Search found 48 matches
- Wed Jun 10, 2015 5:27 pm
- Forum: Community Members
- Topic: Suggestion: Meeting Room
- Replies: 9
- Views: 729
Re: Suggestion: Meeting Room
They could use the classroom, usually meeting in early morning, at the taser training. All hired managers should be present (Warden, Accountant, Foreman, Chief, Lawyer), as well as one employee from each staff group. There should also be a Prisoner Council . * Prisoner Council can be researched by t...
- Wed Jun 10, 2015 3:14 pm
- Forum: Community Members
- Topic: [Suggestion] New character: Master Chef
- Replies: 3
- Views: 750
[Suggestion] New character: Master Chef
We already have several middle-management character. A Master Chef would serve many purposes. * Improve food quality when present in the kitchen * Lead kitchen safety classes * Research new objects, such as a dishwasher, a high-performance cooker, or a packing machine for food export * Allow vegetab...
- Wed Jun 10, 2015 2:53 pm
- Forum: Community Members
- Topic: [Suggestion] More sources for existing contraband
- Replies: 7
- Views: 202
Re: [Suggestion] More sources for existing contraband
The contraband needs an option to filter high-risk contraband (weapons etc) versus low-risk items.
Eliminating throwing is easy; just build a fence around the facility.
Eliminating throwing is easy; just build a fence around the facility.
- Tue Jun 09, 2015 2:05 pm
- Forum: Community Members
- Topic: [Suggestion] More sources for existing contraband
- Replies: 7
- Views: 202
[Suggestion] More sources for existing contraband
Without suggesting new kinds of contraband (there already plenty of ideas) we should think of how the existing ones could be balanced. In general, isolating prisoners from contraband is a bit too easy. Some rooms (Laundry etc) create no contraband, provided there are enough dogs and metal detectors ...
- Mon Jun 08, 2015 11:38 pm
- Forum: Community Members
- Topic: [Suggestion] Noise Pollution, Staff Wages, and more
- Replies: 2
- Views: 128
Re: [Suggestion] Noise Pollution, Staff Wages, and more
Noise would be an interesting feature.
Noise would distract guards, making them tired, and narrowing their span of attention.
Noise would distract guards, making them tired, and narrowing their span of attention.
- Mon Jun 08, 2015 11:35 pm
- Forum: Community Members
- Topic: [Suggestion] New exports: Packed Food, Laundry, Clothing
- Replies: 9
- Views: 318
Re: [Suggestion] New exports: Packed Food, Laundry, Clothing
New room: Crop Field
Outdoors only. Prisoners can be assigned here to plant and harvest vegetables (cabbage, potatoes, etc), which are sent to the kitchen.
Outdoors only. Prisoners can be assigned here to plant and harvest vegetables (cabbage, potatoes, etc), which are sent to the kitchen.
- Mon Jun 08, 2015 11:25 pm
- Forum: Community Members
- Topic: [Suggestion] - New reputations
- Replies: 43
- Views: 5396
Re: [Suggestion] - New reputations
* Insomniac: Very low need to sleep. Tends to be awake at night, doing mischief.
* Neurotic: High need for Safety, Privacy, and/or Environment.
* Hyperactive: High need for Exercise, Recreation and/or Freedom.
* Neurotic: High need for Safety, Privacy, and/or Environment.
* Hyperactive: High need for Exercise, Recreation and/or Freedom.
- Mon Jun 08, 2015 11:09 pm
- Forum: Community Members
- Topic: Contraband Upgrading
- Replies: 2
- Views: 216
Re: Contraband Upgrading
The Toilet Wine/Pruno system could consist of three kinds of objects: 1: Pruno Kit (consisting of a plastic bag, fruit, and/or bread). It can be stolen from a refrigerator, and hidden in a toilet. 2: Fermenting Pruno: After 6 hours, the pruno starts smelling (and can be discovered by dogs). 3: Finis...
- Thu Feb 12, 2015 1:52 pm
- Forum: Community Members
- Topic: [Suggestion] High-security toilet
- Replies: 5
- Views: 569
Re: [Suggestion] High-security toilet
The point is to make a one-time investment to avoid the need of constant dog patrols.
- Thu Feb 12, 2015 4:14 am
- Forum: Community Members
- Topic: [Suggestion] High-security toilet
- Replies: 5
- Views: 569
[Suggestion] High-security toilet
Prison toilets are a security risk, in real life, just as in Prison Architect . Real-life prisons have solved some of these problems with high-security toilets, which consist of concrete cast onto a concrete floor. A high-security toilet in Prison Architect would neither allow tunnels nor hiding of ...
- Thu Dec 25, 2014 1:47 am
- Forum: Community Members
- Topic: What features could be removed?
- Replies: 7
- Views: 472
What features could be removed?
It seems that perfection is attained not when there is nothing more to add, but when there is nothing more to remove. / Antoine de Saint Exupéry Can any features be removed from Prison Architect ? * Janitors and Cleaning. Needing to research "cleaning" while filth piles up within the pris...
- Tue Dec 23, 2014 8:46 pm
- Forum: Community Members
- Topic: Behavioral therapy
- Replies: 7
- Views: 554
Re: Behavioral therapy
Behavioral therapy should be available for every prisoner, reveal each prisoner's reputation, and make them slightly happier.
I would also like to have a new policy called Background Check, which would reveal new prisoners' reputation on arrival.
I would also like to have a new policy called Background Check, which would reveal new prisoners' reputation on arrival.
- Tue Dec 23, 2014 8:40 pm
- Forum: Community Members
- Topic: [SUGGESTION] Church
- Replies: 18
- Views: 1346
Re: [SUGGESTION] Church
New object suggestion: Electric organ.
The Priest can play the organ, to make everyone in the room happy. Prisoners can also learn to play the organ.
The Priest can play the organ, to make everyone in the room happy. Prisoners can also learn to play the organ.
- Mon Dec 22, 2014 8:29 pm
- Forum: Community Members
- Topic: Does CCTV do anything besides fog-of-war for player?
- Replies: 12
- Views: 989
Re: Does CCTV do anything besides fog-of-war for player?
CCTV could become more useful by adding a degree of suppression.
- Mon Dec 22, 2014 4:31 am
- Forum: Community Members
- Topic: [SUGGESTION] Church
- Replies: 18
- Views: 1346
Re: [SUGGESTION] Church
Priests and a church/chapel would be a good addition. * Prisoners near a Priest get their Family need satisfied. When in a chapel, the Priest satisfies everyone in the room. * Prisoners in a chapel get improved Privacy and Recreation value. * The regime allows for a daily sermon, which forces all pr...
