Search found 44 matches
- Sun May 08, 2005 8:05 pm
- Forum: Mod Projects
- Topic: TC's
- Replies: 12
- Views: 2307
If you're that keen, why not just use an Ogg file with a higher bitrate? (I just checked and this seems to work fine with Darwinia). 64kbps nominal is what Darwinia uses, which is the equivilent of 128kbps of your standard ogg file (because Darwinia only uses mono sound files), and that's usually r...
- Sun May 08, 2005 8:03 pm
- Forum: Mod Projects
- Topic: Souls that don't float away...
- Replies: 9
- Views: 2624
- Sun May 08, 2005 7:54 pm
- Forum: Mod Projects
- Topic: Project : Contagion ( collaboration )
- Replies: 21
- Views: 7685
- Sun May 08, 2005 7:52 pm
- Forum: Mod Projects
- Topic: Tronwinia
- Replies: 42
- Views: 12178
Anyway yeah, going off topic there slightly (last OT post, I promise) anyone unsure can check out ZW here http://www.classicgaming.com/amigareviews/zeewolf1.htm http://www.nostalgica.nu/z/zeewolf-2.gif and CF here http://www.purplesensi.co.uk/cannonfodder/ http://www.vgmuseum.com/images/snes01/01/Ca...
- Sun May 08, 2005 7:35 pm
- Forum: Mod Projects
- Topic: Mod Database
- Replies: 7
- Views: 2960
- Sun May 08, 2005 7:23 pm
- Forum: Mod Projects
- Topic: Tronwinia
- Replies: 42
- Views: 12178
- Sun May 08, 2005 7:20 pm
- Forum: Mod Projects
- Topic: Tronwinia
- Replies: 42
- Views: 12178
Re: so close yet so far...
Mike_box wrote:We're so close yet so far, IV give us some Dev tools!
Just get a couple of 12 year olds to hack it
- Sun May 08, 2005 7:15 pm
- Forum: Mod Projects
- Topic: Mod Database
- Replies: 7
- Views: 2960
Mod Database
They've added Darwinia to their list of games, so any mods can be listed on the site.
http://www.moddb.com/
Just saying
[edit: bloody smilies]
http://www.moddb.com/
Just saying
[edit: bloody smilies]
- Sun May 08, 2005 5:42 pm
- Forum: Mod Projects
- Topic: Another mod request
- Replies: 5
- Views: 3468
- Sat May 07, 2005 4:46 pm
- Forum: Mod Projects
- Topic: TC's
- Replies: 12
- Views: 2307
- Sat May 07, 2005 4:13 pm
- Forum: Mod Projects
- Topic: TC's
- Replies: 12
- Views: 2307
- Sat May 07, 2005 4:01 pm
- Forum: Mod Projects
- Topic: Tronwinia
- Replies: 42
- Views: 12178
To my understanding, IV originally built the game to be multiplayer. Most (if not all) of the code is there. However, they were having trouble creating good, balanced multiplayer maps, and decided not to include multiplayer levels or ability in the initial release. It is very likely that a patch wi...
- Fri May 06, 2005 10:33 am
- Forum: Mod Projects
- Topic: TC's
- Replies: 12
- Views: 2307
Now I know the sound format I'm fine for that part. I'll experiment with a couple of different formats while I get in and fiddle. As ok as .ogg is, its lossy so for shorter stuff like gunfire and nades and shouts, wav would be better. Had another thought on the bus, for somthing slightly simpler. Yo...
- Fri May 06, 2005 7:05 am
- Forum: Mod Projects
- Topic: TC's
- Replies: 12
- Views: 2307
TC's
How easy would you say it is to mod Darwinia? I'd just had a passing thought of creating a Cannon Fodder remake with some mates (ones a graphic artists, ones a programmer, I'm on audio editing/sound/mapping, another can model), which would obviously take a bit of work. We're all a bit older (well, m...
