Search found 27 matches

by Adanufgail
Sat Aug 20, 2005 5:29 pm
Forum:
Topic: One thing I realy miss from the old betas...
Replies: 10
Views: 400

TinFoil wrote:..Or you can just implement the delete button. Yay. Sooo Original. :roll:
And make a squad by pressing insert-1. Woo. You insert it. Geddit? :roll:

In the new Beta hit F1-F7. Viola!
by Adanufgail
Sat Aug 20, 2005 5:27 pm
Forum:
Topic: Hey wait a sec...
Replies: 4
Views: 238

That's true, I don't think I've seen any ghosts either. The ghosts are in the game. Whenever a soul destroyer gets a darwinian, it leaves behind a little white ghost DG. They have to real effect on living DGS. On another note, it would be cool if they could affect DGs, like scaring them or maybe ev...
by Adanufgail
Thu Aug 18, 2005 3:44 am
Forum: Mod Projects
Topic: Spawn Population Lock not working
Replies: 2
Views: 1244

I did alter the size, but I also realized my problem.

I had the maxpop set to 25 to test it, and above the SpawnPopulationLock, it said Original Max Pop: 100, New Max Pop: 25.
So it won't work unless the lock is set to at least 100.
by Adanufgail
Wed Aug 17, 2005 10:29 pm
Forum: Mod Projects
Topic: Spawn Population Lock not working
Replies: 2
Views: 1244

Spawn Population Lock not working

I created a level much like Biopphere, and on one island, I have a 2 spawn points, 20 instant red DGs, and a spawn population lock of 25.

The 2 spawn points always spawn more than 25. In fact, they never stop with it. Any support would be greatly appreciated.
by Adanufgail
Wed Aug 17, 2005 10:26 pm
Forum:
Topic: Patch 1.3 bugs.
Replies: 22
Views: 1721

When I sent a squad through a radar, deselected them, and created another squad at the control tower of the radar dish the first squad went through, the first squad's icon disappeared, and when they emerged from the 2nd radar dish, there were only 3 (instead of 4). This happened on the Yard Level.
by Adanufgail
Sat Jul 23, 2005 5:45 am
Forum: Mod Projects
Topic: Counter objective?
Replies: 11
Views: 4263

Awesome, finally works. Thanks again for all the help.
by Adanufgail
Sat Jul 23, 2005 3:52 am
Forum: Mod Projects
Topic: Counter objective?
Replies: 11
Views: 4263

game.txt Locations_StartDefinition # Id Avail mapFile missionFile # ================================================================== 0 1 map_centerworld.txt mission_centerworld.txt 1 1 map_giantbattle.txt mission_giantbattle.txt 2 1 map_coexistance.txt mission_coexistance.txt Locations_EndDefiniti...
by Adanufgail
Sat Jul 23, 2005 3:27 am
Forum: Mod Projects
Topic: Counter objective?
Replies: 11
Views: 4263

Buildings_StartDefinition # Type id x z tm rx rz isGlobal # ========================================================================== ControlTower 3 1558.80 1307.75 1 1.00 0.00 1 5 ControlTower 4 1547.58 1342.31 1 1.00 0.00 1 6 TrunkPort 5 1088.38 784.05 1 -0.02 1.00 1 2 TrunkPort 6 1111.37 1297.99...
by Adanufgail
Sat Jul 23, 2005 3:05 am
Forum: Mod Projects
Topic: Counter objective?
Replies: 11
Views: 4263

Checked that, and they're all set to T0. I also have some spawning red, and those work.
by Adanufgail
Sat Jul 23, 2005 2:52 am
Forum: Mod Projects
Topic: Counter objective?
Replies: 11
Views: 4263

Nevermind, it does.

However, I've run into a new problem.

All of the DG that are supposed to spawn green out of this trunk port spawn yellow, and I can't control them.

http://oloramar.objective-omega.com/misc/yellowarmy.bmp
by Adanufgail
Sat Jul 23, 2005 2:41 am
Forum: Mod Projects
Topic: Counter objective?
Replies: 11
Views: 4263

Thanks! Works great!

Would this also work for a safe area to count the number of green DGs?
by Adanufgail
Sat Jul 23, 2005 1:59 am
Forum: Mod Projects
Topic: Counter objective?
Replies: 11
Views: 4263

Counter objective?

First Post.

I've already searched the forums, and I haven't seen this, so I'll ask.

Does anyone know the code to put into a mission files that will display the current population of the red army like in yard or biosphere in the objectives menu?

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