Search found 95 matches

by blackdwarf
Thu Aug 20, 2015 11:57 am
Forum: Community Members
Topic: [Suggestion] Make Cell Grading Deactivatable by a Check Box
Replies: 6
Views: 671

Re: [Suggestion] Make Cell Grading Deactivatable by a Check

I've found ways to construct prisons so that the cell grading system is mostly a non-issue. What I don't really understand is the point of the cell grading system. I'm not clear on what it is supposed to accomplish. It really doesn't do a good job of moving the better behaved prisoners to the better...
by blackdwarf
Tue Aug 18, 2015 4:01 am
Forum: General
Topic: What's your selection criteria for SuperMax
Replies: 10
Views: 2236

Re: What's your selection criteria for SuperMax

For SuperMax I watch prisoners in Solitary. If a prisoner's Security rating drops to -5, he goes into Supermax and stays there until the Security rating goes above 0. In most cases, that never happens -- but there are a few. Then I sometimes put real nasty Legendaries into Supermax right away. But i...
by blackdwarf
Tue Aug 18, 2015 3:52 am
Forum: Community Members
Topic: [suggestion] Change to early release reward
Replies: 2
Views: 299

Re: [suggestion] Change to early release reward

Probably the real need is for some objective(s) to be added. Then things like early release reward can be adjusted in view of the objectives. Is your objective to make money? Or is it to release a certain number of prisoners in a certain amount of time? (By release, of course I don't mean let them e...
by blackdwarf
Mon Aug 17, 2015 1:12 am
Forum: Community Members
Topic: Problem with checking escapes in gang cells
Replies: 7
Views: 731

Re: Problem with checking escapes in gang cells

You will have to move the prisoner to a different cell. Or send the prisoner to solitary confinement.
by blackdwarf
Fri Aug 14, 2015 10:59 pm
Forum: Community Members
Topic: [Suggestion] Ability to remove visiting rights
Replies: 7
Views: 747

Re: [Suggestion] Ability to remove visiting rights

This kind of punishment -- removing visitation rights from a prisoner -- is actually counter-productive in the game as it is. The prisoner's need for Family will just be higher and the prisoner will be more apt to cause problems. I'm not against the idea of being able to punish a prisoner like this....
by blackdwarf
Fri Aug 14, 2015 3:17 pm
Forum: Community Members
Topic: [Suggestion] Player-named security levels
Replies: 3
Views: 180

[Suggestion] Player-named security levels

I propose that the names of the security levels should be modifiable by the player, and that at least one or two more be allowed (perhaps through research). Right now, there are four types of prisoners that come into your prison. The types are named differently on the Intake screen vs. the Prisoner ...
by blackdwarf
Fri Aug 14, 2015 1:16 am
Forum: General
Topic: What is wrong with these cells?
Replies: 3
Views: 1575

Re: What is wrong with these cells?

In a sense, the game treats two blocks that touch only at corners as having an opening between the corners. It also appears that at least some of your cells include the area under the door. That will also keep the cell from being "enclosed" by the door. So, de-zone (right mouse while the R...
by blackdwarf
Fri Aug 14, 2015 1:06 am
Forum: General
Topic: Is this normal?
Replies: 6
Views: 1755

Re: Is this normal?

I was thinking about the number of cell phones stolen from offices. After my cell got stolen 7 or 8 times at work, I think I'd find a good way to keep track of it!
by blackdwarf
Fri Aug 14, 2015 1:03 am
Forum: Community Members
Topic: Mantis issue 6493
Replies: 5
Views: 221

Re: Mantis issue 6493

I suspect that a "Reporter" like me (and I assume you) doesn't have the right to reopen or close a bug. There is the tagging system that might be of use. Looking through the existing tags, I find these that may apply: Fixed Bug Back notfixed Please Reopen Please Reopen!!! If you do use a t...
by blackdwarf
Wed Aug 12, 2015 9:10 pm
Forum: Community Members
Topic: [Suggestion] Remove Forestry
Replies: 6
Views: 470

Re: [Suggestion] Remove Forestry

A prison needs distance between the outer fence/wall and the inner fence/wall, to prevent thrown contraband. Some of this land can be used for buildings, additional walls, etc. But, if there is some of that land that remains undeveloped, then it makes sense to put it to use. Growing trees and sellin...
by blackdwarf
Tue Aug 11, 2015 8:40 pm
Forum: General
Topic: What to they have in common?
Replies: 3
Views: 1656

What to they have in common?

The following room types are shown in green on the PA Rooms menu: Canteen Kitchen Storage Deliveries Garbage Security Office Infirmary Morgue Cleaning Cupboard Kennel Armoury Staffroom Exports Chapel Maybe it's just me, but I can't figure out why they would be green and others would be yellow or red...
by blackdwarf
Tue Aug 11, 2015 1:47 am
Forum: Community Members
Topic: No Route Glitch Problem
Replies: 1
Views: 96

Re: No Route Glitch Problem

I just make a mistake with the clone tool that resulted in wall segments being hidden by items placed over them. I had to use the destroy wall tool and watch for where it was green to figure out where the hidden walls were. I'm guessing this is the sort of thing that could really mess up the routing...
by blackdwarf
Mon Aug 10, 2015 9:48 pm
Forum: General
Topic: Regime time table
Replies: 1
Views: 1148

Re: Regime time table

Click on a time segment in the column you want to change other than Max.
by blackdwarf
Mon Aug 10, 2015 5:59 am
Forum: General
Topic: Help Me! My Kitchen/Canteen is broken?
Replies: 2
Views: 1358

Re: Help Me! My Kitchen/Canteen is broken?

Just guessing what your "symptoms" are: Your prisoners stay in their cells when it's meal time in the regime. If that's the case, then you probably need to make the area from the cells to the Canteen "secure". The prisoners could just as easily walk out of prison as walk to the c...
by blackdwarf
Sun Aug 09, 2015 3:27 pm
Forum: General
Topic: 30h later, no gang leader.
Replies: 8
Views: 2538

Re: 30h later, no gang leader.

Ohz, Same with me. Past game day 100, over 300 prisoners, at least two legendary prisoners in the general prison population (not in supermax). No gang leaders. After watching the release video, I figured that a legendary would become a gang leader right away. I'm not sure if it's just rare, or it's ...

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