Search found 74 matches

by YMS
Fri Dec 19, 2014 8:47 am
Forum: Community Members
Topic: [Suggestion] Staff have a heart too!
Replies: 5
Views: 142

Re: [Suggestion] Staff have a heart too!

The staff satisfying most of their needs at home with the player concentrating on the prisoners, which don't have that possibility, is a good thing, yes. But still the staff could have some needs that add some twists in the game. E.g. bladder - usually the staff could try to go to toilet during rest...
by YMS
Fri Dec 12, 2014 10:38 am
Forum: Community Members
Topic: [Suggestion] New staff + game mechanic to replace workman
Replies: 4
Views: 221

Re: [Suggestion] New staff + game mechanic to replace workma

Well, this is a building game, so I don'tthink slowing down the building process would do the game a favor. That said, I could imagine external contractors building or helping with building the foundations, so you don't have to hire loads of workmen for a one time project of building one bigger foun...
by YMS
Mon Dec 08, 2014 3:54 pm
Forum: General
Topic: Critique on Introversion
Replies: 30
Views: 4601

Re: Critique on Introversion

I'm also wondering about the degree of Introversion's involvement in developing this game. It's not only the amount of changes that are made in the game over the time (public alpha is going on for well more than two years now, and still there are some important features missing), but also their pres...
by YMS
Sat Dec 06, 2014 11:18 am
Forum: Introversion Lounge
Topic: Need Hospital Architect
Replies: 13
Views: 4918

Re: Need Hospital Architect

Hello Dear game developers of introversion, I find the game "Prison Architect 'really awesome. I'm forever in search of a hospital manager game. Can not you develop a so constructed graphically as well as Prison Architect only one hospital building and conduct needs? There were 1997 times a ga...
by YMS
Thu Dec 04, 2014 7:43 am
Forum: Community Members
Topic: [Suggestion] Staff Regime
Replies: 10
Views: 181

Re: [Suggestion] Staff Regime

Some of these proposals could be implemented without the need for another menu and/or view. Like, cooks going to the staff room at night could be something that just always happens automatically. Similar with guards - instead of ten of them idling in the yard together at night, most of those ten cou...
by YMS
Wed Dec 03, 2014 1:56 pm
Forum: Community Members
Topic: Phone tapping- booth connect to each other?
Replies: 6
Views: 210

Re: Phone tapping- booth connect to each other?

Why do phones have to be connected manually to the phone tap anyway? This makes sense (does it?) for door controls and CCTVs, where I can decide on whether I want to have multiple control stations and whether they all should control all of the devices or only subset of them each. But as long as ther...
by YMS
Tue Dec 02, 2014 2:40 pm
Forum: Community Members
Topic: Mantis clean up - you can help too!
Replies: 371
Views: 24557

Re: Mantis clean up - you can help too!

Ah, okay, I see those two pairs I reported have been cloned on purpose. I don't understand what purpose (they have not been treated differently afterwards, like assigning to different people or marking one as a tracking case, splitting them up in two cases for different sub-aspects, ...) , but I wil...
by YMS
Tue Dec 02, 2014 2:37 pm
Forum: Community Members
Topic: Mantis clean up - you can help too!
Replies: 371
Views: 24557

Re: Mantis clean up - you can help too!

http://bugs.introversion.co.uk/view.php?id=6976
is an exact duplicate of
http://bugs.introversion.co.uk/view.php?id=6901

(even the 8 comments are exactly the same)
by YMS
Mon Dec 01, 2014 3:13 pm
Forum: Community Members
Topic: Tunnels Detection.
Replies: 9
Views: 314

Re: Tunnels Detection.

However, that workaround should be considered a bug and be fixed. It's nice for you now to avoid issues that might get fixed sometime for themselves, but it's a flaw in terms of a realistic simulation. If prisoners dig tunnels during night when it's called sleep time, they are going to dig tunnels d...
by YMS
Mon Dec 01, 2014 3:05 pm
Forum: Community Members
Topic: First hour of a new player
Replies: 14
Views: 488

Re: First hour of a new player

I'd like to add myself in the row. I only started playing Prison Architect the other day, and I experienced quite a steep learning curve. I thing I overcame the most beginner's problems now, but I still like to mention where my biggest problems were at the beginning, so maybe it can help the develop...
by YMS
Mon Dec 01, 2014 1:32 pm
Forum: Community Members
Topic: Outside Light
Replies: 6
Views: 194

Re: Outside Light

I don't care much about my workers, but I don't see much myself in the night. So things like constructing a new building have to wait until the next morning (if I want to see what I'm doing, that is). Would be good if there was an option to have nights with daylight (either temporarily or for the wh...

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