Search found 80 matches
- Tue Sep 30, 2014 10:46 am
- Forum: Community Members
- Topic: [suggestion] Instigator and Volatile is too OP combined
- Replies: 8
- Views: 519
Re: [suggestion] Instigator and Volatile is too OP combined
He is completely OP. He started riots at random times for no reason. If the needs table is completely LIGHT GREEN, why should a riot start them? I could understand single prisoners bitching still when they are happy, but not starting riots. I did use the riot guards at the riots, but when there was ...
- Tue Sep 30, 2014 10:37 am
- Forum: Community Members
- Topic: [Suggestion] Designated Pathways
- Replies: 8
- Views: 456
Re: [Suggestion] Designated Pathways
Better idea have a "escorted" zone. And make "staff only" stricter. For example, if I make my infirmary Staff Only, guards wont escort unconscious prisoners there. (I want my infirmary staff only so sick prisoners do not walk in there and smuggle things but instead wait for the d...
- Tue Sep 30, 2014 9:50 am
- Forum: General
- Topic: Hint: Use pressure plates in comb. with door controls
- Replies: 4
- Views: 777
Hint: Use pressure plates in comb. with door controls
Found out this great idea, that GREATLY enhanched the flow in the prison, but still allowed a shitload of doors to be controlled by a single door controller. Tested it in one of my luxury prisons and I could decrease the amount of guards to 5. For 30 prisoners. However the guards get killed easier b...
Re: Badges!
RGeezy911: It does and have did from the first beginning I registred at the mantis database. But it has appeared now. Seems like the system does "flush" the mantis account database to the forum database system at a specific time. Maybe it should be noted in the first post in this thread th...
- Tue Sep 30, 2014 7:54 am
- Forum: Community Members
- Topic: [suggestion] Instigator and Volatile is too OP combined
- Replies: 8
- Views: 519
[suggestion] Instigator and Volatile is too OP combined
http://steamcommunity.com/sharedfiles/filedetails/?id=320529946 He is too OP that guy. He had a empty "=[Needs]=" table but blew off anyways, dragging like 10 other prisoners with him. (including a couple of "Deadly" prisoners that was completely safe to handle Before he arrived)...
- Tue Sep 30, 2014 6:59 am
- Forum: Community Members
- Topic: [suggestion]one way doors
- Replies: 15
- Views: 282
Re: [suggestion]one way doors
That would be great with one-way doors. There could be 2 types: One door that have the same toughtness as a solitary door, called the "One-way automatic door". This door will only open when SOMEONE approaches from the correct side, regardless of this is a prisoner, guard, staff or whatever...
Re: Badges!
My bug badge does not show up?
- Mon Sep 29, 2014 12:53 pm
- Forum: Community Members
- Topic: Legendary Prisoners
- Replies: 19
- Views: 974
Re: Legendary Prisoners
667: Then he will starve to death. Poor him.....
- Mon Sep 29, 2014 12:01 pm
- Forum: Community Members
- Topic: [suggestion] Make phones usable in cells
- Replies: 6
- Views: 416
Re: [suggestion] Make phones usable in cells
aah. Because I never saw prisoners use them. Same with Weights bench. If theres any limitation on items in cells so prisoners do not use them (for example weights bench) or such it should be removed IMHO. and FYI, Anders Behring Breivik (Utöya Terrorist attack @ norway) do have a own weights bench i...
- Mon Sep 29, 2014 11:38 am
- Forum: Community Members
- Topic: [suggestion] Make phones usable in cells
- Replies: 6
- Views: 416
[suggestion] Make phones usable in cells
Suggestion: Make phones usable in cells as private phones (to satisfy "family" needs).
- Mon Sep 29, 2014 9:18 am
- Forum: Community Members
- Topic: Legendary Prisoners
- Replies: 19
- Views: 974
Re: Legendary Prisoners
I have a legendary which pretty rarely kill guards. Even tough he is "Extremely volatile". He only kill 1-2 guards each 5 Days. I have a "Volatile" which is not "extremely Volatile" and NOT a legendary, which attack guards much more often. Seems its because of his drug ...
- Mon Sep 29, 2014 6:18 am
- Forum: Community Members
- Topic: Please post all bugs in our Mantis bug tracker, NOT here.
- Replies: 143
- Views: 55947
Re: Please post all bugs in our Mantis bug tracker, NOT here
Solved it. Apparently, I never got the FIRST login dialog, and got the SECOND dialog first. So I tried with my forum details all the time and tried recovering and it kept saying my account was disabled. Maybe you should change the error message to say that the forum details will not work here, so yo...
- Mon Sep 29, 2014 3:08 am
- Forum: General
- Topic: Dirty Clothes and Lazy Prisoners
- Replies: 13
- Views: 4119
Re: Dirty Clothes and Lazy Prisoners
I Think I see the cause for this. Someone came up with the strange idea that prisoners should store the laundry cart in the YARD when distributing clothes to the cells (why? its the most inefficient Place you could Think of). What then happens, is that Clean clothes, are put in a random direction fr...
- Sun Sep 28, 2014 2:19 pm
- Forum: General
- Topic: How I do to make Volatile's ones happy?
- Replies: 11
- Views: 2196
Re: How I do to make Volatile's ones happy?
Holy.death: And if you keep them happy, as you see in my needs table, then you wont get any riots. I have every prisoner mixed in the same wing. Only difference I make is that lowsec are allowed to work, medsec and hisec arent allowed to work at all. Only prisoners I have problem with is Volatile, w...
Re: No route
Not a very permanent fix, but pretty a permanent fix.
Eg, once you kick all workers and then reemploy them by dropping them nearer the building site, the obstruction will clear with time.
Eg, once you kick all workers and then reemploy them by dropping them nearer the building site, the obstruction will clear with time.
