Electric fences are a great idea. Not lethal, but dangerous enough to deter some prisoners, and injure the rest.
Regular fences should be easier to get across, through, or below.
Search found 48 matches
- Tue Jun 16, 2015 10:27 pm
- Forum: Community Members
- Topic: [Suggestion] Electric fence
- Replies: 9
- Views: 620
- Tue Jun 16, 2015 10:13 pm
- Forum: Community Members
- Topic: [Suggestion] Room 101: Enhanced interrogation techniques
- Replies: 7
- Views: 521
[Suggestion] Room 101: Enhanced interrogation techniques
There could be a possibility to use "enhanced interrogation techniques", in other words torture. Discretion would be needed. Here is na idea how it could look: New room (researched by the Lawyer, deep down in the Tech Tree: "Room 101" . Room 101 contains no furnishing, except a s...
- Tue Jun 16, 2015 8:43 pm
- Forum: Community Members
- Topic: [suggestion] Administrative personell should have guard keys
- Replies: 10
- Views: 665
Re: [suggestion] Administrative personell should have guard
There seems to be a difference between doors' toughness.
Prisoners can break the cheapest doors.
Prisoners can break the cheapest doors.
- Tue Jun 16, 2015 1:23 am
- Forum: Community Members
- Topic: (Request) Designated Prisoner Intake Room
- Replies: 9
- Views: 405
Re: (Request) Designated Prisoner Intake Room
33a has already a Reception room.
- Mon Jun 15, 2015 1:45 am
- Forum: Community Members
- Topic: [New Room] garden shed
- Replies: 2
- Views: 129
Re: [New Room] garden shed
Good idea.
- Sat Jun 13, 2015 5:55 am
- Forum: Community Members
- Topic: [Suggestion] Contraband size: Small, Medium, Large
- Replies: 2
- Views: 107
[Suggestion] Contraband size: Small, Medium, Large
Contraband should have a size factor, affecting the chance to find it. Currently, contraband that is neither smelly nor metallic, cannot easily be spotted. Booze and wooden pickaxes tend to be smuggled a lot. So, each kind of contraband should have a size; small, medium or large. If a prisoner carri...
- Sat Jun 13, 2015 5:38 am
- Forum: Community Members
- Topic: [Suggestion] Needs should be caused by prisoners' actions.
- Replies: 1
- Views: 72
[Suggestion] Needs should be caused by prisoners' actions.
Many Needs just increase with time. More dynamic causes of need would improve realism and strategic depth. Clothing: Increased by being outdoors, eating, working in the kitchen, and puking from alcohol. Hygiene: Increased by exercise and walking. Food: Increased by exercise and hard work. Bowels: In...
- Fri Jun 12, 2015 5:58 pm
- Forum: Community Members
- Topic: [Suggestion] Workshop should produce useful furniture
- Replies: 3
- Views: 336
[Suggestion] Workshop should produce useful furniture
Workshop prisoners can make beds. They should also be able to make chairs, benches, desks, and other furniture needed around the prison.
Possibly, there can be more wear and tear for prison furniture, even without deliberate destruction.
Possibly, there can be more wear and tear for prison furniture, even without deliberate destruction.
- Thu Jun 11, 2015 6:50 pm
- Forum: Community Members
- Topic: [Suggestion] - New reputations
- Replies: 43
- Views: 5396
Re: [Suggestion] - New reputations
Trickster: Invisible reputation, which shows up as some other reputation.
Activist: Can organize strikes and sit-ins, if conditions are poor.
Enforcer: Seeks out snitches and ex-cops directly. For balance, other prisoners can be less motivated to do so.
Activist: Can organize strikes and sit-ins, if conditions are poor.
Enforcer: Seeks out snitches and ex-cops directly. For balance, other prisoners can be less motivated to do so.
- Thu Jun 11, 2015 6:33 pm
- Forum: Community Members
- Topic: [suggestion] Administrative personell should have guard keys
- Replies: 10
- Views: 665
Re: [suggestion] Administrative personell should have guard
Agree on chief, not warden.
As the warden no longer attends parole hearings, there is no reason to give him more keys.
As the warden no longer attends parole hearings, there is no reason to give him more keys.
- Wed Jun 10, 2015 10:57 pm
- Forum: Community Members
- Topic: [Suggestion] Dog training, enhancement of dogs
- Replies: 3
- Views: 410
[Suggestion] Dog training, enhancement of dogs
Dogs are treated pretty simply: You research them, build a kennel, hire them, and send them to patrol. Simulation of dogs could be enhanced. For example, they could have rather low skills when arriving, and gain skills through training programs in the kennel. Agility Training: Needs an obstacle. Imp...
- Wed Jun 10, 2015 10:32 pm
- Forum: Community Members
- Topic: [Suggestions] Doors, Laundry, Yard, Shower
- Replies: 11
- Views: 684
Re: [Suggestions] Doors, Laundry, Yard, Shower
There are already weight machines, that can be placed in more or less any room. Agree that staff should be able to use machines, though. There should also be more kinds of exercise, such as ball games.
Prisoners should be able to do outdoor maintenance, if assigned to a Garden Shed room.
Prisoners should be able to do outdoor maintenance, if assigned to a Garden Shed room.
- Wed Jun 10, 2015 9:49 pm
- Forum: Community Members
- Topic: What features could be removed?
- Replies: 7
- Views: 472
Re: What features could be removed?
The game should add a significant economic cost of removing a corpse, if there is no morgue, where an autopsy can be done.
- Wed Jun 10, 2015 8:52 pm
- Forum: Community Members
- Topic: Fix to "Shared zone" logic
- Replies: 9
- Views: 691
- Wed Jun 10, 2015 6:58 pm
- Forum: Community Members
- Topic: [Suggestion] a33: Showers, mail room and other enhancements
- Replies: 11
- Views: 1265
Re: [Suggestion] a33: Showers, mail room and other enhanceme
Good ideas, most of them.
