Search found 92 matches

by Mark
Wed Nov 19, 2008 11:38 am
Forum: Introversion News
Topic: Defcon Bots!
Replies: 49
Views: 45837

Defcon Bots!

Over the last couple of years I've been doing quite a bit of work with Imperial College looking at DEFCON to see if it is possible to build the perfect Artificial Intelligence bot to destroy the world. We teamed up with Dr Simon Colton and Robin Baumgarten who used a variety of machine learning tech...
by Mark
Wed Oct 29, 2008 5:25 pm
Forum: Introversion News
Topic: Introversion wins an Award!
Replies: 12
Views: 17706

Introversion wins an Award!

You know how even your best friends can be really annoying at times, by banging on about the same thing again and again when no one else is interested? This usually happens when they have had a few beers, and it doesn't seem to matter what signals you send, they just do not get the message that they...
by Mark
Wed Oct 08, 2008 4:45 pm
Forum: Introversion News
Topic: Multiwinia Concept Video
Replies: 20
Views: 32816

Multiwinia Concept Video

We've had a great response to Multiwinia and lots of people are interested in the history / early versions of the game. As many of you know the orginial Multiwinia was developed as an enhancement for XBLA Darwinia before we turned it into a full stand alone game. In order to get approval you need to...
by Mark
Fri Oct 03, 2008 5:55 pm
Forum: Introversion News
Topic: Badges in IV Forums
Replies: 88
Views: 100822

RKiver, you'll need to e-mail Martin about that as we have to set it up manually. We'll add them as the requests come in.

Mark.
by Mark
Fri Oct 03, 2008 5:10 pm
Forum: Introversion News
Topic: Badges in IV Forums
Replies: 88
Views: 100822

Badges in IV Forums

One of the best things about working for Introversion is the group of fans that support the work that we do. I would love to be able to say that we reward the community for their efforts, but sometimes I feel we neglect you guys a bit. To make up for that we have decided to implement a badge system ...
by Mark
Wed Aug 27, 2008 10:10 am
Forum: Introversion News
Topic: Will's annual Holiday
Replies: 13
Views: 14683

Will's annual Holiday

For 353 days each year (including Christmas day), Will Picks, Packs and Ships orders all around the world. For two weeks he has to go on Holiday so he can recover from all the stamp licking. With that in mind and given the huge sacks of Multiwinia that he'll soon by carrying to the post office we wi...
by Mark
Tue Jun 17, 2008 9:53 am
Forum: Introversion Blog
Topic: I don't want a real job - Part 4.
Replies: 9
Views: 16592

I don't want a real job - Part 4.

So far I’ve talked a little about what I think makes a “good” game idea, how to begin to develop the idea, and what sort of help you may need from a publisher. Even if you go the Introversion way and spend much of your time being mean and spitting at publishers as they go past, you would be a comple...
by Mark
Sun Jun 15, 2008 5:05 pm
Forum: Introversion News
Topic: Website Downtime
Replies: 16
Views: 20850

Website Downtime

For about four hours on Sunday afternoon the Introversion website was down. Sorry about the interruption, but we're back up now. That's what happens when your technical director goes on his honeymoon and I install a new HDD and forget to bring across my old private key! Anyway, thanks to NeoThermic ...
by Mark
Wed May 21, 2008 2:46 pm
Forum: Introversion Blog
Topic: I don't want a real job - Part 3.
Replies: 16
Views: 28652

I don't want a real job - Part 3.

The goal of this series of articles is to help budding game developers to grow a successful studio based on new and novel designs. For those of you that have been reading my previous posts, you should now have a good idea about what makes a good game idea, and also have a reasonable grasp of how to ...
by Mark
Fri May 09, 2008 10:59 am
Forum: Introversion News
Topic: Uplink 1.6.0 released for MacOS
Replies: 4
Views: 11550

Uplink 1.6.0 released for MacOS

Those hard working fellas over at Ambrosia have released an updated version of Uplink for the Mac. The new versions supports both PowerPC and Intel based Macs and supports a number of enhancements. To find out more, visit Ambrosia's Uplink page here.
by Mark
Thu Apr 17, 2008 4:15 pm
Forum: Introversion Blog
Topic: I don't want a real job - Part 2.
Replies: 24
Views: 29448

I don't want a real job - Part 2.

Last month I wrote the first in a series of articles, aimed to help budding game developers found their own studios and how to avoid being developed, trained, integrated, educated and moulded by the mainstream until all creative spark has been utterly extinguished. Last time we looked at ideas and I...
by Mark
Thu Mar 13, 2008 6:49 pm
Forum: Introversion News
Topic: Multiwinia: PC Beta goes Live!
Replies: 69
Views: 61322

Multiwinia: PC Beta goes Live!

Finally after years of development we are now in a position to start the testing of Multiwinia. This is a massive achivement for us and we're really looking forward to finding out what the rest of the world thinks of our next game. If you haven't already done so, get your name down here: (You will n...
by Mark
Wed Mar 12, 2008 4:26 pm
Forum: Introversion Blog
Topic: I don't want a real job - Part 1.
Replies: 43
Views: 57904

I don't want a real job - Part 1.

There are many fantastic things about my job, but there are also many frustrations. Perhaps one of the most trying of these is when I get e-mails that read: “Hey Mark, I really loved DEFCON, Darwinia and the other one and I admire what Introversion has achieved. In fact I have my own game idea and I...
by Mark
Mon Jan 21, 2008 2:26 pm
Forum: Introversion Blog
Topic: Rise of the machines
Replies: 27
Views: 45137

Rise of the machines

Yesterday I attended the inaugural meeting of the Artificial Intelligence (AI) in Games Network. This is a combined effort from Imperial College London, Bradford University and Essex University to take a bunch of white-coat wearing, blue-sky thinking academics and lock them in a room with a bunch of...
by Mark
Thu Oct 18, 2007 11:35 am
Forum: Introversion Blog
Topic: It's too hard, it's too easy, oh I don't bloody know!
Replies: 17
Views: 31385

It's too hard, it's too easy, oh I don't bloody know!

So it was a few weeks ago that we held our first Multiwinia test at the Omega Sektor in Birmingham. Chris talked about this in his previous blog post, but I have been thinking more about the philosophy of the test and the problems associated with it. Here’s the deal: Video games take a long time to ...

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