Search found 232 matches

by murgh
Mon Oct 10, 2016 11:31 pm
Forum: Modding
Topic: [MOD] Explosive Smartphones [V1.13 stable]
Replies: 5
Views: 1685

Re: [MOD] Explosive Smartphones [V1.11 beta]

Planned feature: Tooltips on the opened mail letters which spawned the phone, to have a little story behind each of them. I have 5 of them now, see below for an example. If you want your own letter inside the mod and can think of some nice few lines for a letter accompanied with a phone, then post i...
by murgh
Mon Oct 10, 2016 9:44 pm
Forum: Modding
Topic: Free the prisoner slot when something happen
Replies: 2
Views: 857

Re: Free the prisoner slot when something happen

So <somecondition> should check if his needs are completely settled before releasing, no?
by murgh
Mon Oct 10, 2016 9:12 pm
Forum: Modding
Topic: [MOD] Explosive Smartphones [V1.13 stable]
Replies: 5
Views: 1685

Re: [MOD] Explosive Smartphones [V1.11 beta]

Added the rigged smartphone so you can give a 'bombe surprise' to your prisoners. Of course this requires some legal research by your lawyer before you can provide those. Note that smartphones are smuggled into the prison regardless of the research status. Researching the smartphones only results in...
by murgh
Sun Oct 09, 2016 11:28 am
Forum: Modding
Topic: [MOD] Explosive Smartphones [V1.13 stable]
Replies: 5
Views: 1685

Re: [MOD] Explosive Smartphones [V1.10 beta]

I've added smartphone sprites, but the things still go off a bit too much. Will need to tweak the chance of an exploding phone.
by murgh
Fri Oct 07, 2016 7:17 pm
Forum: Modding
Topic: [MOD] Customizable Control Booths [V1.40 stable]
Replies: 35
Views: 7918

Re: [MOD] Customizable Control Booths [V1.39 stable]

V1.38 was a little hotfix for V1.37 but V1.39 is another big one. And V1.40 was the finishing touch. The script was growing and growing more, so it needed some code optimization. Booths will now perform way less tasks when "idle" and from V1.40 the staff members will no longer check if the...
by murgh
Fri Oct 07, 2016 4:10 pm
Forum: Modding
Topic: Modding limitation questions
Replies: 4
Views: 976

Re: Modding limitation questions

Did you try to get the name of the prisoner by checking the tooltip of the unopened mail in his cell? Perhaps it can be grabbed that way. Haven't looked at it, but this idea just came into my mind. Would be awesome if that trick works :)
by murgh
Thu Oct 06, 2016 4:07 pm
Forum: Modding
Topic: [MOD] Explosive Smartphones [V1.13 stable]
Replies: 5
Views: 1685

Re: [MOD] Explosive Smartphones [V1.00 beta]

This mod is an initial testing release. The idea is to have a smartphone go boom once in a while, but certainly not too often. Perhaps once in a few days or so.

Feel free to leave your feedback/suggestions!
by murgh
Thu Oct 06, 2016 4:06 pm
Forum: Modding
Topic: [MOD] Explosive Smartphones [V1.13 stable]
Replies: 5
Views: 1685

[MOD] Explosive Smartphones [V1.13 stable]

http://images.akamai.steamusercontent.com/ugc/250339359474377822/1A83595CEEA39C6535F76FB1C86DA6CFBFB210BF/ Smartphones, who doesn't want them? Well, your prisoners do, so sometimes they get one smuggled through the mail. Unfortunately for them, some of the newest shiny smartphone models turn out to...
by murgh
Sat Oct 01, 2016 11:29 am
Forum: Modding
Topic: BroadcastRange, BroadcastType (LargeTV)
Replies: 0
Views: 607

BroadcastRange, BroadcastType (LargeTV)

I've tried to implement the BroadcastType and Range from the Large TV to use it for another object, but it seems it only works for the TV's.... Is there something hardcoded so it only works for a TV, or am I missing something? To set it up it all looks pretty straightforward, there's not much settin...
by murgh
Thu Sep 29, 2016 11:33 am
Forum: Modding
Topic: [MOD] Customizable Control Booths [V1.40 stable]
Replies: 35
Views: 7918

Re: [MOD] Customizable Control Booths [V1.37 stable]

V1.37 now available with power panels to turn on/off various powered objects in the prison.
by murgh
Thu Sep 29, 2016 9:24 am
Forum: Modding
Topic: EntityNeedsLibrary WARNING
Replies: 0
Views: 600

EntityNeedsLibrary WARNING

When I go through the debug.txt I notice several of these error messages: EntityNeedsLibrary WARNING: Somebody tried to release a provider that was not captured Would anybody have an idea on what could be causing this error? Unfortunately the error message is way too vague to be able to deal with it...
by murgh
Sat Sep 24, 2016 8:52 am
Forum: Modding
Topic: Best/Newest save editor?
Replies: 1
Views: 644

Re: Best/Newest save editor?

Use Notepad++
https://notepad-plus-plus.org/

There is no saved game editor with fancy stuff like that ancient one as far as I know.
by murgh
Sat Sep 24, 2016 8:50 am
Forum: Modding
Topic: WorkQueue.Request function in lua_function_list.txt
Replies: 6
Views: 958

Re: WorkQueue.Request function in lua_function_list.txt

Any examples on how to use that stuff would be more than welcome.
by murgh
Sat Sep 24, 2016 8:48 am
Forum: Modding
Topic: Is there a Mod for...
Replies: 3
Views: 757

Re: Is there a Mod for...

KingTiger101 wrote:I there a mod to start instant riots and spwn prisoners?



sure: https://steamcommunity.com/sharedfiles/ ... =563159299
by murgh
Wed Sep 21, 2016 10:54 am
Forum: Community Members
Topic: Devs want cricket? Then first fix the basketball
Replies: 7
Views: 245

Re: Devs want cricket? Then first fix the basketball

Several mods, big and small, with and without scripts will crash with the new Update 10 test release...

Bug filed at http://bugs.introversion.co.uk/view.php?id=11281

Edit: the bug seems to be Rooms related -> zoning a custom room will crash to desktop.

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