Search found 74 matches
- Fri Dec 19, 2014 8:47 am
- Forum: Community Members
- Topic: [Suggestion] Staff have a heart too!
- Replies: 5
- Views: 461
Re: [Suggestion] Staff have a heart too!
The staff satisfying most of their needs at home with the player concentrating on the prisoners, which don't have that possibility, is a good thing, yes. But still the staff could have some needs that add some twists in the game. E.g. bladder - usually the staff could try to go to toilet during rest...
- Fri Dec 12, 2014 10:38 am
- Forum: Community Members
- Topic: [Suggestion] New staff + game mechanic to replace workman
- Replies: 4
- Views: 372
Re: [Suggestion] New staff + game mechanic to replace workma
Well, this is a building game, so I don'tthink slowing down the building process would do the game a favor. That said, I could imagine external contractors building or helping with building the foundations, so you don't have to hire loads of workmen for a one time project of building one bigger foun...
- Mon Dec 08, 2014 3:54 pm
- Forum: General
- Topic: Critique on Introversion
- Replies: 30
- Views: 6143
Re: Critique on Introversion
I'm also wondering about the degree of Introversion's involvement in developing this game. It's not only the amount of changes that are made in the game over the time (public alpha is going on for well more than two years now, and still there are some important features missing), but also their pres...
- Sat Dec 06, 2014 11:18 am
- Forum: Introversion Lounge
- Topic: Need Hospital Architect
- Replies: 13
- Views: 6505
Re: Need Hospital Architect
Hello Dear game developers of introversion, I find the game "Prison Architect 'really awesome. I'm forever in search of a hospital manager game. Can not you develop a so constructed graphically as well as Prison Architect only one hospital building and conduct needs? There were 1997 times a ga...
- Thu Dec 04, 2014 7:43 am
- Forum: Community Members
- Topic: [Suggestion] Staff Regime
- Replies: 10
- Views: 572
Re: [Suggestion] Staff Regime
Some of these proposals could be implemented without the need for another menu and/or view. Like, cooks going to the staff room at night could be something that just always happens automatically. Similar with guards - instead of ten of them idling in the yard together at night, most of those ten cou...
- Wed Dec 03, 2014 1:56 pm
- Forum: Community Members
- Topic: Phone tapping- booth connect to each other?
- Replies: 6
- Views: 441
Re: Phone tapping- booth connect to each other?
Why do phones have to be connected manually to the phone tap anyway? This makes sense (does it?) for door controls and CCTVs, where I can decide on whether I want to have multiple control stations and whether they all should control all of the devices or only subset of them each. But as long as ther...
- Tue Dec 02, 2014 9:41 pm
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 61562
- Tue Dec 02, 2014 8:29 pm
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 61562
Re: Mantis clean up - you can help too!
But now I gut a duplicate that's not been cloned:
http://bugs.introversion.co.uk/view.php?id=2223
and
http://bugs.introversion.co.uk/view.php?id=2266
and
http://bugs.introversion.co.uk/view.php?id=2530
are about the same issue.
http://bugs.introversion.co.uk/view.php?id=2223
and
http://bugs.introversion.co.uk/view.php?id=2266
and
http://bugs.introversion.co.uk/view.php?id=2530
are about the same issue.
- Tue Dec 02, 2014 2:40 pm
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 61562
Re: Mantis clean up - you can help too!
Ah, okay, I see those two pairs I reported have been cloned on purpose. I don't understand what purpose (they have not been treated differently afterwards, like assigning to different people or marking one as a tracking case, splitting them up in two cases for different sub-aspects, ...) , but I wil...
- Tue Dec 02, 2014 2:37 pm
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 61562
Re: Mantis clean up - you can help too!
http://bugs.introversion.co.uk/view.php?id=6976
is an exact duplicate of
http://bugs.introversion.co.uk/view.php?id=6901
(even the 8 comments are exactly the same)
is an exact duplicate of
http://bugs.introversion.co.uk/view.php?id=6901
(even the 8 comments are exactly the same)
- Tue Dec 02, 2014 2:24 pm
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 61562
Re: Mantis clean up - you can help too!
http://bugs.introversion.co.uk/view.php?id=6972
is an exact duplicate of
http://bugs.introversion.co.uk/view.php?id=6934
(though 6972 has more comments)
is an exact duplicate of
http://bugs.introversion.co.uk/view.php?id=6934
(though 6972 has more comments)
- Mon Dec 01, 2014 3:13 pm
- Forum: Community Members
- Topic: Tunnels Detection.
- Replies: 9
- Views: 706
Re: Tunnels Detection.
However, that workaround should be considered a bug and be fixed. It's nice for you now to avoid issues that might get fixed sometime for themselves, but it's a flaw in terms of a realistic simulation. If prisoners dig tunnels during night when it's called sleep time, they are going to dig tunnels d...
- Mon Dec 01, 2014 3:05 pm
- Forum: Community Members
- Topic: First hour of a new player
- Replies: 14
- Views: 1065
Re: First hour of a new player
I'd like to add myself in the row. I only started playing Prison Architect the other day, and I experienced quite a steep learning curve. I thing I overcame the most beginner's problems now, but I still like to mention where my biggest problems were at the beginning, so maybe it can help the develop...
- Mon Dec 01, 2014 1:32 pm
- Forum: Community Members
- Topic: Outside Light
- Replies: 6
- Views: 339
Re: Outside Light
I don't care much about my workers, but I don't see much myself in the night. So things like constructing a new building have to wait until the next morning (if I want to see what I'm doing, that is). Would be good if there was an option to have nights with daylight (either temporarily or for the wh...
