Search found 95 matches
- Mon Aug 03, 2015 2:11 pm
- Forum: General
- Topic: Empty prisons
- Replies: 7
- Views: 1345
Re: Empty prisons
You also need to consider that turning gangs on/off can only be done when starting a new prison. Again, that could be done via editing the .prison file directly, but I don't know what changes are needed.
- Mon Aug 03, 2015 7:42 am
- Forum: General
- Topic: Cell Grading - What I am doing wrong?
- Replies: 7
- Views: 2712
Re: Cell Grading - What I am doing wrong?
I'm not sure I can answer your question. But I share some of your frustration. It may be that sending a "worthy" prisoner to Solitary triggered a default placement mechanism. After all, in every "normal" case, a prisoner leaving solitary would deserve a low-quality cell. What if ...
Re: gangs
As I understand things, 15% is a probabiity. It does not mean that you'll get exactly 15 gang members for every 100 maxSec prisoners arriving. 15% of 32 is 4.8. So on average if 32 maxSec prisoners arrive, between 4 and 5 will be a gang member. But only having 2 gang members is possible. So is havin...
- Sat Aug 01, 2015 3:04 pm
- Forum: Community Members
- Topic: [Suggestion] Intake linked to capacity
- Replies: 6
- Views: 412
Re: [Suggestion] Intake linked to capacity
I'd like to see this as a feature the player can choose to use. If you use zones per security level, getting the mix of intake correct can be a pain. Especially using the sliders for the adjustments. Getting 3 minSec, 7 medSec, and 4 maxSec (for example) is harder than it should be.
- Sat Aug 01, 2015 6:18 am
- Forum: Community Members
- Topic: [a35 issue] gang locking cells
- Replies: 14
- Views: 1167
Re: [a35 issue] gang locking cells
Well it isn't a bug, since the dev's did design it that way, and I can see why. I really have a hard time with this concept. When you say that "the devs did design it that way," I can only think of two possible meanings. Either 1. You have inside information of the actual intent of the de...
- Sat Aug 01, 2015 12:16 am
- Forum: Community Members
- Topic: Dangerous area needs to be removed or rewritten
- Replies: 1
- Views: 255
Re: Dangerous area needs to be removed or rewritten
I had a problem with one of my prisons where, after a big fight, the area was marked "too dangerous" and wouldn't go away (I didn't let it run for several days, though). After some searching on Mantis, I found a bug report about this. There is a sort of workaround. If you save the prison a...
- Fri Jul 31, 2015 11:57 pm
- Forum: Community Members
- Topic: Error report
- Replies: 2
- Views: 121
Re: Error report
There are other reports of this type on Mantis, but none that appear to match yours. I'd suggest you put it on Mantis. Please let them know if you're running any mods, and if the prison was started with Alpha 35 or an earlier version. A copy of the actual .prison file might be helpful. Along with th...
- Fri Jul 31, 2015 8:42 pm
- Forum: Community Members
- Topic: Ai building behaviour
- Replies: 2
- Views: 368
Re: Ai building behaviour
Sometimes behavior that is reasonable at the typical scale of operation does not work well for very large scales of operation. And vice versa. I've do doubt that the AI could be improved with (perhaps a lot) more effort. But don't judge its performance using a test that doesn't represent typical usa...
- Fri Jul 31, 2015 7:17 pm
- Forum: Community Members
- Topic: [a35 issue] gang locking cells
- Replies: 14
- Views: 1167
Re: [a35 issue] gang locking cells
This is part of a related set of issues with cells. 1. Cells that don't meet cell requirements will still be occupied by prisoners until/unless the player manually assigns a different cell, or the prisoner is forced to leave by a game event. 2. Objects without needed power (e.g., TV) still contribut...
- Fri Jul 31, 2015 5:06 pm
- Forum: General
- Topic: Motivation for better cells?
- Replies: 0
- Views: 716
Motivation for better cells?
As I understand the cell quality system, prisoners with an above average cell are less likely to infract (have contraband, get into fights, etc.), while prisoners with a below average cell are more likely to infract. You can think of these as simulating rewards, positive and negative. Is there any s...
- Thu Jul 30, 2015 11:42 pm
- Forum: Community Members
- Topic: [Suggestion] Zone certain areas off limits to gardeners
- Replies: 3
- Views: 188
Re: [Suggestion] Zone certain areas off limits to gardeners
Yes, good point. From what I can tell, prisoners' environment need is only affected by the state of the areas in which they eat, work, sleep, travel, etc. But I'm nowhere near certain of that. I ran an experiment with a prison having a great environment rating (somewhere less than 5). It was a small...
- Wed Jul 29, 2015 11:08 pm
- Forum: General
- Topic: Confidential Informants get rewarded?
- Replies: 5
- Views: 1227
Re: Confidential Informants get rewarded?
Is it possible that the prisoner was Drunk at the time?
- Wed Jul 29, 2015 10:59 pm
- Forum: Community Members
- Topic: [Suggestion] Zone certain areas off limits to gardeners
- Replies: 3
- Views: 188
[Suggestion] Zone certain areas off limits to gardeners
Sometimes it seems I spend more time keeping gardeners from "wandering off" than I do prisoners. Often there are huge sections of the prison that are owned by the prison, but aren't really in use. Maybe you have an outer fence or wall, but the real prison confines are substantially smaller...
- Wed Jul 29, 2015 2:26 pm
- Forum: Community Members
- Topic: [Suggestion] Staff Traits?
- Replies: 1
- Views: 123
Re: [Suggestion] Staff Traits?
I was thinking about this, too. However, I'd think the traits would be best kept hidden from the player. It would just be too easy to fire a cook with the "lazy" trait, for example. If they're kept hidden, then the player would need to pay attention to notice a staff member who isn't perfo...
- Mon Jul 27, 2015 10:02 pm
- Forum: General
- Topic: help with max and super max problem?
- Replies: 5
- Views: 2738
Re: help with max and super max problem?
The key seems to be to have a holding cell that your max and supermax have access to. When a prisoner has finished solitary confinement, the guards want to take him to a holding cell. Then, once the proper quality cell is available, the prisoner will be moved from the holding cell to the home cell. ...
