Search found 95 matches

by blackdwarf
Mon Aug 03, 2015 2:11 pm
Forum: General
Topic: Empty prisons
Replies: 7
Views: 1345

Re: Empty prisons

You also need to consider that turning gangs on/off can only be done when starting a new prison. Again, that could be done via editing the .prison file directly, but I don't know what changes are needed.
by blackdwarf
Mon Aug 03, 2015 7:42 am
Forum: General
Topic: Cell Grading - What I am doing wrong?
Replies: 7
Views: 2712

Re: Cell Grading - What I am doing wrong?

I'm not sure I can answer your question. But I share some of your frustration. It may be that sending a "worthy" prisoner to Solitary triggered a default placement mechanism. After all, in every "normal" case, a prisoner leaving solitary would deserve a low-quality cell. What if ...
by blackdwarf
Sun Aug 02, 2015 4:05 pm
Forum: General
Topic: gangs
Replies: 18
Views: 4049

Re: gangs

As I understand things, 15% is a probabiity. It does not mean that you'll get exactly 15 gang members for every 100 maxSec prisoners arriving. 15% of 32 is 4.8. So on average if 32 maxSec prisoners arrive, between 4 and 5 will be a gang member. But only having 2 gang members is possible. So is havin...
by blackdwarf
Sat Aug 01, 2015 3:04 pm
Forum: Community Members
Topic: [Suggestion] Intake linked to capacity
Replies: 6
Views: 412

Re: [Suggestion] Intake linked to capacity

I'd like to see this as a feature the player can choose to use. If you use zones per security level, getting the mix of intake correct can be a pain. Especially using the sliders for the adjustments. Getting 3 minSec, 7 medSec, and 4 maxSec (for example) is harder than it should be.
by blackdwarf
Sat Aug 01, 2015 6:18 am
Forum: Community Members
Topic: [a35 issue] gang locking cells
Replies: 14
Views: 1167

Re: [a35 issue] gang locking cells

Well it isn't a bug, since the dev's did design it that way, and I can see why. I really have a hard time with this concept. When you say that "the devs did design it that way," I can only think of two possible meanings. Either 1. You have inside information of the actual intent of the de...
by blackdwarf
Sat Aug 01, 2015 12:16 am
Forum: Community Members
Topic: Dangerous area needs to be removed or rewritten
Replies: 1
Views: 255

Re: Dangerous area needs to be removed or rewritten

I had a problem with one of my prisons where, after a big fight, the area was marked "too dangerous" and wouldn't go away (I didn't let it run for several days, though). After some searching on Mantis, I found a bug report about this. There is a sort of workaround. If you save the prison a...
by blackdwarf
Fri Jul 31, 2015 11:57 pm
Forum: Community Members
Topic: Error report
Replies: 2
Views: 121

Re: Error report

There are other reports of this type on Mantis, but none that appear to match yours. I'd suggest you put it on Mantis. Please let them know if you're running any mods, and if the prison was started with Alpha 35 or an earlier version. A copy of the actual .prison file might be helpful. Along with th...
by blackdwarf
Fri Jul 31, 2015 8:42 pm
Forum: Community Members
Topic: Ai building behaviour
Replies: 2
Views: 368

Re: Ai building behaviour

Sometimes behavior that is reasonable at the typical scale of operation does not work well for very large scales of operation. And vice versa. I've do doubt that the AI could be improved with (perhaps a lot) more effort. But don't judge its performance using a test that doesn't represent typical usa...
by blackdwarf
Fri Jul 31, 2015 7:17 pm
Forum: Community Members
Topic: [a35 issue] gang locking cells
Replies: 14
Views: 1167

Re: [a35 issue] gang locking cells

This is part of a related set of issues with cells. 1. Cells that don't meet cell requirements will still be occupied by prisoners until/unless the player manually assigns a different cell, or the prisoner is forced to leave by a game event. 2. Objects without needed power (e.g., TV) still contribut...
by blackdwarf
Fri Jul 31, 2015 5:06 pm
Forum: General
Topic: Motivation for better cells?
Replies: 0
Views: 716

Motivation for better cells?

As I understand the cell quality system, prisoners with an above average cell are less likely to infract (have contraband, get into fights, etc.), while prisoners with a below average cell are more likely to infract. You can think of these as simulating rewards, positive and negative. Is there any s...
by blackdwarf
Thu Jul 30, 2015 11:42 pm
Forum: Community Members
Topic: [Suggestion] Zone certain areas off limits to gardeners
Replies: 3
Views: 188

Re: [Suggestion] Zone certain areas off limits to gardeners

Yes, good point. From what I can tell, prisoners' environment need is only affected by the state of the areas in which they eat, work, sleep, travel, etc. But I'm nowhere near certain of that. I ran an experiment with a prison having a great environment rating (somewhere less than 5). It was a small...
by blackdwarf
Wed Jul 29, 2015 11:08 pm
Forum: General
Topic: Confidential Informants get rewarded?
Replies: 5
Views: 1227

Re: Confidential Informants get rewarded?

Is it possible that the prisoner was Drunk at the time?
by blackdwarf
Wed Jul 29, 2015 10:59 pm
Forum: Community Members
Topic: [Suggestion] Zone certain areas off limits to gardeners
Replies: 3
Views: 188

[Suggestion] Zone certain areas off limits to gardeners

Sometimes it seems I spend more time keeping gardeners from "wandering off" than I do prisoners. Often there are huge sections of the prison that are owned by the prison, but aren't really in use. Maybe you have an outer fence or wall, but the real prison confines are substantially smaller...
by blackdwarf
Wed Jul 29, 2015 2:26 pm
Forum: Community Members
Topic: [Suggestion] Staff Traits?
Replies: 1
Views: 123

Re: [Suggestion] Staff Traits?

I was thinking about this, too. However, I'd think the traits would be best kept hidden from the player. It would just be too easy to fire a cook with the "lazy" trait, for example. If they're kept hidden, then the player would need to pay attention to notice a staff member who isn't perfo...
by blackdwarf
Mon Jul 27, 2015 10:02 pm
Forum: General
Topic: help with max and super max problem?
Replies: 5
Views: 2738

Re: help with max and super max problem?

The key seems to be to have a holding cell that your max and supermax have access to. When a prisoner has finished solitary confinement, the guards want to take him to a holding cell. Then, once the proper quality cell is available, the prisoner will be moved from the holding cell to the home cell. ...

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