Search found 232 matches
- Mon Oct 10, 2016 11:31 pm
- Forum: Modding
- Topic: [MOD] Explosive Smartphones [V1.13 stable]
- Replies: 5
- Views: 2599
Re: [MOD] Explosive Smartphones [V1.11 beta]
Planned feature: Tooltips on the opened mail letters which spawned the phone, to have a little story behind each of them. I have 5 of them now, see below for an example. If you want your own letter inside the mod and can think of some nice few lines for a letter accompanied with a phone, then post i...
- Mon Oct 10, 2016 9:44 pm
- Forum: Modding
- Topic: Free the prisoner slot when something happen
- Replies: 2
- Views: 1313
Re: Free the prisoner slot when something happen
So <somecondition> should check if his needs are completely settled before releasing, no?
- Mon Oct 10, 2016 9:12 pm
- Forum: Modding
- Topic: [MOD] Explosive Smartphones [V1.13 stable]
- Replies: 5
- Views: 2599
Re: [MOD] Explosive Smartphones [V1.11 beta]
Added the rigged smartphone so you can give a 'bombe surprise' to your prisoners. Of course this requires some legal research by your lawyer before you can provide those. Note that smartphones are smuggled into the prison regardless of the research status. Researching the smartphones only results in...
- Sun Oct 09, 2016 11:28 am
- Forum: Modding
- Topic: [MOD] Explosive Smartphones [V1.13 stable]
- Replies: 5
- Views: 2599
Re: [MOD] Explosive Smartphones [V1.10 beta]
I've added smartphone sprites, but the things still go off a bit too much. Will need to tweak the chance of an exploding phone.
- Fri Oct 07, 2016 7:17 pm
- Forum: Modding
- Topic: [MOD] Customizable Control Booths [V1.40 stable]
- Replies: 35
- Views: 13263
Re: [MOD] Customizable Control Booths [V1.39 stable]
V1.38 was a little hotfix for V1.37 but V1.39 is another big one. And V1.40 was the finishing touch. The script was growing and growing more, so it needed some code optimization. Booths will now perform way less tasks when "idle" and from V1.40 the staff members will no longer check if the...
- Fri Oct 07, 2016 4:10 pm
- Forum: Modding
- Topic: Modding limitation questions
- Replies: 4
- Views: 1859
Re: Modding limitation questions
Did you try to get the name of the prisoner by checking the tooltip of the unopened mail in his cell? Perhaps it can be grabbed that way. Haven't looked at it, but this idea just came into my mind. Would be awesome if that trick works 
- Thu Oct 06, 2016 4:07 pm
- Forum: Modding
- Topic: [MOD] Explosive Smartphones [V1.13 stable]
- Replies: 5
- Views: 2599
Re: [MOD] Explosive Smartphones [V1.00 beta]
This mod is an initial testing release. The idea is to have a smartphone go boom once in a while, but certainly not too often. Perhaps once in a few days or so.
Feel free to leave your feedback/suggestions!
Feel free to leave your feedback/suggestions!
- Thu Oct 06, 2016 4:06 pm
- Forum: Modding
- Topic: [MOD] Explosive Smartphones [V1.13 stable]
- Replies: 5
- Views: 2599
[MOD] Explosive Smartphones [V1.13 stable]
http://images.akamai.steamusercontent.com/ugc/250339359474377822/1A83595CEEA39C6535F76FB1C86DA6CFBFB210BF/ Smartphones, who doesn't want them? Well, your prisoners do, so sometimes they get one smuggled through the mail. Unfortunately for them, some of the newest shiny smartphone models turn out to...
- Sat Oct 01, 2016 11:29 am
- Forum: Modding
- Topic: BroadcastRange, BroadcastType (LargeTV)
- Replies: 0
- Views: 1062
BroadcastRange, BroadcastType (LargeTV)
I've tried to implement the BroadcastType and Range from the Large TV to use it for another object, but it seems it only works for the TV's.... Is there something hardcoded so it only works for a TV, or am I missing something? To set it up it all looks pretty straightforward, there's not much settin...
- Thu Sep 29, 2016 11:33 am
- Forum: Modding
- Topic: [MOD] Customizable Control Booths [V1.40 stable]
- Replies: 35
- Views: 13263
Re: [MOD] Customizable Control Booths [V1.37 stable]
V1.37 now available with power panels to turn on/off various powered objects in the prison.
- Thu Sep 29, 2016 9:24 am
- Forum: Modding
- Topic: EntityNeedsLibrary WARNING
- Replies: 0
- Views: 1039
EntityNeedsLibrary WARNING
When I go through the debug.txt I notice several of these error messages: EntityNeedsLibrary WARNING: Somebody tried to release a provider that was not captured Would anybody have an idea on what could be causing this error? Unfortunately the error message is way too vague to be able to deal with it...
- Sat Sep 24, 2016 8:52 am
- Forum: Modding
- Topic: Best/Newest save editor?
- Replies: 1
- Views: 1123
Re: Best/Newest save editor?
Use Notepad++
https://notepad-plus-plus.org/
There is no saved game editor with fancy stuff like that ancient one as far as I know.
https://notepad-plus-plus.org/
There is no saved game editor with fancy stuff like that ancient one as far as I know.
- Sat Sep 24, 2016 8:50 am
- Forum: Modding
- Topic: WorkQueue.Request function in lua_function_list.txt
- Replies: 6
- Views: 1901
Re: WorkQueue.Request function in lua_function_list.txt
Any examples on how to use that stuff would be more than welcome.
- Sat Sep 24, 2016 8:48 am
- Forum: Modding
- Topic: Is there a Mod for...
- Replies: 3
- Views: 1313
Re: Is there a Mod for...
KingTiger101 wrote:I there a mod to start instant riots and spwn prisoners?
sure: https://steamcommunity.com/sharedfiles/ ... =563159299
- Wed Sep 21, 2016 10:54 am
- Forum: Community Members
- Topic: Devs want cricket? Then first fix the basketball
- Replies: 7
- Views: 1302
Re: Devs want cricket? Then first fix the basketball
Several mods, big and small, with and without scripts will crash with the new Update 10 test release...
Bug filed at http://bugs.introversion.co.uk/view.php?id=11281
Edit: the bug seems to be Rooms related -> zoning a custom room will crash to desktop.
Bug filed at http://bugs.introversion.co.uk/view.php?id=11281
Edit: the bug seems to be Rooms related -> zoning a custom room will crash to desktop.
