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by nihilisthetics
Thu Jul 21, 2005 11:22 pm
Forum: Mod Projects
Topic: Deciphering CameraMount coordinates
Replies: 7
Views: 2920

Cant wait to see the result

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by nihilisthetics
Thu Jul 21, 2005 9:37 pm
Forum: Mod Projects
Topic: Deciphering CameraMount coordinates
Replies: 7
Views: 2920

Well, I dont know exactly how this works, but I have been looking into this for a while and I have written a short intro ( as yet unfinished ) that you can find at my site. It should cover most thing you might want to do with orientation of cameras. It doesnt explain how the game does it, but its go...
by nihilisthetics
Mon Jul 18, 2005 10:49 pm
Forum: Introversion News
Topic: Shape files and Exporter released
Replies: 16
Views: 18068

Max plugins tend to only work with the exact version of Max they were designed for. If you cant get Max 5, my converter will work with at least versions 6 and 7 of Max. Get it at http://www.nihilesthetics.info/darwinia-modding.htm Two problems with my converter on these models that have been release...
by nihilisthetics
Sat Jul 02, 2005 10:48 pm
Forum: Mod Projects
Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
Replies: 365
Views: 85568

Send me the image file and the script output and Ill have a look :)

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by nihilisthetics
Sat Jul 02, 2005 12:38 pm
Forum: Mod Projects
Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
Replies: 365
Views: 85568

LOL Yes, get a few mods under your belt before you move onto the hard stuff ;) Seriously, its a piece of cake - Draw a black and white image, save as RAW, run the converter and paste into the map file. Its still a guidegrid however you create it. On the issue of having a case of 'the jaggies' (as I ...
by nihilisthetics
Mon Jun 20, 2005 11:02 pm
Forum: Mod Projects
Topic: unit colour
Replies: 8
Views: 6650

A colour filter is applied to sprites in their allegiance colour and this is hard coded in game. However, darkers colours in the bitmap look truer to the actual colour, and lighter colour look truer to the allegiance colour. So by using dark colours, you can make your sprites look different. You can...
by nihilisthetics
Thu Jun 02, 2005 8:21 pm
Forum: Mod Projects
Topic: New model shapes
Replies: 13
Views: 2452

Not at all. Its a perfectly valid question and I can understand why you asked it. Max isnt really a program you can just pick up and use. It does have a steep learning curve. My advice, is you want to get your models into Darwinia, and dont have the time to play with 3ds Max, is to find a model on t...
by nihilisthetics
Thu Jun 02, 2005 7:43 pm
Forum: Mod Projects
Topic: New model shapes
Replies: 13
Views: 2452

Ive been asked that question before :) The problem is that converting from ase to shp is basically an exercise in stripping out parameters, because Darwinia doesnt need them all. If you do it the other way round, from shp to ase, you are therefore generating parameters, which is more complex, becaus...
by nihilisthetics
Thu Jun 02, 2005 1:19 am
Forum: Mod Projects
Topic: New model shapes
Replies: 13
Views: 2452

thanks :)

Should get all of the current sections complete in, say, a couple of weeks, max.

Im hoping to keep updating it for a while beyond that, though, and adding new tuts and maybe stuff people send me, like screenshots or tips.

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by nihilisthetics
Thu Jun 02, 2005 12:54 am
Forum: Mod Projects
Topic: New model shapes
Replies: 13
Views: 2452

if anybody wants to include new shapes in their mod, you can get a converter here

http://www.nihilesthetics.info/darwinia-modding.htm

Hey, is there any chance I could get a link to this site from TheNextGame :)

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by nihilisthetics
Thu Jun 02, 2005 12:35 am
Forum: Mod Projects
Topic: Ahh, oh dear. Help please.
Replies: 25
Views: 3841

Camera animations do actually work :) There is nothing you can do with them that you cant also do with the other Cam commands, but they do may your scripts smaller. EDIT : CameraMounts_StartDefinition # Name Pos Front Up # ========================================================================= sta...
by nihilisthetics
Tue May 10, 2005 11:33 pm
Forum: Mod Projects
Topic: Project : Contagion ( collaboration )
Replies: 21
Views: 6351

Double post, sorry.

N.
by nihilisthetics
Tue May 10, 2005 9:56 pm
Forum: Mod Projects
Topic: Project : Contagion ( collaboration )
Replies: 21
Views: 6351

Mate, that would be awesome. Thanks! Ill email you.

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by nihilisthetics
Sun May 08, 2005 8:17 pm
Forum: Mod Projects
Topic: Project : Contagion ( collaboration )
Replies: 21
Views: 6351

No need, just send me your email address and Ill copy you in on the email Im going to send out during the week. It'll have details of whats going on and where we go from here and Ill arrange a time we can all meet on irc or msn or whatever and start pullling it all together. There have been quite a ...
by nihilisthetics
Sun May 08, 2005 2:02 pm
Forum: Mod Projects
Topic: Project : Contagion ( collaboration )
Replies: 21
Views: 6351

Piccy of the recognizer looking out over the darwinian sea

Image

Will I post the shape file up here, or wait until you release your mod ( which looks fantastic, by the way. Very nice! )?

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