the blueprint, if that is the issue. It's actually rather easy for workmen to g...

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