Search found 290 matches

by Brento666
Thu Dec 17, 2015 6:57 pm
Forum: Modding
Topic: Game file/Modding overhaul
Replies: 7
Views: 1293

Re: Game file/Modding overhaul

We didn't remove any of the answers from the AMA after it was finished. We did the AMA to be open about the development of the game, and wouldn't want to remove answers afterwards. ... Hi Diablo / Gun! I didn't mean to suggest it was IV that pulled questions.. It was probably the OP's of the questi...
by Brento666
Wed Dec 16, 2015 11:06 pm
Forum: Modding
Topic: Game file/Modding overhaul
Replies: 7
Views: 1293

Re: Game file/Modding overhaul

Yeah Gun, that's part of it.. I think some questions and answers got retracted after, idk why. In other answers they touched on optimization and the mod-api... granted they didn't go into detail too much, but that's logical... I got the feeling they are focusing on these points, but I'm not involved...
by Brento666
Wed Dec 16, 2015 2:03 pm
Forum: Modding
Topic: Game file/Modding overhaul
Replies: 7
Views: 1293

Re: Game file/Modding overhaul

Not a pipe dream at all; the devs have stated your exact approach recently on the reddit "AMA"... They fully realise the way it's organised right now is limiting but are facing performance issues/improvements simultaneously(!) ...So it is left to be seen when performance and/or mod-limit w...
by Brento666
Tue Dec 15, 2015 5:13 am
Forum: Modding
Topic: Can you edit the length of Parole hearings? 4hrs to 3hrs
Replies: 8
Views: 892

Re: Can you edit the length of Parole hearings? 4hrs to 3hrs

I have 6 parole hearings running at the same time(!)

-I did'nt get to testing it yet, finishing my mod took some more time...
But maybe you don't need a mod after all.. Just use the time-table to schedule parole-hearingss in different rooms at same times!!
by Brento666
Mon Dec 14, 2015 10:39 pm
Forum: Modding
Topic: New mod: {Christmas Mod Mashup}
Replies: 1
Views: 453

New mod: {Christmas Mod Mashup}

Hi! Merry Christmas! I have a new mod out that is a near total conversion of PA! Featuring work from previous years holiday mods, updated and added to by me, with extra sprites and scripts! - http://steamcommunity.com/sharedfiles/filedetails/?id=575632136&searchtext= - Hope you enjoy the holiday...
by Brento666
Sun Dec 13, 2015 10:59 pm
Forum: Modding
Topic: Can you edit the length of Parole hearings? 4hrs to 3hrs
Replies: 8
Views: 892

Re: Can you edit the length of Parole hearings? 4hrs to 3hrs

I think you can, but you can't do it by editing your save.

To be sure let me try it... If I get it working I can probably post a tiny mod for this tomorrow! :mrgreen:
by Brento666
Sun Dec 13, 2015 7:47 pm
Forum: General
Topic: Help with Spam
Replies: 10
Views: 1222

Re: Help with Spam

Hi John,
I'm lurking and posting here plenty and won't mind removing spam if and when I see it !
-I can be trusted not to abuse any elevated role, I think.. 8)

Just hoping it doesn't involve another account/login !

So let me know what/where/how..
See ya!
by Brento666
Sun Dec 13, 2015 10:09 am
Forum: Community Members
Topic: Canteen Problem?!
Replies: 4
Views: 97

Re: Canteen Problem?!

The last game update added a new property.. It temporarily broke one of my mods.. I've seen some not updated yet (that's why I asked)

...My mods work for me all combined 9 of them. Check them on steam if you'd like to try! :mrgreen:
by Brento666
Sun Dec 13, 2015 4:17 am
Forum: Modding
Topic: PA Mod Markers?
Replies: 3
Views: 656

Re: PA Mod Markers?

Ey! It could be many, many things... Just going on things I'm noticing on a glance; I always have orientation on all my markers.. -Empty/comment- lines at tops and bottoms of files you got everywhere right? -No creating toolbar sprites is still not doable... For non square objects; I can't advise an...
by Brento666
Sun Dec 13, 2015 4:05 am
Forum: Community Members
Topic: Canteen Problem?!
Replies: 4
Views: 97

Re: Canteen Problem?!

Heya!
Running any mods that touch Canteens?
by Brento666
Sat Dec 12, 2015 5:04 pm
Forum: Modding
Topic: PA Mod Room UI
Replies: 1
Views: 458

Re: PA Mod Room UI

Hi again Landuros, you would need to add icons to "UI.png" and add entries for new icons to a custom copy of "interface.spritebank"... The game should pick up on your new room and link the Icon if it's name corresponds with the name in Materials; so NewRoom would need a "Roo...
by Brento666
Sat Dec 12, 2015 4:53 pm
Forum: Modding
Topic: PA Mod Markers?
Replies: 3
Views: 656

Re: PA Mod Markers?

Heya Landuros! Getting markers to work correctly is sometimes a hassle; I've updated your definition below... You need the marker-defs to be in your sprite-block.. BEGIN Object Name Printer Research Prayer Width 3 ConstructionTime 25.00000 MoveSpeedFactor 0.500000 Toughness 10.0000 Price -2000 NumSl...
by Brento666
Fri Dec 11, 2015 9:15 pm
Forum: Community Members
Topic: (Request) Paid Mods for Mobile Markets
Replies: 14
Views: 274

Re: (Request) Paid Mods for Mobile Markets

I agree with the above; a lot of people who would jump to make their content paid are totally unprepared for the different dynamic you get with customers as opposed to fans. To be honest though, I think you're all missing the key point - mods on mobile platforms is not something I see happening any...
by Brento666
Tue Dec 08, 2015 9:53 pm
Forum: Escape Mode
Topic: [Suggestion] Dealer
Replies: 2
Views: 1143

Re: [Suggestion] Dealer

That'd be pretty out of place I feel..

There need to be stashes to hide goods though.
by Brento666
Tue Dec 08, 2015 9:51 pm
Forum: General
Topic: Tazer roll out 'nerfed'?
Replies: 3
Views: 483

Re: Tazer roll out 'nerfed'?

Yeah, they should fix it if it's that expensive!
(not noticed it myself, because my test prison is loaded)

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