I have my money maker on steam "Lot's of money >200 prisoners" or something like that.
My best day was $175K
Search found 177 matches
- Sat Jan 10, 2015 5:16 pm
- Forum: General
- Topic: Anyone in here right now? (knock knock)
- Replies: 9
- Views: 1599
- Thu Jan 08, 2015 4:42 pm
- Forum: Community Members
- Topic: [suggestion] Prisoners commit suicide
- Replies: 8
- Views: 401
Re: [suggestion] Prisoners commit suicide
They can OD and commit suicide as it is already!
- Thu Jan 08, 2015 4:40 pm
- Forum: Community Members
- Topic: Let's talk time!
- Replies: 47
- Views: 3044
Re: Let's talk time!
I haven't read all of the replies. But I feel like the time and speed are pretty broken. Each block is a meter correct? How long does it take you to walk a meter even at your slowest pace? Not 30 minutes to walk 100, that's for sure. It's complex to fix due to timing Vs lag issues. But I'm sure that...
- Thu Jan 08, 2015 4:35 pm
- Forum: Community Members
- Topic: New Idea: Autopsy Reports?
- Replies: 34
- Views: 2284
Re: New Idea: Autopsy Reports?
It would be funny to see the doctors with the working animation just waving a scalpel over the dead body lol.
- Thu Jan 08, 2015 4:32 pm
- Forum: General
- Topic: Why are my prisoners escaping NOW?
- Replies: 6
- Views: 2107
Re: Why are my prisoners escaping NOW?
Check your deployments and make sure to have those areas "staff only". Otherwise they will wander out there and figure out they can escape.
I would at least fence that area off too.
I would at least fence that area off too.
- Wed Jan 07, 2015 5:00 pm
- Forum: Community Members
- Topic: Potential [Bug]? Prisoners suddenly go into lockdown
- Replies: 5
- Views: 178
Re: Potential [Bug]? Prisoners suddenly go into lockdown
I can, but the problem has somehow resolved itself. I did some more looking and about 1/3 of them were legit contraband.
The prisoners end up behaving as if the guard just brought a new prisoner in otherwise.
But now I don't seem to have that problem anymore.
The prisoners end up behaving as if the guard just brought a new prisoner in otherwise.
But now I don't seem to have that problem anymore.
- Wed Jan 07, 2015 12:43 am
- Forum: General
- Topic: Help me understand the envornment effect.
- Replies: 3
- Views: 691
Re: Help me understand the envornment effect.
Ok so it's just cleanliness. That's not as exciting as I had hoped lol
thanks
thanks
- Tue Jan 06, 2015 4:48 pm
- Forum: Community Members
- Topic: Potential [Bug]? Prisoners suddenly go into lockdown
- Replies: 5
- Views: 178
Re: Potential [Bug]? Prisoners suddenly go into lockdown
Better view. I guess the forum crops the picture if it's too big... Just right click and "view image" to see it full size.


- Tue Jan 06, 2015 4:42 pm
- Forum: Community Members
- Topic: Potential [Bug]? Prisoners suddenly go into lockdown
- Replies: 5
- Views: 178
- Tue Jan 06, 2015 3:40 pm
- Forum: Community Members
- Topic: Potential [Bug]? Prisoners suddenly go into lockdown
- Replies: 5
- Views: 178
Potential [Bug]? Prisoners suddenly go into lockdown
I've only been able to see it once, but it seems like suddenly about 1/8 of my prisoners in the canteen suddenly go into a lock down state (in handcuffs) and have to wait for a guard to escort them to their cells. As soon as they get to the cell the handcuffs come off and they go about their busines...
- Tue Jan 06, 2015 3:29 pm
- Forum: General
- Topic: Help me understand the envornment effect.
- Replies: 3
- Views: 691
Help me understand the envornment effect.
What does it mean? It seems like using upgraded materials. I noticed one of my prisoners with a green "environment" status effect in the yard after he was done working out and calling his folks, all I've done there is grass. How does this mechanic work? My current prison makes about $40,00...
- Tue Jan 06, 2015 3:16 pm
- Forum: General
- Topic: Dead Doggy bug.
- Replies: 5
- Views: 800
Re: Dead Doggy bug.
You can select the dog and sack it too.

