Search found 54 matches

by Volumunox
Sun Jul 17, 2005 7:57 pm
Forum: General
Topic: What do you want to see in the next patch?
Replies: 60
Views: 7751

i'd like a firewall that actually burn the enemy.. cuz then my map would make much more sence lol.. I'd like a remove location function for the Editor I'd like a box that comes up when you do an illegal linking in the Editor i'd like some more settings on the different virusses in the Editor cuz the...
by Volumunox
Sun Jul 17, 2005 7:48 pm
Forum: General
Topic: Prophile
Replies: 23
Views: 2495

the old one had class.. Berseker class
by Volumunox
Sun Jul 17, 2005 7:27 pm
Forum: Mod Projects
Topic: The deserts [beta testing stage V0.9] testers required.
Replies: 34
Views: 13227

sorry... but i still don't see it :-/
I'll check and see if it have been uploaded tomorrow.
by Volumunox
Sun Jul 17, 2005 3:38 pm
Forum: Mod Projects
Topic: The deserts [beta testing stage V0.9] testers required.
Replies: 34
Views: 13227

i'd like to try v0.85 :)

But.. where can i get it ? only see version 0.6 on stellar matter
by Volumunox
Sun Jul 17, 2005 1:00 pm
Forum: Mod Projects
Topic: The deserts [beta testing stage V0.9] testers required.
Replies: 34
Views: 13227

well i don't really know what they're for in the valley is it just to get to the controller research item ? because a engineer could just be used for getting in And in the mountain its ont big chain you gotta fix get to the distination but some of them you don't even need for what i can see atleast....
by Volumunox
Sun Jul 17, 2005 4:21 am
Forum: Mod Projects
Topic: AI Targets
Replies: 16
Views: 4696

i'll be working abit with it then see if i can make an alternative or something.. But this made me realise that you can expect surprices in the editor lol.. Will prolly have 2 more maps done by tomorrow which leaves me with a total of 5 for now :) got 14 atm and still missing about 3-4 names for map...
by Volumunox
Sun Jul 17, 2005 3:59 am
Forum: Mod Projects
Topic: AI Targets
Replies: 16
Views: 4696

Bad habbit, the double posting thingy, soz about the firewall : It do actually stop them, but more in the meaning of one big wall instead of one big burning fence I'll just keep it the way it is and then just use it as a blocker instead and add a poplock The Linking/Powerplant : And with the linking...
by Volumunox
Sun Jul 17, 2005 3:44 am
Forum: Mod Projects
Topic: AI Targets
Replies: 16
Views: 4696

well the thing is i got these 4 powerplants (don't care if its just 1 of them thats gotta be the linked one but even if it isn't online, the evil darwinians come to piss me off...

And how come my firewall dosn't blast those lil bastards to pieces ? i lost an engineer but no enemy casulties
by Volumunox
Sun Jul 17, 2005 3:27 am
Forum: Mod Projects
Topic: AI Targets
Replies: 16
Views: 4696

btw.. never got an answer on "if it could be made to a trigger fucntion"

so that nothing will happen before it should happen :)
by Volumunox
Sun Jul 17, 2005 3:12 am
Forum: Mod Projects
Topic: AI Targets
Replies: 16
Views: 4696

thats too bad :(

But thank you very much Xander :)
Been trying to get it to work all day hehe
by Volumunox
Sun Jul 17, 2005 2:33 am
Forum: Introversion News
Topic: Shape files and Exporter released
Replies: 16
Views: 18404

uhmm.. had a student version of version 5 buts its not working anymore :-/ but my 3D school might have one i could buy very cheap since.. well ye its an old version.. but they don't open from their summer vacation before the 26th :-/ And thats the day i have to go get some measurements for some of m...
by Volumunox
Sun Jul 17, 2005 2:09 am
Forum: Mod Projects
Topic: AI Targets
Replies: 16
Views: 4696

any of the other virusses that works with the AI or is it only the red darwinians ?

Or can i modify it in any way ?
by Volumunox
Sun Jul 17, 2005 2:03 am
Forum: Mod Projects
Topic: AI Targets
Replies: 16
Views: 4696

alright, i just checked it with 50 red darwinians, and it worked.

But i find it abit wrong that they make about 10 sudden movements and then follow the flags and then when reaching the first flag they go back again.

But they did move forward slowly, which needed a more.. direct aproach
by Volumunox
Sun Jul 17, 2005 1:55 am
Forum: Mod Projects
Topic: AI Targets
Replies: 16
Views: 4696

i'll have to go test that because i only had it at 10 when i was trying

i'll give a reply real soon, and can i use virii instead of red darwinians ?
since red darwinians so soon in my campaign would seem abit... odd...
by Volumunox
Sun Jul 17, 2005 1:43 am
Forum: Mod Projects
Topic: AI Targets
Replies: 16
Views: 4696

at the moment it is the small evil red Darwinians

And yes i do have a AI unit on my map :)

Had a sneakpeak on the pattern_buffer and saw they had one so i added one to my map/lvl ;)

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